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Loading Houses textures and loading objects models
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I have a reasonably bad pc with a 1gb card and I noticed that when my game loads inside the buildings they carry a lot of unnecessary textures that shouldn't even be there, this makes the game quite poorly optimized, and they are not loading textures since they are of high quality, the texture of the 3d model of the house should have only a single texture and not several overlapping textures I will post some prints that I managed to capture here..

taking advantage of not creating another topic there are several loading of different objects when you are far away the object becomes a square block, when you get closer it gets low poly, and when you get closer it gets uglier and getting closer it adds details to the object, it should have 3 loading distances and not 5 or more as it is..


Operating System
Windows 10 x64
Operating System Version
Steps To Reproduce

When you enter the game with a weaker computer you can see right away, but it happens for all players.

Additional Information

I don't know how but you would have to "redo the house models" not the models but simply put all the textures together and leave 1 alone, the way it is, there are several overlapping textures.
I will add the prints below with the explanations.

here is the normal loading texture:

this is the texture I'm talking about:

and this is the final texture:

there is but a texture before the final texture which is basically the final texture but without the lighting, but this one I was unable to capture.

Here's another example: and

Removing that extra texture would help a lot in game performance.

Event Timeline

Vitdom added a subscriber: Vitdom.Apr 7 2021, 1:03 PM

For how long is the useless texture visible?
What are your graphics settings in DayZ?

KommanderWar added a comment.EditedApr 11 2021, 7:16 PM

I play with all the graphics at a minimum and the viewing distance decreased in the dayz settings file
it is exactly like this

the texture is visible around 1 second