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Lights fade away when zoom/scope/ads on them | 1.04 Stable | Build 1.04.151979.
Acknowledged, NormalPublic


  • The lights of any light source (Flares, chemlights, fireplaces, flahslights) fade away when you zoom (MMB), sope, ADS on them
  • This makes imposible to aim with a scope/zoom/ads at nightime if a player is holding a light source


Operating System
Windows 10 x64
Operating System Version
Steps To Reproduce
  • Light a flare/chemlight/flashlight/etc and drop it in the ground
  • Move about 100m away from that item and then zoom or ads or scope on it
  • The illumination of that light will fade away, making impossible to see who is around

Event Timeline

Asmondian renamed this task from Lights fade away when zoom/scope/ads on them | 1.04 Stable | Build 1.04151979. to Lights fade away when zoom/scope/ads on them | 1.04 Stable | Build 1.04.151979..
Vitdom added a subscriber: Vitdom.Jul 1 2019, 12:02 AM

I can reproduce this issue. It appears like light-blocking objects that aren't rendered at longer ranges won't block the light, making lights a lot more visible than they actually are.

jamielou.007 added a subscriber: Geez.EditedJul 2 2019, 2:31 AM

@Geez Big Issue if objects aren't rendering far at night, and being able to see light sources through buildings.

Also, User Asmondian has lots of detailed bug report tickets you should review.
such as

  • incorrect item-holding animations
  • no ability to use VOIP in inventory
  • exiting vomiting just by jumping or going Aim Down Sights of firearm prior
  • Etc.
Geez changed the task status from New to Assigned.
Geez added a subscriber: RomanMan99.
Geez changed the task status from Assigned to Acknowledged.Jul 29 2019, 3:49 PM

Hello Asmondian and thank you for the report.
The issue has been confirmed and scheduled for a fix.

voudou added a subscriber: voudou.Sep 23 2019, 3:01 PM

light disappear at 100m + too, thats for all light, only in 1.06 online, in ofline the light its ok