User Details
- User Since
- Mar 10 2013, 2:08 AM (614 w, 3 d)
May 10 2016
i think they should limit the angle at which you can aim up when in prone
oh no, i loved that animation :( bring it back, please!
+1
also should be possible for the mission's overall contrast, haze, saturation, color etc... just think of the PMC missions in arma 2 which had different post processing than the normal game
good find
duplicate of #727
duplicate of #5886
You can customize this in the controls options. Default alternatives to Enter are Space and Middle Mouse Button. But as said you could be able to change this to LMB in the options.
what Kid said
First it's too small now it's too big, people please...
Still works for me. Did you check your controls?
also duplicate of #727
i have the same issue #7054
fixed with today's update (0.52), thank you. case closed
good job Tonci!
this would greatly add to the atmosphere of the game, esp. at night
great idea!
re numbers: #666
this is a great idea, as it would allow finer control over vehicle speed without the need to use pedals
duplicate of #821
duplicate of #1819
or rather #1083
Agreed. Blufor is at a disadvantage here (or is this on purpose for balancing reasons? Or so that you can distinguish Red and Blue?). Marines' MARPAT works much better for Stratis.
Great job L33CHW33D!
It's more immersive, the default centered perspective feels a bit dull for infantry
i dunno, new players might have some important input to share
agreed, color variation would be great
here's the correct wikipedia link:
http://upload.wikimedia.org/wikipedia/commons/0/00/Stormy_weather_Vezere_river_Dordogne.jpg
also this might be related: http://feedback.arma3.com/view.php?id=4114
yes please
even though i agree,
duplicate of #0005645
sorry im wrong, this one is about ai while the one i linked is about an effect for human players
duplicate of #4773
very annoying indeed
i was thinking about this too, liked it in ace even though it was confusing at first, OTOH lowering ur weapon is like safety mode already
what johncage said
what chopper do u mean? u always had to enter vehicles from the proper direction in arma series
+1 for the breached boats
+1, and maybe add a rangefinder (for later zeroing)
I think the AI is already trying to avoid the tailrotor, as Grezvany13 said. Ain't this the reason why the AI takes so long to enter a chopper? They try to enter it from the side, as is SOP.
agreed. not having the tail rot kill u or at least badly injure u is silly when at the same time u get killed by a car moving at 10 kph
only seems to happen when your character is so exhausted he stopped sprinting. when you then release the shift key, he will walk for a second before going back to running animation
duplicate of #351 ?
Damn I just tried it in different positions and now it explodes after a few seconds if you throw several grenades.
But: It still doesn't rock one inch when the grenade goes off!
Make Love Not War, i agree 110%
As most tickets on this site, this is a request for an optional feature. Why not give people options, so everyone can use the system he prefers?
@Prospekt: Well in "real life" you would move your hand to the grenade launcher's trigger... while you don't have to do that when switching modes on your rifle. So you could say it's a different weapon.
On the forums, Sundowner suggested a similar system for helicopter weapons:
http://forums.bistudio.com/showthread.php?149794-Helicopter-armament-performance
Yea I remember the ACE system, I liked that
this would be great
i think with the new boarding animation on the little bird it looks a bit silly
My drivers are up-to-date
thanks. im happy im not the only one
this may be related:
http://feedback.arma3.com/view.php?id=4386
duplicate of #1819
or rather #1083
nice find. i had people thinking it was hackers who turned them into seagulls
yep, at least on veteran and higher!
ShackTac HUD helps with the problems u described, too. Both things should be in the default game IMO.
i hope u'r right :D
agree 100%
agreed, "general chat" being grey doesnt really help either...
confirmed
May 9 2016
the high crouch is not the default crouch, the "middle" crouch is the default one. i just tested it. so your 1st pic is wrong.
BUT, i still like your idea:
"In my opinion, the toggle crouch system should not mix with the incremental stance system.
"Up" should always change between standard crouch and standard standup without involving the intermediate stances ....
Basically "Up" should work as Cancel Adjust key."
needs to be optional
It seems toggling through fire modes is bugged, as I sometimes have to press F two times to go from single-fire to full-auto.
this should be an in-game feature, this is the year 2013!
yes please
i think this is on purpose.
+1 for more default features!!
i can confirm this
agreed, also "i" looks like "|"
armauniverse (download arma2 pbos into arma3 through steam if u own arma2) please!
great idea.
default could be:
- RMB = holo sight
- CTRL+RMB = scope
why would someone downvote this?