When I release Shift and go out of sprinting mode, my character walks for a second before he retains the normal running mode.
Description
Description
Details
Details
- Legacy ID
- 3629599741
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Category
- Visual-Characters
Additional Information
The unnecessary short walk takes away the fluidity.
Event Timeline
Comment Actions
only seems to happen when your character is so exhausted he stopped sprinting. when you then release the shift key, he will walk for a second before going back to running animation
Comment Actions
Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.
If this issue is still relevant in current dev build, please re-post.