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[Suggestion] Different approaches with Ground Textures.
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Description

At the moment there is a mod called Landtex and it's made by Picolly.
What it does is to "flatten" the ground texture to make it look more realistic. It is a simple process and I think it could be implemented in ArmA 3, since some servers don't allow mods. There's another mod called Midrange Terrain Texture Replacement by Bad Benson wich replaces the midrange textures to make it look prettier. I think combining these two and implementing into ArmA 3 would be a viable yet effective solution for the blurry midrange and pixelated textures. {F18424} {F18425} {F18426} {F18427} {F18428} {F18429} {F18430}

Details

Legacy ID
3948464942
Severity
Feature
Resolution
Open
Reproducibility
Always
Category
Feature Request
Steps To Reproduce
    -- No Steps to reproduce --
Additional Information

There are some comparison images attached for exemplification.

Event Timeline

Interfectoro edited Additional Information. (Show Details)
Interfectoro set Category to Feature Request.
Interfectoro set Reproducibility to Always.
Interfectoro set Severity to Feature.
Interfectoro set Resolution to Open.
Interfectoro set Legacy ID to 3948464942.May 7 2016, 1:07 PM

I have to say the landtex is really nice. it should be the default texture for the ground

I think that this: http://feedback.arma3.com/view.php?id=4635 would be a much better way to solve the midrange texture problems. Both these mods are great, but they are, in the end just "cover ups", that don't truly fix the problem.

@-Coulum- Yes, I agree with you. But for me the ones that looked more pleasent to the eyes were the ones citated above.

In case anyone wants to check out these mods they are located at:

http://www.armaholic.com/page.php?id=19524 (Midrange Terrain Texture Replacement)

http://www.armaholic.com/page.php?id=19123 (Landtex)