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SmallBlackSheep
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User Since
Mar 10 2013, 2:08 AM (610 w, 15 h)

Recent Activity

May 10 2016

SmallBlackSheep edited Steps To Reproduce on T65643: Map is too bright at night.
May 10 2016, 2:07 AM · Arma 3
SmallBlackSheep added a comment to T65621: Pistol lying on back high prone animation has been removed in the new patch..

i think they should limit the angle at which you can aim up when in prone

May 10 2016, 2:06 AM · Arma 3
SmallBlackSheep added a comment to T65621: Pistol lying on back high prone animation has been removed in the new patch..

oh no, i loved that animation :( bring it back, please!

May 10 2016, 2:06 AM · Arma 3
SmallBlackSheep added a comment to T65528: Modders should have possibility to adjust the colour of water and amount of haze and light in different depths.

+1

also should be possible for the mission's overall contrast, haze, saturation, color etc... just think of the PMC missions in arma 2 which had different post processing than the normal game

May 10 2016, 2:03 AM · Arma 3
SmallBlackSheep added a comment to T65441: [Development Version] Wrong thermal signature of houses and bullet impacts.

good find

May 10 2016, 1:59 AM · Arma 3
SmallBlackSheep added a comment to T65417: Cyclic forward is hard-bound to E.

duplicate of #727

May 10 2016, 1:58 AM · Arma 3
SmallBlackSheep edited Steps To Reproduce on T65417: Cyclic forward is hard-bound to E.
May 10 2016, 1:58 AM · Arma 3
SmallBlackSheep added a comment to T65417: Cyclic forward is hard-bound to E.

duplicate of #5886

May 10 2016, 1:58 AM · Arma 3
SmallBlackSheep edited Steps To Reproduce on T64309: Action menu overlays vehicle status HUD.
May 10 2016, 1:20 AM · Arma 3
SmallBlackSheep edited Steps To Reproduce on T64299: Incosistent capitalization in action menu.
May 10 2016, 1:20 AM · Arma 3
SmallBlackSheep added a comment to T64298: Mouse menu actions selectable with other key..

You can customize this in the controls options. Default alternatives to Enter are Space and Middle Mouse Button. But as said you could be able to change this to LMB in the options.

May 10 2016, 1:20 AM · Arma 3
SmallBlackSheep added a comment to T64291: Proper glass reflections.

what Kid said

May 10 2016, 1:20 AM · Arma 3
SmallBlackSheep added a comment to T64288: Compass way too big.

First it's too small now it's too big, people please...

May 10 2016, 1:19 AM · Arma 3
SmallBlackSheep added a comment to T64276: Combat Stances.

Still works for me. Did you check your controls?

May 10 2016, 1:19 AM · Arma 3
SmallBlackSheep added a comment to T64252: Problem when binding new control for "lower thrust (collective)" for helos.

also duplicate of #727

May 10 2016, 1:18 AM · Arma 3
SmallBlackSheep added a comment to T64252: Problem when binding new control for "lower thrust (collective)" for helos.

i have the same issue #7054

May 10 2016, 1:18 AM · Arma 3
SmallBlackSheep added a comment to T64199: MX rifles make missions load much slower.

fixed with today's update (0.52), thank you. case closed

May 10 2016, 1:16 AM · Arma 3
SmallBlackSheep edited Steps To Reproduce on T64199: MX rifles make missions load much slower.
May 10 2016, 1:16 AM · Arma 3
SmallBlackSheep added a comment to T64196: Vegetation texture/LOD popping.

good job Tonci!

May 10 2016, 1:16 AM · Arma 3
SmallBlackSheep edited Steps To Reproduce on T64196: Vegetation texture/LOD popping.
May 10 2016, 1:16 AM · Arma 3
SmallBlackSheep added a comment to T64143: add in realistic airport markings and lighting.

this would greatly add to the atmosphere of the game, esp. at night

May 10 2016, 1:14 AM · Arma 3
SmallBlackSheep added a comment to T64096: Passing wind noise in vehicles/aircrafts.

great idea!

May 10 2016, 1:13 AM · Arma 3
SmallBlackSheep added a comment to T64081: numbers, 3rd person, Radar.

re numbers: #666

May 10 2016, 1:12 AM · Arma 3
SmallBlackSheep edited Steps To Reproduce on T64079: Vehicles stutter/lag on multiplayer when being a passenger.
May 10 2016, 1:12 AM · Arma 3
SmallBlackSheep added a comment to T64077: better control over vehicles please?.

this is a great idea, as it would allow finer control over vehicle speed without the need to use pedals

May 10 2016, 1:12 AM · Arma 3
SmallBlackSheep added a comment to T64062: Vehicle Horn.

duplicate of #821

May 10 2016, 1:12 AM · Arma 3
SmallBlackSheep added a comment to T64060: Weapon on back when switching to handgun.

duplicate of #1819

May 10 2016, 1:12 AM · Arma 3
SmallBlackSheep added a comment to T64060: Weapon on back when switching to handgun.

or rather #1083

May 10 2016, 1:12 AM · Arma 3
SmallBlackSheep edited Steps To Reproduce on T64033: Can't decide on character's face because head is turning.
May 10 2016, 1:11 AM · Arma 3
SmallBlackSheep added a comment to T64000: Blufor Camo.

Agreed. Blufor is at a disadvantage here (or is this on purpose for balancing reasons? Or so that you can distinguish Red and Blue?). Marines' MARPAT works much better for Stratis.

May 10 2016, 1:08 AM · Arma 3
SmallBlackSheep added a comment to T63979: Part 2: Explosives vs Objects Test.

Great job L33CHW33D!

May 10 2016, 1:08 AM · Arma 3
SmallBlackSheep edited Steps To Reproduce on T63932: Make infantry 3rd person perspective over the shoulder.
May 10 2016, 1:04 AM · Arma 3
SmallBlackSheep added a comment to T63932: Make infantry 3rd person perspective over the shoulder.

It's more immersive, the default centered perspective feels a bit dull for infantry

May 10 2016, 1:04 AM · Arma 3
SmallBlackSheep added a comment to T63920: Make feedback tracker a feedback tracker.

i dunno, new players might have some important input to share

May 10 2016, 1:04 AM · Arma 3
SmallBlackSheep added a comment to T63908: Trees on Startis appear flat and dull in overcast weather.

agreed, color variation would be great

May 10 2016, 1:04 AM · Arma 3
SmallBlackSheep added a comment to T63908: Trees on Startis appear flat and dull in overcast weather.

here's the correct wikipedia link:
http://upload.wikimedia.org/wikipedia/commons/0/00/Stormy_weather_Vezere_river_Dordogne.jpg

May 10 2016, 1:04 AM · Arma 3
SmallBlackSheep added a comment to T63908: Trees on Startis appear flat and dull in overcast weather.

also this might be related: http://feedback.arma3.com/view.php?id=4114

May 10 2016, 1:04 AM · Arma 3
SmallBlackSheep edited Steps To Reproduce on T63908: Trees on Startis appear flat and dull in overcast weather.
May 10 2016, 1:04 AM · Arma 3
SmallBlackSheep added a comment to T63882: Sling rifles across the chest.

yes please

May 10 2016, 1:03 AM · Arma 3
SmallBlackSheep added a comment to T63862: Arma 3 - AI Supression.

even though i agree,

duplicate of #0005645

May 10 2016, 1:02 AM · Arma 3
SmallBlackSheep added a comment to T63862: Arma 3 - AI Supression.

sorry im wrong, this one is about ai while the one i linked is about an effect for human players

May 10 2016, 1:02 AM · Arma 3
SmallBlackSheep added a comment to T63833: Water glitches on when player is near or at surface.

duplicate of #4773

May 10 2016, 1:00 AM · Arma 3
SmallBlackSheep edited Steps To Reproduce on T63827: When you crash into something with a helicopter, the crash sound plays twice.
May 10 2016, 1:00 AM · Arma 3
SmallBlackSheep added a comment to T63792: 9000 second roll selection lobby timeout on dedicated server.

very annoying indeed

May 10 2016, 12:59 AM · Arma 3
SmallBlackSheep added a comment to T63771: [Feature request] "Safety" fire mode.

i was thinking about this too, liked it in ace even though it was confusing at first, OTOH lowering ur weapon is like safety mode already

May 10 2016, 12:56 AM · Arma 3
SmallBlackSheep added a comment to T63740: Allow rifles to be equipped in both the primary and secondary slot.

what johncage said

May 10 2016, 12:52 AM · Arma 3
SmallBlackSheep added a comment to T63726: Require player to enter vehicle at proper place.

what chopper do u mean? u always had to enter vehicles from the proper direction in arma series

May 10 2016, 12:52 AM · Arma 3
SmallBlackSheep added a comment to T63721: PUSHING/Physical Interaction with objects and vehicles , for example for , unbeaching boats , creating better shooting cover.

+1 for the breached boats

May 10 2016, 12:51 AM · Arma 3
SmallBlackSheep added a comment to T63679: Binoculars, NVGs, perhaps even futuristic rifle scopes should have a built-in compass.

+1, and maybe add a rangefinder (for later zeroing)

May 10 2016, 12:50 AM · Arma 3
SmallBlackSheep added a comment to T63552: Running into helicopter's tail rotors doesn't kill you.

I think the AI is already trying to avoid the tailrotor, as Grezvany13 said. Ain't this the reason why the AI takes so long to enter a chopper? They try to enter it from the side, as is SOP.

May 10 2016, 12:44 AM · Arma 3
SmallBlackSheep added a comment to T63552: Running into helicopter's tail rotors doesn't kill you.

agreed. not having the tail rot kill u or at least badly injure u is silly when at the same time u get killed by a car moving at 10 kph

May 10 2016, 12:44 AM · Arma 3
SmallBlackSheep edited Steps To Reproduce on T63552: Running into helicopter's tail rotors doesn't kill you.
May 10 2016, 12:44 AM · Arma 3
SmallBlackSheep edited Steps To Reproduce on T63455: Rotor down wash doesn't blind player.
May 10 2016, 12:41 AM · Arma 3
SmallBlackSheep added a comment to T63453: When going our of sprint, character walks for a second.

only seems to happen when your character is so exhausted he stopped sprinting. when you then release the shift key, he will walk for a second before going back to running animation

May 10 2016, 12:41 AM · Arma 3
SmallBlackSheep edited Steps To Reproduce on T63453: When going our of sprint, character walks for a second.
May 10 2016, 12:41 AM · Arma 3
SmallBlackSheep added a comment to T63374: Bad shadows on walls at medium distance.

duplicate of #351 ?

May 10 2016, 12:38 AM · Arma 3
SmallBlackSheep added a comment to T63197: A grenade exploding next to a quad bike doesn't make it explode.

Damn I just tried it in different positions and now it explodes after a few seconds if you throw several grenades.

But: It still doesn't rock one inch when the grenade goes off!

May 10 2016, 12:32 AM · Arma 3
SmallBlackSheep edited Steps To Reproduce on T63197: A grenade exploding next to a quad bike doesn't make it explode.
May 10 2016, 12:32 AM · Arma 3
SmallBlackSheep edited Steps To Reproduce on T62969: Player can't step over lower bars of scaffolding.
May 10 2016, 12:21 AM · Arma 3
SmallBlackSheep added a comment to T62864: Let us bind weapons to keys.

Make Love Not War, i agree 110%

May 10 2016, 12:18 AM · Arma 3
SmallBlackSheep added a comment to T62864: Let us bind weapons to keys.

As most tickets on this site, this is a request for an optional feature. Why not give people options, so everyone can use the system he prefers?

May 10 2016, 12:18 AM · Arma 3
SmallBlackSheep added a comment to T62864: Let us bind weapons to keys.

@Prospekt: Well in "real life" you would move your hand to the grenade launcher's trigger... while you don't have to do that when switching modes on your rifle. So you could say it's a different weapon.

May 10 2016, 12:18 AM · Arma 3
SmallBlackSheep added a comment to T62864: Let us bind weapons to keys.

On the forums, Sundowner suggested a similar system for helicopter weapons:
http://forums.bistudio.com/showthread.php?149794-Helicopter-armament-performance

May 10 2016, 12:18 AM · Arma 3
SmallBlackSheep added a comment to T62864: Let us bind weapons to keys.

Yea I remember the ACE system, I liked that

May 10 2016, 12:18 AM · Arma 3
SmallBlackSheep edited Steps To Reproduce on T62864: Let us bind weapons to keys.
May 10 2016, 12:18 AM · Arma 3
SmallBlackSheep added a comment to T62778: Environment sounds are muted when inside an open vehicle.

this would be great

May 10 2016, 12:15 AM · Arma 3
SmallBlackSheep added a comment to T62762: Screen goes black for a second when getting in/out of vehicles.

i think with the new boarding animation on the little bird it looks a bit silly

May 10 2016, 12:14 AM · Arma 3
SmallBlackSheep edited Steps To Reproduce on T62762: Screen goes black for a second when getting in/out of vehicles.
May 10 2016, 12:14 AM · Arma 3
SmallBlackSheep edited Steps To Reproduce on T62753: Car engines make popping noise when changing gears.
May 10 2016, 12:14 AM · Arma 3
SmallBlackSheep added a comment to T62753: Car engines make popping noise when changing gears.

My drivers are up-to-date

May 10 2016, 12:14 AM · Arma 3
SmallBlackSheep edited Steps To Reproduce on T62733: Inconsistent placement of buttons in multiplayer menus.
May 10 2016, 12:14 AM · Arma 3
SmallBlackSheep edited Steps To Reproduce on T62712: Feedback Tracker only allows uploads of 5 KB max..
May 10 2016, 12:13 AM · Arma 3
SmallBlackSheep added a comment to T62711: Ka-60 makes popping sound every 8.5 seconds.

thanks. im happy im not the only one

May 10 2016, 12:13 AM · Arma 3
SmallBlackSheep edited Steps To Reproduce on T62711: Ka-60 makes popping sound every 8.5 seconds.
May 10 2016, 12:13 AM · Arma 3
SmallBlackSheep added a comment to T62711: Ka-60 makes popping sound every 8.5 seconds.

this may be related:
http://feedback.arma3.com/view.php?id=4386

May 10 2016, 12:13 AM · Arma 3
SmallBlackSheep added a comment to T62514: Rifle is slung on back when switching to pistol..

duplicate of #1819

May 10 2016, 12:04 AM · Arma 3
SmallBlackSheep added a comment to T62514: Rifle is slung on back when switching to pistol..

or rather #1083

May 10 2016, 12:04 AM · Arma 3
SmallBlackSheep added a comment to T62510: Latest developper version and JIp player turns everyone to seagulls!.

nice find. i had people thinking it was hackers who turned them into seagulls

May 10 2016, 12:03 AM · Arma 3
SmallBlackSheep added a comment to T62491: 'Tap' a friend on the back.

yep, at least on veteran and higher!

May 10 2016, 12:02 AM · Arma 3
SmallBlackSheep added a comment to T62491: 'Tap' a friend on the back.

ShackTac HUD helps with the problems u described, too. Both things should be in the default game IMO.

May 10 2016, 12:02 AM · Arma 3
SmallBlackSheep added a comment to T62481: No Shadows In Overcast Weather.

i hope u'r right :D

May 10 2016, 12:02 AM · Arma 3
SmallBlackSheep added a comment to T62481: No Shadows In Overcast Weather.

agree 100%

May 10 2016, 12:02 AM · Arma 3
SmallBlackSheep edited Steps To Reproduce on T62481: No Shadows In Overcast Weather.
May 10 2016, 12:02 AM · Arma 3
SmallBlackSheep added a comment to T62458: Text chat cluttered with server messages.

agreed, "general chat" being grey doesnt really help either...

May 10 2016, 12:01 AM · Arma 3
SmallBlackSheep added a comment to T62440: Character models in vehicles.

confirmed

May 10 2016, 12:00 AM · Arma 3
SmallBlackSheep added a comment to T62428: Radio Chatter in Vehicles.

Examples:
http://www.youtube.com/watch?v=7mPWdLJjDQA
http://www.youtube.com/watch?v=VAJDnhpvtJY

May 10 2016, 12:00 AM · Arma 3

May 9 2016

SmallBlackSheep edited Steps To Reproduce on T62428: Radio Chatter in Vehicles.
May 9 2016, 11:59 PM · Arma 3
SmallBlackSheep added a comment to T62424: "Up" key inconsistencies across the stance sequence.

the high crouch is not the default crouch, the "middle" crouch is the default one. i just tested it. so your 1st pic is wrong.

BUT, i still like your idea:

"In my opinion, the toggle crouch system should not mix with the incremental stance system.
"Up" should always change between standard crouch and standard standup without involving the intermediate stances ....
Basically "Up" should work as Cancel Adjust key."

May 9 2016, 11:59 PM · Arma 3
SmallBlackSheep added a comment to T62394: PROPOSAL - 'Look'/free-look' as Infantry causes Optics to aim where you are looking (rather than 'straight ahead')..

needs to be optional

May 9 2016, 11:58 PM · Arma 3
SmallBlackSheep added a comment to T62328: Selected firemode resets under various circumstances..

It seems toggling through fire modes is bugged, as I sometimes have to press F two times to go from single-fire to full-auto.

May 9 2016, 11:56 PM · Arma 3
SmallBlackSheep added a comment to T62249: improved squad.xml / in-game player profile.

this should be an in-game feature, this is the year 2013!

May 9 2016, 11:51 PM · Arma 3
SmallBlackSheep added a comment to T62210: Ka-60, display a map on the second MFCD..

yes please

May 9 2016, 11:49 PM · Arma 3
SmallBlackSheep added a comment to T62082: Allow the use of optics when in urban prone.

i think this is on purpose.

May 9 2016, 11:44 PM · Arma 3
SmallBlackSheep added a comment to T62073: Allow seperate button bind for Direct Communication, similar to ACRE.

+1 for more default features!!

May 9 2016, 11:44 PM · Arma 3
SmallBlackSheep added a comment to T62033: Z-Fighting in Rubble.

i can confirm this

May 9 2016, 11:43 PM · Arma 3
SmallBlackSheep added a comment to T61992: Issues regarding Font.

agreed, also "i" looks like "|"

May 9 2016, 11:38 PM · Arma 3
SmallBlackSheep added a comment to T61969: Prone front flip.

cool!

May 9 2016, 11:37 PM · Arma 3
SmallBlackSheep added a comment to T61943: bringing back the m4s/scars?.

armauniverse (download arma2 pbos into arma3 through steam if u own arma2) please!

May 9 2016, 11:36 PM · Arma 3
SmallBlackSheep added a comment to T61870: PROPOSAL: Seperate Keybind for Red Dot/ Scope.

great idea.

default could be:

  • RMB = holo sight
  • CTRL+RMB = scope
May 9 2016, 11:30 PM · Arma 3
SmallBlackSheep added a comment to T61826: When returningfrom map view need to raise weapon.

why would someone downvote this?

May 9 2016, 11:25 PM · Arma 3