Hello,
this issue is still persists.
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Aug 2 2021
Aug 1 2021
Big upvote from the Hatchet team,
Jul 31 2021
Issue seems to be resolved in latest VN build
Vehicle Encoder Apollo replied the following:
Seems fixed.
I actually don't know how to fix this, I have uninstalled the game many times, deleted the Arma 3 files then reinstalled the game and still doesn't work.
Jul 30 2021
I suppose this should be closed as #lightreflector in da house 🤔
Jul 29 2021
I don't think so; if it is for HUD display, MFD is the thing to use. If it is for data-storing for further processing then yeah, you could use that and only use MFD for HUD display.
I'm not gonna lie, I don't have an exact number laid out but 100 would surely cover it for this project and would save a lot of headache, I guess 200 would be even better from the future-proofing perspective;)
that's what I was hinting at ;-) is 100, 200, 1000 required?
also, what about setVariable/getVariable? This may help you too :)
@LouMontana 52 or no deal
would 51 be OK?
Hey Beachhead,
I've provided a link in my original comment from May 10th, the damage causes an audible effect rather than visible. If that isn't enough I will try to reproduce the error again at some point in the next few days.
Seems to be related to a vanilla Arma issue:
https://feedback.bistudio.com/T148498
Due to the way Arma identities determine what eyewear to give to a unit when it spawns there is a possibility for multiple of them to spawn with the same eyewear. This is completely up to randomness and not something that we can directly fix without removing the option for the crew goggles to be chosen at all.
Hey William, could you please provide a video of the issue?
Can be closed, issue is fixed.
version 147973
I would like to amend this simply to : Player stands up while selecting RPG while prone. I'm probably hitting the 3 key by accident.
I just loaded Arma without DLC and mods and tested this in the virtual arsenal and can confirm this. However, I'm not using ACE or any mods that claim to affect RPG/character movement. I will check to see which mod is causing the behavior.
Jul 28 2021
What you mentioned is not a vanilla feature. You can't go prone with the launcher in your hands in the base game. So blame the mod you're using (possibly ACE)
The only thing I could reproduce was the player standing up when he's prone, and switches from No Weapon to the Launcher.
Jul 27 2021
Thank you for your report, it'll be now reviewed by our member.
Thank you for your report, it'll be now reviewed by our member.
My apologies yes its by game design we found that if you access the arsenal whilst wearing a unique backpack with prefilled items it goes funky I.e an engineer or medic bag
Could not reproduce, the FL causes way more damage and has 30 darts with a wider spread while the buckshot only has 9-12 pellets.
Forwarding to Arma 3
Unfortunately this issue is related to the ACE Arsenal and how it loads loadouts that contain protected assets. You've already contacted them and informed them about the issue, so you'll need to wait until you hear back from them about a fix.
Jul 26 2021
Valve broke it again it seems.
Not much we can do besides verify that its the same problem as last time which it seems to be, and then asking them to fix it. Not gonna be soon
I am aware of that. However, I would still have to hunt down and test every building on the map, in-place, which I don't have time for.
Your crash report doesn't contain .mdmp files, but these are the most important.
It was broken in the past, and valve fixed it... :u
It's hard to get an exact list of building names
Unlikely
@dslyecxi hi :)
Jul 25 2021
Its a problem with the "createVehicleCrew" command.
better do not use it, or do it like this:
the MAJOR Problem is this:
https://www.youtube.com/watch?v=ZbinGekoC1Q
Jul 24 2021
Any chance of this being fixed?