At the moment there is a mod called Landtex and it's made by Picolly.
What it does is to "flatten" the ground texture to make it look more realistic. It is a simple process and I think it could be implemented in ArmA 3, since some servers don't allow mods. There's another mod called Midrange Terrain Texture Replacement by Bad Benson wich replaces the midrange textures to make it look prettier. I think combining these two and implementing into ArmA 3 would be a viable yet effective solution for the blurry midrange and pixelated textures. {F18424} {F18425} {F18426} {F18427} {F18428} {F18429} {F18430}
Description
Description
Details
Details
- Legacy ID
- 3948464942
- Severity
- Feature
- Resolution
- Open
- Reproducibility
- Always
- Category
- Feature Request
Steps To Reproduce
-- No Steps to reproduce --
Additional Information
There are some comparison images attached for exemplification.
Event Timeline
Comment Actions
I have to say the landtex is really nice. it should be the default texture for the ground
Comment Actions
I think that this: http://feedback.arma3.com/view.php?id=4635 would be a much better way to solve the midrange texture problems. Both these mods are great, but they are, in the end just "cover ups", that don't truly fix the problem.
Comment Actions
@-Coulum- Yes, I agree with you. But for me the ones that looked more pleasent to the eyes were the ones citated above.
Comment Actions
In case anyone wants to check out these mods they are located at:
http://www.armaholic.com/page.php?id=19524 (Midrange Terrain Texture Replacement)