@speedwaystar
No, my Dynamic Range setting was not changed. I tried adjusting it, but it is not the matter of DR.
After 1.2 update soundscape lost its depth and character. It sound as if there was new compression algorithm and it was set slightly below average sound quality. While previously it was set to ultra.
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Hello Geez.
I have now updated the main post with the information that was requested. Additionally, I have also sent the information of the crash through the crash reporter.
Respectfully,
Commander_Falcon
This was on an official server, multiple atlas red 1's.. due to random group hop
@bhaal Some servers use providers that proxy Steam query requests from AnyCast POPs all over the world, so the "latency" reported to your client will be that of the AnyCast POP closest to you.
Issue has been resolved. The bullets were going into the frying pan in my inventory. Sorry for the waste of time.
By the way it’s on console
it'll be nice to have a 4 slot server as well just for a small group of friends
That’s the issue I’m having.
@Geez Try this json file. and set all the items listed in the json in the types.xml as a max of 2, they won't spawn at all. but do a loot wipe before implementing it, you'll see that the json does affect the loot spawns
Hey Geez, from tech POV i understand 'not an issue with the launcher', but we talk about player affecting bugs here. The case is clear - the ping is estimated incorrectly. Are you saying cause it 'is how Steam estimates ping' Bohemia's awesome engineers can't figure out how to circumvent that?
For example a) you could escalate to Steam tech support and at the least notice the issue for them (which I assume done/tracked somewhere), b) see if the client could bypass steam's ping/latency approach with custom etc.
Hello Kreser.
This seems to be related to SummerChernarus mod. Nothing we can do on our end. The mod creator has to fix this on their end.
Regards,
Geez
On step 4 for existing terrain replication I meant to say black outline instead of yellow**
Thank you, does it also occur on the current experimental or just stable? (or both?)
has your Dynamic Range slider changed?
A quick demo with a great music track (official conflict server full everon 1.2.0.70):
could this be due to the Select Direct/Radio Talk keybind also being bound to another key that you're using?
Oh..and expose interface for mods. So mods can have their own triggers.
Hello Martin1982.
Unfortunately from the crash dumps we are unable to tell what could be the cause of the problem.
Regards,
Geez
i haven't used it in the editor, sorry. the author is here as @bacon_8008
Hello bhaal.
This is how Steam estimates the ping, it is not an issue with the launcher itself.
Regards,
Geez
RPT logs also contains ENGINE (F): Crashed
I’ve spoken to at least 4 different server owners who are having the same issue, Plus the 3 who have raised it as an issue here. Please dig a little deeper. It’s no coincidence when I up my numbers in my Types files to above the amount in the Trader they start to spawn in, or when the Trader gets taken out they spawn.
Please provide as detailed description of the issue as possible - videos/screenshots will help tremendously!
Do not forget to Include Vigor ID as a part of the report.
Include as detailed reproduction steps as possible if the nature of the issue allows for it.
By playing on any OFFICIAL conflict FULL Everon (was already happening on last stable version + last 2 experimental version at least) :
- Create a squad (you become team leader), then die. On respawn your squad group will disappear and will be automatically assigned to another team "randomly" (doesn't work 100%)
- Create a private squad (you become team leader). Whenever a player from another squad die (he might bypass the private status of your squad and become member of it).
otherwise, a bit more bruteforce would be
that's SQF syntax… in Enfusion we do
a .mdmp file would be good to have as well if there is one generated
Thank you for the report.
We will investigate with BattlEye.
Regards,
Geez
Thank you.
We cannot seem to produce the described behaviour even with the provided .json file.
Hello Emuna.
It seems that in first video you are not able to launch with addons because it is not possible to compile scripts with addons. This can be caused because at least one of the addons is not compatible with 1.2 version (outdated/not updated properly).
In the second video it just threw connection failure which is not necessarily caused by addons but you just are not able to connect to that server for whatever reason.
Regards,
Geez
Does this mod work with game master scenario editing? I cannot seem to frigure out how to use it in the editor and I can only see this mod when playing in game using a weapon box.
any updates? before I uninstall dayz?
Just tested it, turned all my switches to the off position and verified that they were off using joytokey and boom click and drag works
There was a problem with sending BE messages, they would get dropped if you had packet loss.
Last week on prof/dev we changed them to be retried on packet loss. That should fix packet loss related BE timeouts.
1 year on still happening, ive just checked with the 1.2 update, unfortunately the bug is still present :( is there anything else we can provide to help fix this issue?
on what server this bug occurred ? official ? private ? if private how many players ?
Its a bit risky in case of script functions that for example return object on success and nil on failure.
If such a script drops a particle effect on error, it might then return an object as if it was a success. But who would drop a particle in case of error.
Resolved for one of the future updates.
Hello Commander_Falcon.
We have not been able to reproduce the issue on our end.(
Can you please provide the following info?:
Can you please send the example .json or ideally the whole mission folder so we can check?
Yeah, something is wrong with grouping, yesterday there was like 10 squads named (Atlas Red 2), and all players where automatically switching between squad teams. its Major bug, makes game unplayable.
I have also experienced something like this however restarting my game usually fixes it.
I have to add: The server just restarted, I had a truck in my base, full of gear, when I logged back in, it was completely gone, and my other car sitting on its side?
sorry, retract my last statement. I found the last backpack without guns in it..