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emuthreat
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User Since
Feb 13 2015, 7:25 PM (227 w, 3 d)

Recent Activity

Aug 22 2018

emuthreat created T131583: Dislocated rifle while swimming..
Aug 22 2018, 1:26 PM · DayZ
emuthreat created T131553: Item in hands indicator is overshadowed by server info ticker. .
Aug 22 2018, 1:11 PM · DayZ
emuthreat created T131535: Beige Brick Tower at Camo Building on Prison Island.
Aug 22 2018, 12:58 PM · DayZ
emuthreat created T131403: Locked hands.
Aug 22 2018, 12:05 PM · DayZ

May 20 2018

emuthreat created T129084: Hands locked.
May 20 2018, 11:23 PM
emuthreat edited Additional Information on T129083: NE Nagornoe well misaligned.
May 20 2018, 10:22 PM · DayZ
emuthreat created T129083: NE Nagornoe well misaligned.
May 20 2018, 10:21 PM · DayZ

Jun 18 2017

emuthreat renamed T125678: Dyeing leather clothing deletes materials and fails. from Dyeing leather clothing deletes materials a to Dyeing leather clothing deletes materials and fails..
Jun 18 2017, 1:45 AM · DayZ
emuthreat created T125678: Dyeing leather clothing deletes materials and fails..
Jun 18 2017, 1:39 AM · DayZ

May 26 2017

emuthreat created T125084: Berry Bushes.
May 26 2017, 8:02 PM · DayZ

May 25 2017

emuthreat created T125013: Tanning causes pelts and lime to vanish upon completion, no tanned leather produced..
May 25 2017, 2:21 PM · DayZ
emuthreat added a comment to T124998: Crashes .62.

Here is video of incident: https://www.youtube.com/watch?v=-inQPHXcmaA

May 25 2017, 5:07 AM · DayZ
emuthreat created T124998: Crashes .62.
May 25 2017, 4:50 AM · DayZ
emuthreat added a comment to T124989: .62 vehicles.

Issue is sometimes. Maybe bus only

May 25 2017, 2:38 AM · DayZ
emuthreat created T124989: .62 vehicles.
May 25 2017, 2:00 AM · DayZ

May 6 2017

emuthreat created T124711: Stuck character.
May 6 2017, 5:32 AM · DayZ

Mar 25 2017

emuthreat created T124023: Cooking pot, meat, double click meat to hands from pot n hands.
Mar 25 2017, 6:46 AM · DayZ

Mar 14 2017

emuthreat created T123734: Stuck character.
Mar 14 2017, 4:08 AM · DayZ

Feb 25 2017

emuthreat added a comment to T123464: Bodies disappear after the player has been killed.

I happened to capture a video of a similar incident today. Sorry about the darkness, I had to Alt+F10 shadow play to capture it.

Feb 25 2017, 8:26 AM · DayZ
emuthreat created T123518: Crashdumps Feb 20 through Feb 24.
Feb 25 2017, 7:10 AM · DayZ

Feb 9 2017

emuthreat added a comment to T123256: Ghilie Suite burning player.

Is there any chance that they have recently used a cooking pot, and put it in their vest or clothing? I have seen the face-melting message happen before with friends, but never without a pot. Are you experiencing this on stable, or experimental? I'll be on experimental testing things out this evening, and will try to reproduce it.

Feb 9 2017, 12:19 AM · DayZ

Feb 3 2017

emuthreat added a comment to T122213: Fishing can only be done by one player per server at any given time..

Bump. This is still an issue. And has not been acknowledged, as far as I can tell.

Feb 3 2017, 8:28 PM · DayZ
emuthreat added a comment to T123152: spawned/stuck under house.

That style of green foundation house has been an unsafe place to log out for a few months now

Feb 3 2017, 8:23 PM · DayZ

Feb 2 2017

emuthreat updated the task description for T123155: Weapons disappear when thrown at vehicles, or intermodal shipping container doors..
Feb 2 2017, 11:02 PM · DayZ
emuthreat created T123155: Weapons disappear when thrown at vehicles, or intermodal shipping container doors..
Feb 2 2017, 11:01 PM · DayZ

Jan 27 2017

emuthreat created T123060: Drinking gasoline by accident is too easy, and now too quick to be cancelled.
Jan 27 2017, 7:27 PM · DayZ

Jan 23 2017

emuthreat added a comment to T122983: Dayz .61 Stable Crash - Referenced Memory Could Not Be Read.

To get at your crash dumps out of app data, you have to enable displaying hidden items. You can do this in the view tab by modifying the Show/hide options.

Jan 23 2017, 5:41 AM · DayZ
emuthreat added a comment to T122987: Losing Stuff Hopping Servers.

This is a design decision to disincentivise people from combat logging after being captured by another player. Imagine getting the best of another player, and handcuffing them, only for them to hop to a new server and run along their merry way. Not very cool right? So they make it so that if you log out with hands tied, your character is deleted from the hive, to prevent abuse of logout to escape capture.

Jan 23 2017, 5:33 AM · DayZ
emuthreat added a comment to T123009: Game is Crashing As Soon as Server Loads - dayz.exe memory read error .

Make sure to include your Crash dumps and DxDiag files. You can find instructions at the top of the DayZ Project task list. If you need more help, you can always as for help in the Exp discussion thread on the Official Forums; we could even arrange to walk you through the process over TS.

Jan 23 2017, 5:23 AM · DayZ
emuthreat created T123010: Crash dumps. Jan. 17, 2017 through Jan. 22, 2017.
Jan 23 2017, 5:18 AM · DayZ

Jan 20 2017

emuthreat created T122965: Vehicle Desynch. (Ghost Trucks).
Jan 20 2017, 9:13 AM · DayZ

Jan 1 2017

emuthreat edited Steps To Reproduce on T122601: Crash Data. DayZ Exp. 61.136887, Dec. 23-Dec. 31 2016.
Jan 1 2017, 10:52 PM · DayZ
emuthreat added a comment to T122573: Taking off wheels from inventory.

I am thinking this is an intended feature, rather than a bug, that they have made it easier and less time-consuming to repair vehicles, as this is their first iteration on .61, and need to be tested extensively before stable.

Jan 1 2017, 10:40 PM · DayZ
emuthreat added a comment to T122551: Stuck in floor of house.

If you can get a friend to meet you at the same house (I'm assuming it is the green one with the external stairs leading up to the only entrance on the left side) you can have them pass a gun or a knife to you by setting it in a piece of clothing on the floor above the area you are trapped in. That way you can at least kill yourself.

Jan 1 2017, 10:37 PM · DayZ
emuthreat added a comment to T122601: Crash Data. DayZ Exp. 61.136887, Dec. 23-Dec. 31 2016.

Jan 1 2017, 10:28 PM · DayZ
emuthreat created T122601: Crash Data. DayZ Exp. 61.136887, Dec. 23-Dec. 31 2016.
Jan 1 2017, 10:27 PM · DayZ

Dec 22 2016

emuthreat created T122392: Stable Crash on .61.136821.
Dec 22 2016, 12:20 PM · DayZ

Dec 16 2016

emuthreat added a comment to T122214: Fireplaces in most buildings don't work.

Two-story Green house with double front doors is also with an unusable fireplace.

Dec 16 2016, 11:19 PM · DayZ
emuthreat updated the task description for T122213: Fishing can only be done by one player per server at any given time..
Dec 16 2016, 9:02 PM · DayZ
emuthreat created T122213: Fishing can only be done by one player per server at any given time..
Dec 16 2016, 9:01 PM · DayZ

Dec 8 2016

emuthreat created T121963: x64 client crash.
Dec 8 2016, 11:51 AM · DayZ
emuthreat created T121962: Items not visible when looted from bodies or shared between friends..
Dec 8 2016, 11:49 AM · DayZ

Nov 8 2016

emuthreat created T121066: Fish (carp) yield only one filet.
Nov 8 2016, 12:44 AM · DayZ
emuthreat created T121065: Alkaline Battery, Fishing Hook (improvised), and resultant bait items have no icon..
Nov 8 2016, 12:37 AM · DayZ

Nov 5 2016

emuthreat changed Severity from severity:none to severity:major on T120907: Character Inventory and Position Status only save to hive when logging out manually..
Nov 5 2016, 6:35 AM · DayZ
emuthreat created T120907: Character Inventory and Position Status only save to hive when logging out manually..
Nov 5 2016, 6:35 AM · DayZ
emuthreat created T120905: Game goes to white screen for five seconds while exiting or tabbing-out...
Nov 5 2016, 6:23 AM · DayZ

May 22 2016

emuthreat added a watcher for DayZ: emuthreat.
May 22 2016, 6:18 AM

May 11 2016

emuthreat added a comment to T115758: Plate carrier becomes damaged whenever a pistol holster/poutches are attached.

I was mostly trying to explain that it is placeholder tech, and they will not be fixing it until the new crafting system is implemented.

Related to your size issue, I would fully expect in the future that fabric items should be foldable, if empty. I find it ridiculous that you cannot roll up a backpack to half its size.

May 11 2016, 2:07 PM · DayZ
emuthreat added a comment to T115758: Plate carrier becomes damaged whenever a pistol holster/poutches are attached.

A plate carrier is three modular pieces, but the game understands a plate carrier in each stage of completeness to be a distinct item. When combining elements of the plate carrier set, each combination destroys both items, and replaces it with a resultant item. In the case of the plate carrier, the lowest condition level is the one at which the game "creates" the new item to replace the two you had combined.

For reference, when you open a can of food, you are actually crafting a new item with a can opener and a can of food, it tells the game to destroy the can of food, and spawn you an opened can of the same food in the same condition.

So unless you want a pristine plate carrier, it is way easier to just throw one together, and repair it. If you want a pristine one, you must use only pristine components.

May 11 2016, 2:07 PM · DayZ
emuthreat added a comment to T115669: Can't park Lada in Car/Truck Tent.

have you tried opening and closing the door to the tent a couple times? Sometimes there are problems between the server and client reconciling the state of doors. I had a friend report that he walked into a tent yesterday, and tried to place a barrel. It appeared outside of the tent. His client was displaying the tent as open, when the server recognized it to be closed.

May 11 2016, 2:04 PM · DayZ
emuthreat added a comment to T115647: Vehicle unable to move; freshly assembled with all pristine parts, except for a damaged spark plug..

^^^Comrad. Please don't troll-post on the feedback tracker. This is a legitimate bug report with links to video documentation that shows me cycling through the gears; I also wrote about cycling the gears in the description. You either failed to read my report before adding useless note, or are a troll; in either case, your input is both unnecessary and unwelcome.

May 11 2016, 2:03 PM · DayZ
emuthreat edited Steps To Reproduce on T115647: Vehicle unable to move; freshly assembled with all pristine parts, except for a damaged spark plug..
May 11 2016, 2:03 PM · DayZ
emuthreat added a comment to T115645: Vehicle stuck after being left for 30+ minutes.

I have experienced this bug a large number of times, from just after having assembled a vehicle, to five minutes after having parked it, to days after having parked the vehicle. Allowing a second person to attempt moving the vehicle will almost always remedy the stuck wheels.

Please upvote my ticket, number 0029349, as I have included video documentation of this bug.

May 11 2016, 2:03 PM · DayZ
emuthreat added a comment to T115620: Offroad Hatchbacks can't move out of their spawn after fully repaired..

I have experienced this bug a large number of times, from just after having assembled a vehicle, to five minutes after having parked it, to days after having parked the vehicle. Allowing a second person to attempt moving the vehicle will almost always remedy the stuck wheels.

Please upvote my ticket, number 0029349, as I have included video documentation of this bug.

May 11 2016, 2:02 PM · DayZ
emuthreat added a comment to T115605: Fully montaged Sedan and Truck run, but nearly don't move - Tires have nearly no Friction..

The Sliding sedan is a different issue related to the wheels clipping into the ground, and not getting proper traction. Rotating the tires will often remedy that problem.

A fix for the stuck vehicle bug is to have another player attempt to drive, and then after they get out of driver's seat, it will be back to normal.

May 11 2016, 2:01 PM · DayZ
emuthreat added a comment to T115573: Offroad and Bus not able to move and shivering when attaching wheels. 0.59.131009.

I have experienced this bug a large number of times, from just after having assembled a vehicle, to five minutes after having parked it, to days after having parked the vehicle. Allowing a second person to attempt moving the vehicle will almost always remedy the stuck wheels.

Please upvote my ticket, number 0029349, as I have included video documentation of this bug.

May 11 2016, 2:00 PM · DayZ
emuthreat edited Steps To Reproduce on T115531: Hit "G" to set down FAL, gun just was thrown straight through the ground and disappeared..
May 11 2016, 1:59 PM · DayZ
emuthreat edited Steps To Reproduce on T115342: Lootsplosion in hunters' stand at Pop Ivan.
May 11 2016, 1:53 PM · DayZ
emuthreat edited Steps To Reproduce on T115341: Lada that spawns south of Pusta slides down gully when tires are removed..
May 11 2016, 1:53 PM · DayZ
emuthreat edited Steps To Reproduce on T115340: Vehicles parked even on minor slopes will always slide downhill..
May 11 2016, 1:52 PM · DayZ
emuthreat added a comment to T115339: After dying and retrieving gear, my gas mask had a strange behavior..

I noticed some similar behavior from a green cowboy hat that a friend had set down for me. The visual bugginess was limited to when the field of vision was including the location that the hat had been set down. When I panned away, the bug disappeared. I ran a couple hundred meters away, and looked in the direction of the visual glitch trigger location, and it brought back the enlarged rendering of the hat. This was consistent, even looking through walls and buildings. Only when line-of-sight to the site that the hat had been picked up from, was obscured by earth, did the bug stop happening.

May 11 2016, 1:52 PM · DayZ
emuthreat edited Steps To Reproduce on T115339: After dying and retrieving gear, my gas mask had a strange behavior..
May 11 2016, 1:52 PM · DayZ
emuthreat edited Steps To Reproduce on T115338: Stuck sedan resulted in loss of vision and controls for driver of hatchback while nearby trying to free the sedan..
May 11 2016, 1:52 PM · DayZ
emuthreat added a comment to T115329: Barrels "disappear" when placed under pine trees.

If you are using the New Interface, this is not an issue. have thoroughly tested it with a few different people on separate occasions. items put into a barrel by a person in New UI, cannot be removed by person using Old UI.

May 11 2016, 1:52 PM · DayZ
emuthreat added a comment to T115102: Spawned without clothing, could not equip anything or use inventory.

It is still a bug...

May 11 2016, 1:44 PM · DayZ
emuthreat added a comment to T115102: Spawned without clothing, could not equip anything or use inventory.

Logged out of southcentral 0-1. Tried central 0-1, and it seems to have fixed the issue.

May 11 2016, 1:44 PM · DayZ
emuthreat edited Steps To Reproduce on T115102: Spawned without clothing, could not equip anything or use inventory.
May 11 2016, 1:44 PM · DayZ
emuthreat added a comment to T115079: [Player Ghost Sounds].

And here I thought I was just paranoid. I've had this experience a number of times on experimental, and I think that it is client based. i met a friendly fellow up north a few days ago. I had been hearing footsteps while looting, and had mostly open fields around me. after I met up with him, he heard footsteps and we both split up and investigated. Nothing was found, I did not hear the footsteps, but he did. When I heard the footsteps earlier, he was approaching my town from the opposite direction that I had entered from. Might be rabbits, but I can't be sure.

May 11 2016, 1:43 PM · DayZ
emuthreat added a comment to T115075: Cannot remove items hands.

I've had the same thing happen before. Solution is to have a friend try to bind your hands. If that won't work, you at least have a barrel to stash your kit, after the mercy killing.

May 11 2016, 1:43 PM · DayZ
emuthreat added a comment to T115073: Can't remove tires..

You need to use the -newui. This was stated in the status report and experimental thread.

May 11 2016, 1:43 PM · DayZ
emuthreat added a comment to T115052: new spawned sedan pulls to the right while driving.

In my experience, the sedan pulls to the left. Have you tried rotating the tires?

May 11 2016, 1:42 PM · DayZ
emuthreat edited Steps To Reproduce on T114920: Vaulting/climbing ladders will sometimes cause a two-handed weapon to be held in one hand..
May 11 2016, 1:37 PM · DayZ
emuthreat edited Steps To Reproduce on T114918: When carrying a canteen, emptying vessel while sprinting causes contorted arms bug, and affects canteen's status..
May 11 2016, 1:37 PM · DayZ
emuthreat edited Steps To Reproduce on T114909: Could not use bandage or splint, died; respawned, could not use item: cancel current action..
May 11 2016, 1:37 PM · DayZ
emuthreat added a comment to T114830: Trowing Splitting Axe causes "inconscious" animation.

I had this happen as well. I found a splitting axe mostly superimposed into the floor of a 4 bunk + bathroom barracks. I picked it up while prone under a bed because I though it was a magazine, then turned and hit "G" to discard it, and I went prone and was unable to move or stand up until I logged out. I was, however able to swap hotbarred items. I was on the EXP Central 0-2 server when it happened.

May 11 2016, 1:34 PM · DayZ
emuthreat added a comment to T114245: Barrel cant take out of my the hand.

I also got a barrel stuck in my hands. Last night I picked up a barrel in Pushtoshka, nothing seemed to be out of the ordinary until I tried to drop it to drink from a well. I could use the pump, but neither my character or the barrel received any water. I ended up having to switch servers and run to Zeloenogorsk, where some friends were nice enough to lend me the use of some other barrels to store my gear before putting a bullet in my head. The barrel that I was carrying disappeared.

May 11 2016, 7:24 AM · DayZ
emuthreat added a comment to T114117: scaffolding without any building (intentional?).

Maybe it was set up next to the road to inspect vehicles leaving Mogilevka.

May 11 2016, 7:20 AM · DayZ
emuthreat added a comment to T113644: Persistence Bugged.

@Kenotrs8, that is normal loot behavior. Only backpacks and guns have long enough decay times to be left on the ground unattended. Next time throw out expendable items and place clothing inside of backpack. This is why I always carry a burlap sack and some rope.

May 11 2016, 7:04 AM · DayZ
emuthreat added a comment to T113644: Persistence Bugged.

glockstopper, please understand that this issue may be confined to a few servers, or even just the servers hosted by a single company. I am playing on US Central 1-55, hosted by mpgs.com, and the persistence is definitely not working. Instead of coming on here and calling us liars, perhaps you could contribute something to the knowledge base by sharing your server name and hosting company.

May 11 2016, 7:04 AM · DayZ
emuthreat added a comment to T113644: Persistence Bugged.

Persistence seems to be working on central 1-55 now. The bag I dropped yesterday was right where left it after about 27 hours.

May 11 2016, 7:04 AM · DayZ
emuthreat added a comment to T113644: Persistence Bugged.

I started my .58 play experience in Svetlojarsk and ran through Olsha, NEAF, Khelm, Gvozdno, and the old fields. Along the way I stashed some barrels near Gvozdno when I found a truck battery and two barrels; ran about a 1.5 kM loop looking through forest structures, logged out, and returned to find barrels gone. Later on, I set down an improvised courier bag to open up my inventory, and looted a helicrash about 500 meters away, and returned within 20 minutes with sticks, placed loot inside improvised backpack bag and wen off to loot NWAF. I traveled about 4kM from this stash before returning two hours, and zero restarts later, and it was gone. I am beginning to suspect that stashed item cleanup is contingent on your network bubble leaving the area of the stored items.

May 11 2016, 7:04 AM · DayZ
emuthreat added a comment to T113248: You can't look up enough. Limits a lot of 1st person view..

This restriction to the vertical camera panning makes it very frustrating to use the stars for nighttime navigation.

May 11 2016, 6:51 AM · DayZ
emuthreat added a comment to T113054: Same item 3 or 4 times in the same building/house.

I noticed this issue yesterday, around 3 PM pacific, on EXP SW 0-1, at the tents in the northern area of NWAF. Most of the tents were spawning mulitples of certain items. One tent would have four pairs of binoculars, another would have five grey ushankas, many of the tenst had two or more bipods along with one or two pairs of boots, another tent had five helicopter helmets. Other structures such as the guard towers and civilian style hangars seemed to have a more diverse selection, but the tents were notably homogenous in thier individual offerings.

May 11 2016, 6:45 AM · DayZ
emuthreat edited Steps To Reproduce on T112258: Unconsciousness appears bugged, player non-responsive to treatments, no status feedback when help is administered.
May 11 2016, 6:19 AM · DayZ
emuthreat edited Steps To Reproduce on T111691: Loot inception vestiges; Picking apples fills container (SMERSH Backpack) in inventory (backpack).
May 11 2016, 6:01 AM · DayZ
emuthreat edited Steps To Reproduce on T111386: Equipped item disappears when traded for item on ground.
May 11 2016, 5:51 AM · DayZ
emuthreat edited Steps To Reproduce on T111384: Player data not showing up; bandwidth, ping and desynch.
May 11 2016, 5:51 AM · DayZ
emuthreat added a comment to T111366: Characters starve in less than ten minutes in some cases less than five minutes after spawn.

Was playing on DayZ US Southwest 0-2 (Experimental/Unstable) 23.250.112.58:2502 today, 2015.05.30, at around 21:30 GMT-8.
Spawned Elektro, dehydrated after about fifteen minutes; made it from docks to townhouses just across from tech building, and spent only about two minustes sprinting, and about five minutes idle on top of flat industrial building evading zeds. Ate one package of powdered milk, and drank nothing.

Spawned West Kamyshovo, worked in along north side of road, searching all sheds and houses up to brick pub, drank until hydrated, noticed red starvation, and crossed to fenced yard with berry bushes, unconscious at 8 minutes.

Spawned Chreno docks Piano house, climberd crane, drank Pipsi and kvass, ran to guard shack, took vest, made stone knife by nearby shore, picked berries from two adjacent bushes by gas line running north. Though I ate many berries, it kept me only at the brink of starvation; I did not count, but I was constantly picking and eating, and would estimate that that I ate around two berrie bunches per minute. A two minute venture from the bushes causes starvation to set in.

May 11 2016, 5:50 AM · DayZ
emuthreat edited Steps To Reproduce on T111117: Items disappear when interacted with, while having full inventory..
May 11 2016, 5:42 AM · DayZ
emuthreat added a comment to T111101: Zeds Crawling Speed.

Yup, this is ridiculous! My buddy shot a zed about 75 feet out, while I was looking out the back door to a gas station kiosk. I thought it was down, but it crawled inside in just two seconds. They are ridiculously hard to kill with melee weapons, as they can crawl faster than we can walk. My buddy shot through my leg trying to get it off me. I can only hope that this was an oversight, rather than a design decision, because increasing the travel speed of zombies with injured legs is opposite of authenticity.

May 11 2016, 5:41 AM · DayZ
emuthreat added a comment to T110933: 0.56 - Items get stuck inside trees' hitboxes, causing them be unreachable.

I don't think this is an issue. Just cut down the tree to get your stuff. This mechanic makes it so that if you want to hide a gun and backpack in a tree in a fairly common place, people who duck into the same tree to manage their inventory will not find it in their vicinity screen. This is not a bug, but rather a stashing technique.

May 11 2016, 5:36 AM · DayZ
emuthreat added a comment to T110318: No image for Green Bell Pepper.

Also apples. Anyone know if farmed fruit is similarly invisible?

May 11 2016, 5:15 AM · DayZ
emuthreat added a comment to T110318: No image for Green Bell Pepper.

I found a banana today, had to hover cursor over it to identify. Same issue.

May 11 2016, 5:15 AM · DayZ
emuthreat edited Steps To Reproduce on T110208: Repositioned when picking up shoulderable items in towers, resulting in fall-to-death..
May 11 2016, 5:11 AM · DayZ
emuthreat edited Steps To Reproduce on T110207: Guard towers and hunters' treestands have permeable walls..
May 11 2016, 5:11 AM · DayZ
emuthreat edited Steps To Reproduce on T110206: Binocular animation will loop "bring to eyes" many times when accessed from hotbar..
May 11 2016, 5:11 AM · DayZ

May 10 2016

emuthreat added a comment to T101410: Bandaging on military watchtower kills you by pushing you down from the top..

I just submitted a similar report relating to shouldering weapons in these towers. I have a feeling it will do that with many animations, and is somehow related to the loot on the floor of such towers.

May 10 2016, 11:52 PM · DayZ