- The lights of any light source (Flares, chemlights, fireplaces, flahslights) fade away when you zoom (MMB), sope, ADS on them
- This makes imposible to aim with a scope/zoom/ads at nightime if a player is holding a light source
Description
Description
Details
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Operating System Version
- Professional
- Category
- General
Steps To Reproduce
- Light a flare/chemlight/flashlight/etc and drop it in the ground
- Move about 100m away from that item and then zoom or ads or scope on it
- The illumination of that light will fade away, making impossible to see who is around
Related Objects
Related Objects
- Mentioned In
- T157699: Fireplace Lighting
Event Timeline
Comment Actions
I can reproduce this issue. It appears like light-blocking objects that aren't rendered at longer ranges won't block the light, making lights a lot more visible than they actually are.
Comment Actions
@Geez Big Issue if objects aren't rendering far at night, and being able to see light sources through buildings.
Also, User Asmondian has lots of detailed bug report tickets you should review.
such as
- incorrect item-holding animations
- no ability to use VOIP in inventory
- exiting vomiting just by jumping or going Aim Down Sights of firearm prior
- Etc.
Comment Actions
Hello Asmondian and thank you for the report.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Comment Actions
light disappear at 100m + too, thats for all light, only in 1.06 online, in ofline the light its ok
Comment Actions
U are wrong this issue exists more than 3 years and if im not mistaken it actually exits even before 0.63
When the game was in alpha.