If there's a light source far away during the night, and you zoom in (be it via eye zoom or scope) it stops rendering. The same applies to stars, some of them disappear!
Description
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 7 x64
- Operating System Version
- Ultimate x64
- Category
- Visual-Environment
Have a light source in the distance (200-500m).
Zoome in with eye or scope.
Running the game at highest settings.
Event Timeline
Possible solution from user u/VexedSpectrum:
I mean I can't technically fix it, because it's an issue that's native in the renderer and not script, but I believe I know the root cause.
That is that the further you go in distance, the objects low quality LODS kick in, and you start seeing light bleeding out from a building that is completely shut. But, when you MMB zoom, it uses a higher quality LOD and the light disappears.
and also there's another issue with their Occulsion Culling technology, which when you look away from a light source that should have no light leaking out in a building from the outside, it will appear. (It doesn't render in the building)
But if you look straight at the building, the light source won't appear for you. (If that makes sense)
Still happening as far as I know. This video was recorded during 1.05, to my knowledge there has been no change with 1.06.
Still no change, not even acknowledged. This video was recorded from the roof of a large tenement building in Portland, Deer Island map. The light below is from a fireplace l it myself before climbing the building. It is inside a normal house with the light coming out of the windows and doors, not a sealed space.
Distant lighting works differently to nearby lighting. I think that distant lighting is essentially ‘faked’ in order for us to see it... Using eye-zoom messes that up.
Are peeps having this trouble on PC too? I’m on PS4. I set up a glow stick as a little trap someplace so I could snipe during the night. Look down my scope at glow stick and it all becomes pitch black with zero illumination. If DayZ is built on realism then this is not realistic as clearly one can see illumination down a scope/camera etc in real life. Is this broken element of the game unfixable by the devs then?
I agree, this is a terrible bug, a fix is needed! there are a lot of topics already about this ((( but there are zero reactions
Oh goodness, when is this going to be fixed? It really messes up the gameplay when you see something lit up from afar then can't spot it when you zoom in closer. I've been having this issue for a long time, but it looks like the issue goes back at least to 2019.
@Geez - can we get attention on this?
Hello silencerx.
This is a known issue and it is scheduled for a fix. Unfortunately there is no other info I can provide in regards to the problem or the status of the fix.
Regards,
Geez
Hello Geek, and who can provide information about the status of the fix? This is not a small flaw, this is a bug that greatly spoils the game, along with pushing through textures...This is very exciting, the night game of daze carries its own atmosphere, but this bug spoils everything (((((