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Feature Edit: Explosive Specialists
Reviewed, NormalPublic


I created a topic earlier that reported a bug about explosive specialists:
issue 0005105
The Dev posted this and resolved the issue:

This feature is described as follows:

Normal units:

  • explode on mines no matter if they have detected the mine or not, no matter how they approach the mine
  • can use mine detector (a special item) to detect nearby mines automatically
  • can detect mines by their sight on some terrain and light conditions, this detection ability is variable along unit types and exact conditions of the mission
  • cannot deactivate detected mines

Explosive specialists:

  • they detect automatically mines with mine detectors (item in their bags)
  • explosive specialist dont detonate a mine if:

a) they know about it (detection by mine detector or by a unit)
b) they crawl in the activation range of the mine's trigger

  • expl. specialists deactivate mines if they have toolkit item in their inventory

These are design decisions and mechanics present in the game. So it is not bug but a proposal for change of the functionality.

TODO: I challenge you to convince me that the current system is unacceptable ;)

I think that they should not get special privileges. If they spot the mine, then ok, they live. but if they don't have a mine detector,they should die like everyone else.


Legacy ID
Feature Request

Event Timeline

vryoffbtdrummr edited Additional Information. (Show Details)
vryoffbtdrummr set Category to Feature Request.
vryoffbtdrummr set Reproducibility to N/A.
vryoffbtdrummr set Severity to Feature.
vryoffbtdrummr set Resolution to Open.
vryoffbtdrummr set Legacy ID to 422454200.May 7 2016, 2:01 PM

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