I've looked at your video but I can not see any problems. Your fighting skills are awful, you need to move around more and block the zombies' attacks so you can attack them more easily. You completely miss over half of your strikes and the zombies manage to block nearly every remaining strike...
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Apr 7 2021
Does the same happen to guns?
The helo crash sites are regularly moved around the map by the central loot economy system. It helps players find them when they spawn at bad places.
Confirmed on 1.11
Confirmed on 1.11.
How many cuts did you suffer from? Sometimes you may randomly receive 7 cuts and it is an annoying well known bug.
For how long is the useless texture visible?
What are your graphics settings in DayZ?
Hopefully the developers will update BattlEye to get rid of the cheaters, but 1 issue report is enough; duplicate T157605
I have experienced similar issues in 1.11 right after logging in, and when digging for worms.
The issue has been known for a few years T125237
Make a backup of and delete your .\Documents\DayZ\ folder.
Does it work? If not, upload crash logs.
This issue is known T146001 but I have never heard killing zombies has triggered it before.
Are you playing DayZ from a Hard Disk Drive or a Solid State Drive?
How long did you wait after the PC crash before you relogged into DayZ?
When this happens, do you also have problems reloading magazine 2 directly from the quickbar/hotbar?
Are you sure you rejoined the same server? When did this happen and on which server?
just curious, with what weapon were you been shot?
I think is not about the video card, it's a bug they already acknowledge and happens to almost everybody.
been a few days I’m not sure you guys ever check these what the hell just told my whole broadcast don’t play this game the bug are plentyful I’m just lucky I got it on sale a a promotional thing to put up in my feed it’s a 2 rotten tomatoes outta ten had fun for awhile sad to see what it’s ended up being tho..
I have also experienced the one shot death kill on my official server as well the few months. It usually happens when a small clan typically a group of 3-4 players or more find my base and decide to raid me. I would log into my base if it was out in the woods with no cover and then get instantly one shot killed immediately after logging in with no sound of a gunshot. I also spawned on the coast near my base and as I was running back to it through the woods I was one shot killed trying to run back to my base with no sound of gunshots and no visible sign of a human player. I was raided once at my old base in a building and as they were breaking the gates open trying to talk to me they did not have a Chinese accent but sounded more American.
Im using an USB audio interface, i reinstalled the drivers before all this happened so i had to configure the settings for inputs and outputs, you are right that seemed to fix my problem and i can play sometimes for a full game but after a while it crashes and kicks me out to the launcher with another error
these are my lost items
And yet again the Hackers strike. At 6.00pm (+10:00 UTC) onwards on 06/04/21. report sighting and experiencing deaths from 4 individuals using Hacks on Vanilla SY 1023 along coast at Kamyshovo. Group were working as a team killing fresh spawn. All members have a origin language of Chinese. (Aimbots, and sometimes of player tracking, they know your exact location). Majority of the fresh spawns along the coast experienced the same treatment.
Dayz-Experimental
LOL nice videos again....so if I want to knock someone out on the 1.12 update I should use my fists instead of the shovel in my inventory since my fists will be more powerful makes sense.
Also funny how sneaking up behind a zombie and using a small hunting knife to melee it will make it drop like a sack of potatoes with one hit, but using a an 11 pound sledgehammer to melee it in the head will not instantly kill it?
Apr 6 2021
They're not just a little harder. They've done 3 separate alterations to buff them, and each one isn't small.
-Firstly, they've added a 50% damage reduction to the zombie head when using melee.
-Secondly, they've made it so zombie attacks hardly ever get stopped by your attack meaning even with 1 zombie, you'll most likely be hit more than once.
-Thirdly, ALL tools have been incredibly nerfed in damage.
Combine all 3 of these changes together, you have zombies with a head twice as strong, "high damage" tools that are half the damage compared to the current build, and zombies that will constantly hit you whilst you try and wonder what is happening.
Example videos added to ticket:
Punch shock too high: https://youtu.be/OmBJXzLFBgo
Shovel can't 2-hit KO: https://youtu.be/BydsHB-W3ps
We are losing tones of loot because it's happening while we are driving too.
Guys this thing is starting to become more frequent, it really needs to be fixed.
In T157639#2174793, @luckydog2128 wrote:I have also found no loot when searching multiple guard towers at all of the military bases on the US based LA experimental server.
I relogged and I was happy that the problem was solved! But no.. now instead of that problem happening on the LAR now it happens on my FX45 instead..
I've edited the tittle and removed the LAR from it since it happens with more guns as Arthur said too.
It already happened with me both on 1.11 and 1.12 experimental. The most recent ones were eith a glock (1.12) and an ak101 (1.11).
Hey Nick, I'm not a DayZ mod or a mod on this website by any means. I'm just here to put in my own input. You got banned on PSN for something you said or did which is a fault of your own. Bohemia Interactive or moderators of the game aren't going to be able to help your situation with that. Unfortunately you broke TOS with PSN which ultimately ended up getting you banned. For future reference if you're being bullied. Immediately report the player. Don't antagonize or threaten in anyway just get away from the situation and submit a report. If you do find someone hacking and have video proof, save your video clips and submit those along with a username for the individual who is cheating or hacking. I hope you are able to resolve this issue with PSN.
i feel like the weapon nerfs and zombie buffs are a good thing, but some weapons still deal too much damage compared to others and the shock damage seems off for almost all of them.
I am using a wired headset, so couldn't be that.
Same problem on Ubuntu 20.04. Reinstall the server and change the difficulty does not help.
I hope they seriously take a look at the feedback provided here. This is a lot of great information!
Thanks for the video, really helps highlight how much more tedium this will add to the game.
This ticket seems related https://feedback.bistudio.com/T157656
Freezing after inventory usage, zombie shots.
They changed this a few updates ago, I'm pretty sure it was intended
I didn't ask the question because I know it's practical. I have more than 2 thousand Hours and have never tried this actually, at least not again infected, I was just trying to think new ways to fight against zed without the need of the complaints.
UPD: Player informed, that there are no freezes in offline\single mode. Only when the network is involved.
I honestly dont know what to say about this 1.12 expiramental combat... all I can do is shake my head. Zombies in 1.12 are stupid. Whoever thought it was a good idea to remove zombies being stunned by melee weapons should be fired. I've been playing this game tons lately loving 1.11 so I figured I'd give this 1.12 a quick go.. less then 20 minutes and I simply cant take it anymore! Zombies spotting me crouched from huge distances, NO ZOMBIES GET STAGGERED?!?! WTAF, huge disappointment! Zombies are constantly dodging around doing their stupid little ape walk all the time as it is, so on top of dealing with that now you expect us to put up with them not getting stunned either??? Seriously if this gets into a stable patch I'm going to uninstall so quickly. I've been loving 1.11 and I was hoping 1.12 was gonna be some simple QOL improvements (which their are some I'm happy with), but changing zombie combat changes 75% of the game for me as a PVE player and im not okay with that at all! Leave the zombies alone please!
Out of the 1,047 hours of playing this game I hardly noticed it was a zombie survival game. Have you tried to dodge the zombie's attack with the Q or E button or have you tried to dodge 2-3 zombies attacks with the Q and E button while they are mauling you at the same time? Maybe you can post a video of dodging the zombies attacks with the Q and E button and show me how it is done?
Can confirm this happens with NO mods and with the only optional DLC loaded is Contact. HUD elements aren't visible for the AH-9 Pawnee and HEMTT, but are visible for the Hunter GMG and A-164 Wipeout. Running without Contact (as in, Vanilla ArmA 3) fixes the issue.
Nice video, Maybe you can make a video of melee in 1.11 update and then make an analysis on and compare the realism with the 1.12 update. Why do they have to change the melee system if it is not broken and is working well?
I have played on update 1.12 experimental server LA, and in my opinion compared to update 1.11 the zombies are overpowered. I aggro 2-3 zombies in a town and have a shovel for melee and the shovel will not interrupt any of their attacks when being hit. So the zombie doesn't even act like being hit with a shovel phases it and just sheds it like being hit with a wooden broom while its mauling you to death with 3 other zombies. If you survive the attack you will use at least 2-3 rags or bandages, and the cycle will repeat every time you encounter 2 or more zombies. I have found that the sledge hammer is able to interrupt their attacks, but so far I think that is the only weapon that will do it.
I have also found no loot when searching multiple guard towers at all of the military bases on the US based LA experimental server.
Apr 5 2021
Very good post, the melee behaves very weirdly on experimental in general. The above values really should not be allowed to go on to stable, something is definitely not right. Also, why have infected received magich helmets reducing melee damage to the head by 50%? Combined with nerfed damage of all weapons and increased attack speed of the infected, and less ability of melee attacks to stagger them, this is a very poorly designed change. Please revert the head damage reduction.
How do i see the projectile resistence of each vest?
In T157667#2174772, @Digiblast wrote:Also the HighCapacityVest_ColorBase is missing the entire class Projectile resistance.
Does that not mean that all bullets do 100% dmg?
Also the HighCapacityVest_ColorBase is missing the entire class Projectile resistance.
Does that not mean that all bullets do 100% dmg?