things that aren't affected but should be
- CLAYMORE
- steel drums (the empty one should definately tip over, the closed one.. is it full of something like fuel?)
- blue barrels (barely move) - the one with sand and water shouldn't much more than shake, but the empty one would probably fall over
- skull/skeleton (barely move)
- wooden bench + table with cash (barely move, maybe not move but at least shake)
- metal chair + camping tables (chair should fall over or something, tables should shake at least)
- HAND GRENADES
- blue barrels, steel barrels - especially the empty ones, the full ones maybe can fall over.
- skull/skeleton - should bust them up
- grenades don't do much to tables, chairs, desks, etc.
- single tire doesn't even shake, a little shake would be good
- doesn't do much to the two non-light pylons, the "oranger" of the 2 does move a few feet
- 40mm GRENADES
- checkered flag and little flag post should bend towards ground for 40mm
- chairs and bench, desk, table, etc. don't move. sunchair
- same thing with the pylons, the two little ones sometimes move sometimes barely move.
- skull/skeleton needs to shatter
- blue barrels
- steel drums
- wooden saw horse doesn't break up like suggested for the hang grenade and explosive
- EXPLOSIVES
- metal drums
- brick stacks don't move... best case would be to make a destroyed model where its a small pile of bricks sitting on top of a broken pallet and we can all pretend that little bricks went flying everywhere (you could do that if you want that'd be wild)
- the checkered flag didn't do anything (should bend towards the ground)
- flag posts (arrows) should just bend over and not go flying off into the sunset, if they're in the ground it's such a small surface area that bending the flag towards the ground would be good
- the more red of the 3 pylons didn't move
- the single tire didn't move
- the more orange (not light) of the 3 pylons didn't move more than 3 feet.
- stack of sacks doesn't move at all (Explosive)
- scaffolding needs to break apart (down, whatever)
- water basin
- SATCHEL
- metal drums
- stack of sacks
- coil
- large stack of pipes
- concrete barrier (they need to be turned into rubble)
- stack of tires and single tire don't do anything (realistically tires should go flying whatever)
- the little mine sign should probably flatten down to the ground at the least
- the checkered flag doesn't drop, the little yellow one does, same thing about the little arrow posts, who knows where they went HAH
- scaffolding
- water basin
- DAR
- same things for explosive really...
- all the small market objects. anything that esentially should've been destroyed like with the explosives don't really move BUT 4-6 rockets at the concrete pipe launched it through the air over 1/2km... did a nose grind on the inside of a hanger and out the other side, pretty spectacular to see but hard to believe, it would be dust long before it went on a flight
- can't seem to destroy the guard rail like the explosive would do
- ANYTHING
- backpacks
things that ARE affected but shouldn't be
- CLAYMORE
- coil and concrete pipe move a little bit (trivial)
- sign posts (the arrow ones) - they move, if they're in the ground they shouldn't IMO
- HAND GRENADES
- concrete pipe and coil shake a bit with grenade.
- two arrow sign posts go flying
- red post disappears
- scaffolding bounces and shakes forever after (this happens with pretty much any explosive)
- 40mm GRENADE
- two arrow sign posts fall down (they should bend down towards the ground)
- grave tombs
- concrete pipe and coil jump around
- EXPLOSIVES
- graves - instead of moving if you make a different destroyed model with chunks missing from it that'd be sweet.
- I think that the coil and concrete pipe move too far.
- SATCHEL
- tombs (they should be 1/2 destroyed, make a model for that, but they shouldn't move)
- H-barriers disappear (literally... maybe use a damaged model for them)
- DAR
- same idea as the satchel, I find it hard to believe those little rockets would cause the H-barriers to disappear (maybe a destroyed model would be better)
- tombs