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If a player or AI spawns to close to a fire, they will take damage and die
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Description

I accidentally placed a group of 4 soldiers to close to a fireplace(burning) and they kept dieing. I would move they farther away and they were fine. when i moved them closer, however, they would die again.

Details

Legacy ID
3411528520
Severity
Minor
Resolution
Duplicate
Reproducibility
Always
Category
Editor
Steps To Reproduce

1)spawn a few soldiers near a fire.
2)see if they get injured(if not, move them closer)
3)after a few seconds, they may walk away and die, or they will just die.

Event Timeline

vryoffbtdrummr edited Additional Information. (Show Details)
vryoffbtdrummr set Category to Editor.
vryoffbtdrummr set Reproducibility to Always.
vryoffbtdrummr set Severity to Minor.
vryoffbtdrummr set Resolution to Duplicate.
vryoffbtdrummr set Legacy ID to 3411528520.May 7 2016, 12:28 PM
Rewan added a subscriber: Rewan.May 7 2016, 12:28 PM

Burning is a new feature in ArmA III. Maybe the "Area of Effect" damage radius should be reduced for normal fireplaces but it's not really a bug.

I'm not sure, what is the desired result? I think this is perfectly correct.

I wanted to have men standing around a fire at the start of a mission. but even if they were 2 feet away, they would die. 2 feet seem a bit far to die from a burning campfire that small. I have to say the damage radius for campfires should be reduced.

Ok, I see, thank you for feedback. This issue is handled in another bug report (0002728) already.