Since 1.08, GetHumanInventory().CreateInHands() function stopped working with no error messages when used on a client-side spawned Survivor.
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10
- Operating System Version
- N/A
- Category
- General
Steps To Reproduce
PlayerBase m_PreviewEntity = PlayerBase.Cast(GetGame().CreateObject("SurvivorF_Eva", "0 0 0", true)); EntityAI m_PreviewHands = m_PreviewEntity.GetHumanInventory().CreateInHands("M4A1");
spawning a player on client-side like this and trying to have it holding a weapon, the entity will not spawn in it's hands. Also cannot use CreateAttachmentEx on the InventorySlots.HANDS slot.
Event Timeline
Comment Actions
for more context, the intention is to be able to create a survivor on the client-side for using in the PlayerPreviewWidget that I can adjust textures or items on, without affecting the actual player itself.