If there's a light source far away during the night, and you zoom in (be it via eye zoom or scope) it stops rendering. The same applies to stars, some of them disappear!
- Operating System
- Windows 7 x64
- Operating System Version
- Ultimate x64
Have a light source in the distance (200-500m).
Zoome in with eye or scope.
Running the game at highest settings.
Possible solution from user u/VexedSpectrum:
I mean I can't technically fix it, because it's an issue that's native in the renderer and not script, but I believe I know the root cause.
That is that the further you go in distance, the objects low quality LODS kick in, and you start seeing light bleeding out from a building that is completely shut. But, when you MMB zoom, it uses a higher quality LOD and the light disappears.
and also there's another issue with their Occulsion Culling technology, which when you look away from a light source that should have no light leaking out in a building from the outside, it will appear. (It doesn't render in the building)
But if you look straight at the building, the light source won't appear for you. (If that makes sense)
Still no change, not even acknowledged. This video was recorded from the roof of a large tenement building in Portland, Deer Island map. The light below is from a fireplace l it myself before climbing the building. It is inside a normal house with the light coming out of the windows and doors, not a sealed space.