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AussieCleetus (Clinton Butler)
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User Since
Nov 14 2017, 11:43 AM (335 w, 3 d)

Recent Activity

Jan 21 2021

AussieCleetus added a comment to T150608: Sun/Shadows glitch..

that looks like simple rendering related changes, because ultimately when you are not looking in the vicinity of objects, they don't render (if they did your client would take a massive hit to FPS). There really isn't any performance friendly way to prevent that happening. If you notice, when you start getting your view closer to where those trees need to render, it starts adding the shadow detail of the trees.

Jan 21 2021, 6:39 AM · DayZ

Sep 15 2020

AussieCleetus added a comment to T136305: Publisher not setting published id on new uploads.

This is still a problem

Sep 15 2020, 7:37 AM · DayZ Modding, DayZ

Sep 5 2020

AussieCleetus added a comment to T153553: GetHumanInventory().CreateInHands() broken on client-side spawned survivors.

for more context, the intention is to be able to create a survivor on the client-side for using in the PlayerPreviewWidget that I can adjust textures or items on, without affecting the actual player itself.

Sep 5 2020, 4:18 PM · DayZ Modding, DayZ

Sep 3 2020

AussieCleetus created T153553: GetHumanInventory().CreateInHands() broken on client-side spawned survivors.
Sep 3 2020, 10:31 PM · DayZ Modding, DayZ

Feb 18 2020

AussieCleetus added a comment to T149151: Request: Please add RegisterNetSyncVariableString to EntityAI.

Of course, we as mod makers, have to be careful about how we implement the use of it.

Feb 18 2020, 12:52 PM · DayZ

Feb 17 2020

AussieCleetus created T149151: Request: Please add RegisterNetSyncVariableString to EntityAI.
Feb 17 2020, 12:56 PM · DayZ

Feb 16 2020

AussieCleetus updated subscribers of T149087: Launcher Server Browser Mod Limit.

@Geez @Sumrak This was tested in detail by Diesel, but I have verified independently that 39 is the limit that I seem to be limited to also.

Feb 16 2020, 9:52 AM · DayZ Modding, DayZ

Feb 14 2020

AussieCleetus updated subscribers of T149055: New Launcher reports -servermod listed mods to the client.

@Geez this will probably need some attention before it becomes a problem, as servermod param is becoming quite popular

Feb 14 2020, 5:17 PM · DayZ
AussieCleetus created T149055: New Launcher reports -servermod listed mods to the client.
Feb 14 2020, 4:37 PM · DayZ

Feb 12 2020

AussieCleetus edited Additional Information on T148956: Custom Slot Icons.
Feb 12 2020, 10:39 AM · DayZ Modding, DayZ
AussieCleetus edited Additional Information on T148956: Custom Slot Icons.
Feb 12 2020, 10:38 AM · DayZ Modding, DayZ
AussieCleetus created T148956: Custom Slot Icons.
Feb 12 2020, 10:38 AM · DayZ Modding, DayZ

Jan 19 2020

AussieCleetus added a comment to T148095: Json File Length Limitation.

I believe he was meaning the JsonFileLoader, which DOES have a limitation on the JsonSaveFile function of 64kb. However the FileSerializer does not seem to have this limitation, which is correct (so far in my tests), it just creates a file that cannot be edited by admins/server owners which is less than ideal.

Jan 19 2020, 4:41 PM · DayZ Modding, DayZ

Dec 25 2019

AussieCleetus added a comment to T143843: REQUEST: Extend cURL options..

After tinkering a little with the possibilities of CURL, I've come to realize there is a massive issue in that all incoming returned data is limited to approximately 400 characters, as all data is pulled in as a string and 400 characters seems to be the limitation of DayZ's strings (or maybe the curl implementation).

Dec 25 2019, 7:47 PM · DayZ Modding, DayZ

Dec 21 2019

AussieCleetus updated subscribers of T140956: extend XML include tag to all XML file types.

@Geez any chance this might get a little support on the dev side?

Dec 21 2019, 1:28 PM · DayZ Modding, DayZ

Aug 13 2019

AussieCleetus added a comment to T139337: EXP: 1.03 JSON File size.

yeah after testing a bunch, it's only an issue when writing to a file beyond 64kb in length. Following the code, it seems that the limit may actually be in the way that it takes the data into a single string.

Aug 13 2019, 7:19 PM · DayZ Modding, DayZ
AussieCleetus added a comment to T142866: ScrollWidget scrollbar renders above all other widgets.

I also noticed that the ItemPreviewWidget behaves the same, you can see in the above screenshot

Aug 13 2019, 7:16 PM · DayZ Modding, DayZ

Aug 6 2019

AussieCleetus created T142866: ScrollWidget scrollbar renders above all other widgets.
Aug 6 2019, 6:04 PM · DayZ Modding, DayZ
AussieCleetus added a comment to T139337: EXP: 1.03 JSON File size.

Having the exact same issue in 1.04 stable

Aug 6 2019, 2:58 PM · DayZ Modding, DayZ

Jul 12 2019

AussieCleetus created T142265: Request: add string message param to DisconnectPlayer.
Jul 12 2019, 5:06 PM · DayZ Modding, DayZ

Jul 3 2019

AussieCleetus added a comment to T141667: Unable to log into my server.

solved. I had a custom spawn location setup based on GUID, that was causing the issue apparently.

Jul 3 2019, 10:25 AM · DayZ Modding, DayZ

Jun 28 2019

AussieCleetus added a comment to T141676: Losing precision on float value.

I can verify this happening in several locations, floats losing their accuracy.

Jun 28 2019, 11:29 PM · DayZ Modding, DayZ
AussieCleetus created T141667: Unable to log into my server.
Jun 28 2019, 7:17 PM · DayZ Modding, DayZ

Jun 25 2019

AussieCleetus created T141423: Workbench Experimental Branch does not recognize installation of DayZ Experiemental client.
Jun 25 2019, 9:11 AM · DayZ Modding, DayZ

Jun 20 2019

AussieCleetus added a comment to T138899: Widget Priority..

Yes please!

Jun 20 2019, 6:48 AM · DayZ Modding, DayZ

Jun 17 2019

AussieCleetus created T140956: extend XML include tag to all XML file types.
Jun 17 2019, 7:25 PM · DayZ Modding, DayZ

Jun 13 2019

AussieCleetus added a comment to T139518: XML Reader and Writer.

This would be so much more efficient than having to write one from scratch. The capabilities are there, it would be fantastic to have it available, even if it were done in the same nature as the json serializer.

Jun 13 2019, 5:58 PM · DayZ Modding, DayZ

Jun 2 2019

AussieCleetus updated subscribers of T138543: Priority for login queue.

@Geez @rVn
This is quite important, especially when trying to deal with hackers.

Jun 2 2019, 9:03 AM · DayZ
AussieCleetus created T140084: Vehicle Sound Issue.
Jun 2 2019, 6:06 AM · DayZ Modding, DayZ

May 28 2019

AussieCleetus created T139820: [Request]: Ability to change player name in-game by code.
May 28 2019, 12:57 PM · DayZ Modding, DayZ

May 27 2019

AussieCleetus updated subscribers of T136305: Publisher not setting published id on new uploads.

@rVn can you please move this to the modding section. (I am not sure I have done so correctly)

May 27 2019, 7:51 PM · DayZ Modding, DayZ
AussieCleetus changed Category from category:tools to category:modding on T136305: Publisher not setting published id on new uploads.
May 27 2019, 7:51 PM · DayZ Modding, DayZ
AussieCleetus added a comment to T136305: Publisher not setting published id on new uploads.

This issue is still present. It happens 100% of the time on a fresh upload of a mod to the workshop in publisher.

May 27 2019, 7:48 PM · DayZ Modding, DayZ

May 21 2019

AussieCleetus added a comment to T138872: Filesize limits & directory creation.

When the logs cycle and add to the file count, it will not be good enough

May 21 2019, 5:37 PM · DayZ Modding, DayZ
AussieCleetus added a comment to T138872: Filesize limits & directory creation.

A devmode parameter will not be sufficient to resolve the max file count issue, as the general user does not set launch parameters to join servers.

May 21 2019, 3:46 PM · DayZ Modding, DayZ

May 15 2019

AussieCleetus created T139406: Exp 1.03 - Hair detached from head.
May 15 2019, 9:38 AM · DayZ

May 13 2019

AussieCleetus updated the task description for T139344: PluginKeyBinding RegisterKeyBind - please remove the protection.
May 13 2019, 4:21 PM · DayZ Modding, DayZ
AussieCleetus created T139344: PluginKeyBinding RegisterKeyBind - please remove the protection.
May 13 2019, 4:19 PM · DayZ Modding, DayZ
AussieCleetus added a comment to T139339: Enum.Insert request.

Salutesh and I were just discussing this.

May 13 2019, 3:57 PM · DayZ Modding, DayZ
AussieCleetus created T139339: Enum.Insert request.
May 13 2019, 1:25 PM · DayZ Modding, DayZ

May 12 2019

AussieCleetus created T139318: Tools/Workbench exp mode.
May 12 2019, 7:48 AM · DayZ Modding, DayZ

May 6 2019

AussieCleetus added a comment to T138872: Filesize limits & directory creation.

If the directory creation in $profile is lifted, the file count cap can be avoided. I'm personally finding a lot of issues with creating a config json file on a regular player's system (or even an inexperienced server owner's server), because of the limit to file count and the fact that logs cycle (not a bad thing on the cycling, it just means that unless archived regularly, the cap is hit faster).

May 6 2019, 11:49 AM · DayZ Modding, DayZ

Apr 10 2019

AussieCleetus added a comment to T138535: Script Log prefix.

I do agree that the script log should be reduced in useage and kept for debugging (hence my mods that are made for extended logging info being moved to dedicated systems as the ADM file gets quite busy too). And absolutely there are some mods that spam the file a lot (despite having requested options from modders to be able to turn them off).

Apr 10 2019, 9:38 PM · DayZ Modding, DayZ
AussieCleetus added a comment to T138535: Script Log prefix.

From an optimitation standpoint it's just bloat. Though it's a minimal amount per line, it would reduce the amount of data written to the hdd. As more mods start printing to the file it really adds up quite fast. The cycling combats some of the issues but the script log really can get huge fast

Apr 10 2019, 3:12 PM · DayZ Modding, DayZ

Apr 8 2019

AussieCleetus created T138535: Script Log prefix.
Apr 8 2019, 5:45 PM · DayZ Modding, DayZ

Apr 1 2019

AussieCleetus added a comment to T135176: vanilla scripts errors after being modded or modifed.

The fps difference changed with the performance update, in all reality. I will submit some more data over the next few days.

Apr 1 2019, 3:19 PM · DayZ Modding, DayZ

Mar 29 2019

AussieCleetus added a comment to T137885: Name Change Error - Name does not change.

If you just play DayZ straight through steam:

  • right click DayZ in your library
  • select properties
  • click the Launch Parameters button
  • type "-name=YourName" without the quotes and change YourName to your desired name.
Mar 29 2019, 8:36 PM · DayZ
AussieCleetus added a comment to T135176: vanilla scripts errors after being modded or modifed.

This is quite old, but still applies. Just the specifics of lines and such mentioned are outdated now.

Mar 29 2019, 8:29 PM · DayZ Modding, DayZ
AussieCleetus added a comment to T137778: EXP 1.02 - GetGame().CreateObject spawning invisible buildings.

I retract that. Passing true in the 3rd parameter for CreateObject results in an invisible object if that object isn't an AI Entity. That was my error.

Mar 29 2019, 7:10 PM · DayZ Modding, DayZ
AussieCleetus added a comment to T137778: EXP 1.02 - GetGame().CreateObject spawning invisible buildings.

I'm still getting the invisible objects on the current experimental.

Mar 29 2019, 5:37 PM · DayZ Modding, DayZ

Mar 27 2019

AussieCleetus added a comment to T137778: EXP 1.02 - GetGame().CreateObject spawning invisible buildings.

Also Garden plots are invisible when they have been dug up.

Mar 27 2019, 7:01 PM · DayZ Modding, DayZ
AussieCleetus created T137778: EXP 1.02 - GetGame().CreateObject spawning invisible buildings.
Mar 27 2019, 7:01 PM · DayZ Modding, DayZ
AussieCleetus created T137770: EXP 1.02 - Unable to Zero scope while not ADS.
Mar 27 2019, 5:46 PM · DayZ
AussieCleetus added a member for DayZ Modding: AussieCleetus.
Mar 27 2019, 12:50 PM

Jan 25 2019

AussieCleetus added a comment to T136459: Ai passing through code spawned buildings.

This video shows the AI walking through the walls. It actually also shows me being able to run through a code spawned gate, too.

Jan 25 2019, 4:20 PM · DayZ
AussieCleetus created T136459: Ai passing through code spawned buildings.
Jan 25 2019, 4:03 PM · DayZ

Jan 18 2019

AussieCleetus added a comment to T136305: Publisher not setting published id on new uploads.

on a side note, I've noticed this in a few newer mods recently, people being told they need to update their publishedid, because it is 0

Jan 18 2019, 5:46 PM · DayZ Modding, DayZ
AussieCleetus added a comment to T136305: Publisher not setting published id on new uploads.


As requested.

Jan 18 2019, 5:41 PM · DayZ Modding, DayZ
AussieCleetus created T136305: Publisher not setting published id on new uploads.
Jan 18 2019, 1:51 PM · DayZ Modding, DayZ

Jan 9 2019

AussieCleetus added a comment to T135596: Official Launcher crashes if you subscribe to 20 or more mods.

This is fantastic news!

Jan 9 2019, 1:14 PM · DayZ

Dec 20 2018

AussieCleetus created T135596: Official Launcher crashes if you subscribe to 20 or more mods.
Dec 20 2018, 6:39 PM · DayZ

Dec 14 2018

AussieCleetus created T135176: vanilla scripts errors after being modded or modifed.
Dec 14 2018, 9:55 AM · DayZ Modding, DayZ

Dec 7 2018

AussieCleetus created T134808: [Request] Server Launcher connected to Workshop to keep mods on server updated..
Dec 7 2018, 9:13 AM · DayZ

Nov 27 2018

AussieCleetus changed Operating System from os:w7 to os:w10x64 on T134364: Not a bug, more a modder requesting consideration of a function.
Nov 27 2018, 7:37 PM · DayZ Modding, DayZ
AussieCleetus created T134364: Not a bug, more a modder requesting consideration of a function.
Nov 27 2018, 7:37 PM · DayZ Modding, DayZ

Nov 14 2018

AussieCleetus added a comment to T133705: Bugs I've found as of Beta 0.63.149415.

Also, when you are building and the hammer wears out, it locks your character unable to move, in a bent over position.

Nov 14 2018, 5:18 PM · DayZ
AussieCleetus created T133705: Bugs I've found as of Beta 0.63.149415.
Nov 14 2018, 10:45 AM · DayZ

Oct 5 2018

AussieCleetus created T133021: 0.63 Experimental - Aiming/Shooting through Scope while Prone laying on stomach forwards.
Oct 5 2018, 3:53 PM · DayZ

Oct 3 2018

AussieCleetus added a comment to T132953: Server Hang Issue.

Thank you for your prompt reply Geez. Glad to know it is something bigger than the effects of a couple of file edits. We're really excited for the next big update, the new engine has so much promise.

Oct 3 2018, 12:38 PM · DayZ
AussieCleetus added a comment to T132953: Server Hang Issue.

This issue is actually a bit deeper than Okka has stated. We have been testing it together on our server, ButlerZ - PvE. It has been quite popular, but since the maintenance on the Wednesday before last, every time a player logs into the server, it freezes while they load. Their screen goes white and their FPS runs a bit crazy, coinciding with players being sent in spasms around their location ending in a fast on-the-spot spin.

Oct 3 2018, 12:33 PM · DayZ

Sep 13 2018

AussieCleetus added a comment to T132422: Loot Spawn Area Ghosting/Cheating.
Sep 13 2018, 5:20 AM · DayZ Xbox
AussieCleetus added a comment to T132422: Loot Spawn Area Ghosting/Cheating.

Welcome to DayZ, that's how hives work. That has been the case on all public shards forever, server hopping to get geared.

Sep 13 2018, 5:18 AM · DayZ Xbox

Aug 22 2018

AussieCleetus added a comment to T131550: Player Database Deleted or Mislinked.

I am not sure if it was the automated restart that happened today, or the one I performed just a few minutes ago, but the database seems to have linked back to the correct one now, as the characters are restored.

Aug 22 2018, 1:15 PM · DayZ
AussieCleetus created T131550: Player Database Deleted or Mislinked.
Aug 22 2018, 1:10 PM · DayZ
AussieCleetus renamed T131550: Player Database Deleted or Mislinked from Players deleted to Player Database Deleted or Mislinked.
Aug 22 2018, 1:09 PM · DayZ

Jul 16 2018

AussieCleetus added a comment to T131261: Vehicles Respawning on Server Restart.

We have not experienced the issue again on the server since Friday. Thank you for your prompt responses and resolution.

Jul 16 2018, 6:18 PM · DayZ

Jul 13 2018

AussieCleetus removed a watcher for DayZ: AussieCleetus.
Jul 13 2018, 8:40 PM
AussieCleetus edited Additional Information on T131261: Vehicles Respawning on Server Restart.
Jul 13 2018, 5:40 PM · DayZ
AussieCleetus edited Steps To Reproduce on T131261: Vehicles Respawning on Server Restart.
Jul 13 2018, 5:39 PM · DayZ
AussieCleetus added a comment to T131261: Vehicles Respawning on Server Restart.

Fragnet Game Panel has finally started working again. I did a restart manually (not a persistence restore), and all of the vehicles that had been gathered re-appeared where they were parked before the database issues happened.

Jul 13 2018, 5:17 PM · DayZ

Jul 12 2018

AussieCleetus added a comment to T131261: Vehicles Respawning on Server Restart.

Server just restarted and vehicles have disappeared (assumed respawned completely) again.

Jul 12 2018, 9:31 PM · DayZ
AussieCleetus added a watcher for DayZ: AussieCleetus.
Jul 12 2018, 1:59 PM
AussieCleetus created T131261: Vehicles Respawning on Server Restart.
Jul 12 2018, 1:44 PM · DayZ