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strangere
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User Since
Mar 6 2013, 7:15 PM (611 w, 3 d)

Recent Activity

Jun 10 2016

strangere created T117601: Small trees are disappearing even when you are quite close to them (LOD issue?).
Jun 10 2016, 10:14 PM · Arma 3

May 10 2016

strangere added a comment to T83437: Sounds of flying-by bullets.

No, ShackTac is playing Arma 3 with vanila sounds. Just ask Dslyecxi. No mods. For reference i will post another video where he explains some things like supersonic crack. Also i ma really confused how can anyone confused vanilla sound with modded do people even play Arma 3, do they know that sounds got updated after marksman DLC? Supersonic crack and subsonic sound of fly by bullet is in engine, using weapons that aren't part of vanilla content does not change vanilla sounds. Yes, they will add sound for those weapons that were added, but weapons don't determine the sound of stuff like supersonic crack, that is determined by something else which can be changed with sound mods but ShackTac isn't using one.

https://www.youtube.com/watch?v=tWjKx2wlgKs - watch the whole video

May 10 2016, 11:37 AM · Arma 3
strangere added a comment to T83437: Sounds of flying-by bullets.

Already in game. Bullet needs to be in subsonic speed to hear it. Otherwise you will her supersonic crack..

Example: https://youtu.be/yT92ciN_ljg?t=16m38s

May 10 2016, 11:37 AM · Arma 3
strangere edited Steps To Reproduce on T80914: Falling animation inside houses..
May 10 2016, 10:14 AM · Arma 3
strangere added a comment to T80002: Helo DLC feedback 5 - Helos explode with almost every crash.

They are not ignoring this issue and it isn't deliberate. They commented on this several times on the forums and in sitrep.
This is what they said in one of the sitreps.
"One of the most noted issues - helicopters' tendency to explode when rolled over to a side - is still a valid problem. It's not a deliberate design decision. Just like you, we despair when a skillful autorotation turns into a mass murder just by a tiny mistake. Different concurrent simulations have posed a limitation in collision detections. We are trying to tackle it and our programmers have already gone a couple of extra (air) miles. We don't yet know quite how far there is to go."

May 10 2016, 9:39 AM · Arma 3
strangere added a comment to T77845: Glitching into everything because of the rotation point..

Yeah this isn't fixed in 1.48

May 10 2016, 8:36 AM · Arma 3
strangere added a comment to T77845: Glitching into everything because of the rotation point..

It was in Dev branch changelog like 2 months ago, but it wasn't included in 1.48. I asked some people that are on dev built and they said its not fixed there either. I cannot currently get into dev built so can't confirm it myself...

May 10 2016, 8:36 AM · Arma 3
strangere added a comment to T77305: Character clipping because of rotation axis..

Not fixed in 1.48

May 10 2016, 8:23 AM · Arma 3
strangere added a comment to T68595: NLAW and RPG32 are the same weapon.

+1 Seriously BI this is just wrong...

May 10 2016, 4:00 AM · Arma 3
strangere added a comment to T67826: No EAX/Environment audio in the game!.

+1 couldn't agree more.

May 10 2016, 3:33 AM · Arma 3
strangere added a comment to T66397: Better Tracers like in ACE2 Mod for ArmA2.

+1

May 10 2016, 2:40 AM · Arma 3
strangere added a comment to T65970: Anti Hack program required!.

On BI forums they said that some sort of anicheat will be added later.

May 10 2016, 2:22 AM · Arma 3
strangere added a comment to T65949: Ballistic penetration for armor (MBT & APC...maybe all vehicles?) and situational awareness..

+ 1. Come on Bi we are waiting for more than ten years for this. Make it happen.

May 10 2016, 2:21 AM · Arma 3
strangere added a comment to T64147: Self Healing.

What? You can use them on self....

May 10 2016, 1:14 AM · Arma 3
strangere added a comment to T63908: Trees on Startis appear flat and dull in overcast weather.

+1

May 10 2016, 1:04 AM · Arma 3
strangere added a comment to T63862: Arma 3 - AI Supression.

+1

May 10 2016, 1:02 AM · Arma 3
strangere added a comment to T63857: Arma 3 - Distance Sound - J.S.R.S Jarhead's Sound Redeployment.

Sound really need work +1

May 10 2016, 1:01 AM · Arma 3
strangere added a comment to T63839: AI should use more suppressive fire and hold position when defending.

Yeah right now they can one shot you from 1 km without problem. +1

May 10 2016, 1:00 AM · Arma 3
strangere added a comment to T63774: Unreal Explosions In ARMA 3.

+1

May 10 2016, 12:57 AM · Arma 3
strangere added a comment to T63740: Allow rifles to be equipped in both the primary and secondary slot.

+1

May 10 2016, 12:52 AM · Arma 3
strangere added a comment to T63733: We need extended underwater functionality and a underwater pistol.

+1

May 10 2016, 12:52 AM · Arma 3
strangere added a comment to T63708: When walking on stones or stone sidewalks no footsteps are hearable.

Sounds are not finished, they are still working on them..

May 10 2016, 12:51 AM · Arma 3
strangere added a comment to T63245: Ammunition should cook off after vehicle explodes..

This is mainly about vehicles with ammunition on them like tanks, APCs, etc.
You conveniently hit the spot where all the ammunition is being stored and therefore cause a chain reaction in which all the explosives start detonating.

Btw i read somewhere that there should be cook off in final version

May 10 2016, 12:34 AM · Arma 3
strangere added a comment to T63165: Rope deployment from a helicopter.

Look at BI forums Fast-roping is Confirmed feature.

May 10 2016, 12:31 AM · Arma 3
strangere added a comment to T63028: Cutting through fences.

+1

May 10 2016, 12:27 AM · Arma 3
strangere added a comment to T62722: Helicopters can fly upside and maintain altitude..

Flight model that is now in Arma 3 Alpha is only temporary. They're gonna use the Take on Helicopters flight model for later versions.

May 10 2016, 12:13 AM · Arma 3
strangere added a comment to T62515: Vehichles blowing up without any warning is a bit unrealistic, isn't it?.

Agreed whit house.

well, we still don't know if there will be armour simulation for tanks, so idk if they will add this...

May 10 2016, 12:04 AM · Arma 3

May 9 2016

strangere added a comment to T62256: Vehicles act like rubber - no weight simulated.

+1

May 9 2016, 11:51 PM · Arma 3
strangere added a comment to T61863: Improve Weather Effects.

As far as i know they removed rain effect from Alpha and working on new one.

May 9 2016, 11:30 PM · Arma 3
strangere added a comment to T61848: Missing realistic effects to weather elements.

Agree +1. I only add that on BI forums they said that they making new rain effect.

May 9 2016, 11:29 PM · Arma 3
strangere added a comment to T61687: jumping cars.

I think BigBigCheese nailed it. Sometime when you crash at angle, car jump like 2 meter in air and then with this jumpy up and down motion returns on ground. Its preaty much vehicle physic the cars feel realy light...

May 9 2016, 11:17 PM · Arma 3
strangere added a comment to T61395: Weather conditions not the same for everyone.

That's a known issue. Weather is not synced...

May 9 2016, 11:04 PM · Arma 3
strangere added a comment to T60965: Evidence of battle.

Hmm i like the idea. +1

May 9 2016, 10:36 PM · Arma 3
strangere added a comment to T60819: Firing from vehicles.

+1

May 9 2016, 10:06 PM · Arma 3
strangere added a comment to T60740: Make this game livestreamer-friendly.

"allow us to show the engine in its true beauty" Thats funny last time i watched sacriel 50% of livsteam was constant complaining about VR engine and how it is worst engine in history. Yeah that's totally selling the game...

May 9 2016, 9:56 PM · Arma 3
strangere added a comment to T60580: NLAW AT launcher still not disposable.

+1

May 9 2016, 9:50 PM · Arma 3
strangere added a comment to T60552: Hyper Responsive Flight.

Well once again. Flight model that is now in Arma 3 Alpha is only temporary. They're gonna use the Take on Helicopters flight model for later versions.

May 9 2016, 9:48 PM · Arma 3
strangere added a comment to T60358: Consider a veteran mode that only provides a radar in vehicles equipped with them in the real world..

Agree this difficulty option is needed.

+1

May 9 2016, 9:41 PM · Arma 3
strangere added a comment to T60349: ability to change kilometers per hour to Miles per hour.

Agree with Dialn911

May 9 2016, 9:41 PM · Arma 3
strangere added a comment to T60337: Helicopter drops too slowly when collective is decreased and raises too slowly when it's increased.

Make Love Not War: Oh didn't notice that. +1

May 9 2016, 9:40 PM · Arma 3
strangere added a comment to T60337: Helicopter drops too slowly when collective is decreased and raises too slowly when it's increased.

Like Dagonath said flight model that is now in Arma 3 Alpha is only temporary. They're gonna use the Take on Helicopters flight model for later versions,

May 9 2016, 9:40 PM · Arma 3
strangere added a comment to T60195: Killing snake counts as civilian kill.

Thats a known bug...

May 9 2016, 9:34 PM · Arma 3
strangere added a comment to T60025: No female soldiers models available.

Ok seriously you guys(girls) going in circles. There's almost 700 comments everything was already said. So stop beating dead horse....

Btw:"Bohemia HAS the resources to make it on time before release. " Funny how you know how much resources Bi has. ;)

FYI on AAA games works 300+ people(there was info that on Assassins creed IV works almost thousand) on Arma3 70 people.

May 9 2016, 8:18 PM · Arma 3
strangere added a comment to T60025: No female soldiers models available.

"Where i said Arma isn't realistic? You made that up..."
Yeah sorry read that one wrong...

Like i said i would like to have female soldiers in game as well, but people need to understand, there are other thing that are wrong with this game. On some things we are waiting years...

May 9 2016, 7:52 PM · Arma 3
strangere added a comment to T60025: No female soldiers models available.

"If Arma 3 want to be realistic combat simulation, it need female characters..."

I think it would be cool to have female soldiers but as i posted before Arma takes place in Armaverse not in this universe. So you can't say that it isn't realistic because there are no female soldiers.

Btw there are more issues like arcady flying model (they should add new one from TOH), no simulation of vehicle armour (Arma community is waiting for this 10 years), performance and much more that i'm not gonna list here...

May 9 2016, 7:52 PM · Arma 3
strangere added a comment to T60025: No female soldiers models available.

"Women serve in all arms of the military in increasing numbers and its not just infantry depicted in ArmA games. "

Arma depicted more than just infantry...

May 9 2016, 7:52 PM · Arma 3
strangere added a comment to T60025: No female soldiers models available.

I don't know if somebody already mentioned this here but all BI games takes places is Armaverse (even Take on Helicopters) not in this universe.

http://community.bistudio.com/wiki/Armaverse_Timeline

May 9 2016, 7:52 PM · Arma 3
strangere added a comment to T59883: Helicopter controls are way too arcade.

Once again. Flight model that is now in Arma 3 Alpha is only temporary. They're gonna use the Take on Helicopters flight model for later versions. From BI forums Confirmed features

May 9 2016, 7:17 PM · Arma 3
strangere added a comment to T59473: Helicopters cant taxi.

You really should look at BI forums Confirmed features. Flight model that is now in Arma 3 Alpha is only temporary. They're gonna use the Take on Helicopters flight model for later versions.

May 9 2016, 6:57 PM · Arma 3
strangere added a comment to T59359: Helicopter Upside Down Physics.

How many times do i have to write it here. Flight model that is right now in Alpha is temporary. They going to use TOH (Take on Helicopters) flight model in later versions...

May 9 2016, 6:52 PM · Arma 3
strangere added a comment to T59277: Grenade throwing is unrealistic (too fast).

+1

May 9 2016, 6:47 PM · Arma 3
strangere added a comment to T59225: The camera is not tied to rolling when aiming.

+1

May 9 2016, 6:45 PM · Arma 3
strangere added a comment to T59222: [Feature request] Really need a running vault.

I actually really like that vault. Let say you approaching building and you aim at a window you can vault and still aim at window which is really cool. But when you running away from fire or running to building there should be running vault.

May 9 2016, 6:44 PM · Arma 3
strangere added a comment to T59083: Low CPU/GPU Utilization.

tet5uo: How about you learnt to read.

The rule is: One report per issue. The one with the most total votes (up + down) stays, all others get closed as duplicates.

May 9 2016, 4:47 PM · Arma 3
strangere added a comment to T58799: Deploying a weapon / proper use of bipods.

Agreed +1

May 9 2016, 3:36 PM · Arma 3
strangere added a comment to T58718: Jagged shadows on highest quality.

as MadDogX said see latest dev build....

May 9 2016, 3:27 PM · Arma 3