In T164915#2341665, @klamacz wrote:All joysticks are unbound by default since 0.9.5.101
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Sun, Sep 8
Sun, Sep 8
Commander_Falcon renamed T181863: [Experimental 1.2.1.76] Incorrect characters spawn in certain vehicles or no characters spawn at all from [1.2.0.102] Incorrect characters spawn in certain vehicles or no characters spawn at all to [Experimental 1.2.1.66] Incorrect characters spawn in certain vehicles or no characters spawn at all.
Commander_Falcon renamed T181796: [Experimental 1.2.1.76] Arsenal boxes don't show a preview when selected in Game Master from [1.2.0.102] Arsenal boxes don't show a preview when selected in Game Master to [Experimental 1.2.1.66] Arsenal boxes don't show a preview when selected in Game Master.
Commander_Falcon renamed T182376: [Experimental 1.2.1.76] Inconsistent preview image quality from [1.2.0.102] Inconsistent preview image quality to [Experimental 1.2.1.66] Inconsistent preview image quality.
Commander_Falcon updated the task description for T181868: [Feedback] Global AI vehicle spawner and improved location for the spawner icons after the simulation begins.
Commander_Falcon renamed T181860: [Experimental 1.2.1.76] Pilot survival vests don’t come off from the pilot and crew characters from [1.2.0.102] Pilot survival vests don’t come off from the pilot and crew characters to [Experimental 1.2.1.66] Pilot survival vests don’t come off from the pilot and crew characters.
Commander_Falcon renamed T181927: [Experimental 1.2.1.76] Most gestures from the gestures menu have been removed from [1.2.0.102] Most gestures from the gestures menu have been removed to [Experimental 1.2.1.66] Most gestures from the gestures menu have been removed.
Commander_Falcon renamed T181798: [Experimental 1.2.1.76] Global and local brighter nights don’t work when the simulation is paused from [1.2.0.102] Global and local brighter nights don’t work when the simulation is paused to [Experimental 1.2.1.66] Global and local brighter nights don’t work when the simulation is paused.
Sat, Sep 7
Sat, Sep 7
TheBonBon updated the task description for T184289: Unable to publish mod again after removing it from Workshop.
ookexoo added a comment to T184236: [1.2.1.66 Experimental] Unable to start dedicated server with mods.
I get a new error now with the very same set-up as described in the repro:
07:43:28.112 BACKEND (E): [RestApi] ID:[3] TYPE:[EBREQ_WORKSHOP_GetDownloadListS2S] Error Code:503 - Service Unavailable, apiCode="", uid="", message="" 07:43:28.211 BACKEND (E): Failed to fetch addon details from workshop API! Repeat later or try different mods. 07:43:28.410 ENGINE (E): Unable to initialize the game 07:43:28.430 ENGINE : Game destroyed.
Yamachinu added a comment to T184221: [Exp] No firemode switch animation on several weapons and no bolt movement during firing AK..
Yeah this applies to the SU under barrel grenade launcher as well. Playing exp yesterday was... interesting. If you are quick with your keys or bind fire and reload to the same key you get a very effective semi automatic grenade launcher that will can dump as many rounds as you can hold, and will put the fear of god into anything it's aimed at. Highly recommend using it before it get patched.
Fri, Sep 6
Fri, Sep 6
Anurai_Tawkamiya added a comment to T183325: Localization - incorrect Ukranian translation of "close" .
bymark added a comment to T164891: Exception: Access violation. Illegal write by 0x7ff69485ea38 at 0x0.
2 years ago, game officials received notification that there was such an error, but no note or correction was made. 2024 and my server is crashing due to the same error. Why is there no information anywhere about the source of this error, what is the solution?
Blackheart_Six edited Steps To Reproduce on T184260: Activation Action "Show Hint" does not display.
Blackheart_Six changed Category from category:general to category:editor on T184258: Problem: No preview of group visable.
Blackheart_Six changed Category from category:general to category:featurerequest on T184257: Feature Request: Make Object Properties pinnable next to Hierarchy Pane.
Blackheart_Six changed Severity from severity:none to severity:feature on T184257: Feature Request: Make Object Properties pinnable next to Hierarchy Pane.
PR9INICHEK updated subscribers of T166736: [Feature Request] Add an ability for players to unflip vehicles based on vehicle weight and number of friendly players/AI nearby.
Already implemented. Maybe close this ticket?
PR9INICHEK renamed T184253: [1.2.1.66] hint #AR-ControlsHint_UnequipItem from [1.2.1.66] hint #AR-ControlHint_UnequipItem to [1.2.1.66] hint #AR-ControlsHint_UnequipItem.
PR9INICHEK edited Steps To Reproduce on T184247: [1.2.1.66] Can't see players' nicknames in the Group menu. Everything is filled with white.
PR9INICHEK added a comment to T182387: [Feature Request] Add a virtual arsenal system to game master like the one in the eden editor on arma 3..
relates to T171544
relates to T171544
This is a great idea.
PR9INICHEK updated the task description for T182860: [Feature Request] (Conflict) Change the conditions for starting the game.
Thu, Sep 5
Thu, Sep 5
Tactical_Toxic updated the task description for T184241: Attachment obstruction system Feedback / Feature request.
kawalec renamed T184238: Experimental. Flashlight colour filters from Flashlight colour filters to Experimental. Flashlight colour filters.
john681611 renamed T184235: [Feature Request] Ability to bind Controller/Wheel/Pedal/Hotas Axis on PC from Ability to bind Controller/Wheel/Pedal/Hotas Axis to [Feature Request] Ability to bind Controller/Wheel/Pedal/Hotas Axis on PC.
>>! In T164915#2341665, @klamacz wrote:
All joysticks are unbound by default since 0.9.5.101
Khaosmatic renamed T184221: [Exp] No firemode switch animation on several weapons and no bolt movement during firing AK. from [Exp] No firemode switch animation on M16 and AK's and no bolt movement during firing AK. to [Exp] No firemode switch animation on several weapons and no bolt movement during firing AK..
Khaosmatic renamed T184221: [Exp] No firemode switch animation on several weapons and no bolt movement during firing AK. from [Exp] No firemode switch animation on all most weapons and no bolt movement during firing AK. to [Exp] No firemode switch animation on M16 and AK's and no bolt movement during firing AK..
Khaosmatic renamed T184221: [Exp] No firemode switch animation on several weapons and no bolt movement during firing AK. from [Exp] No firemode switch animation on all AKs and no bolt movement during firing. to [Exp] No firemode switch animation on all most weapons and no bolt movement during firing AK..
Khaosmatic added a comment to T184221: [Exp] No firemode switch animation on several weapons and no bolt movement during firing AK..
The lack of firemode switch character animations seem to be present on most weapons.
speedwaystar added a comment to T181493: [1.2.0.98] (AI) {Driving} AI drivers automatically replot their route to avoid obstacles (incuding sometimes AT mines).
speedwaystar added a comment to T182408: [1.2.0.124] {AI} {Driving} The driving AI is magically aware of distant AT Mines and plots its route to avoid them.
In 1.2.1.66 Experimental, the AI will drive over the mine and be destroyed, instead of going over the pass into Green Valley.
speedwaystar updated the task description for T182405: [1.2.1.76 Experimental] M15 AT Mine deployment: inconsistent options display when planting.
speedwaystar renamed T182945: [1.2.1.76 Experimental] certain vehicles spawn without gunners when game is paused from [1.2.0.124] certain vehicles spawn without gunners when game is paused to [1.2.1.66 Experimental] certain vehicles spawn without gunners when game is paused.
speedwaystar renamed T182405: [1.2.1.76 Experimental] M15 AT Mine deployment: inconsistent options display when planting from [1.2.0.124] M15 AT Mine deployment: inconsistent options display when planting to [1.2.1.66 Experimental] M15 AT Mine deployment: inconsistent options display when planting.
ookexoo edited Steps To Reproduce on T184217: Subconfigs in mission header don't get initialized with default attribute value.
ookexoo edited Steps To Reproduce on T184217: Subconfigs in mission header don't get initialized with default attribute value.
ookexoo updated the task description for T184217: Subconfigs in mission header don't get initialized with default attribute value.
ookexoo edited Additional Information on T184215: Array of enum attributes should store enumerator names instead of values.
In T176210#2516593, @Geez wrote:Hello Gramps.
Changes to save load parameter were mentioned in Experimental release 1.0.0.11 patch notes. - https://reforger.armaplatform.com/news/slice master/experimental-october-12-2023
New commands to use are -loadSessionSave to load the latest save and -loadSessionSave [fileName] which loads specific save.
Wed, Sep 4
Wed, Sep 4
BigAndSloppy updated the task description for T184137: Spline entities don't render roads on load in..
Leading hypothesis most likely it seems either some data is lost/corrupt when transferred to perforce from the other users. or some setting the other users have is different.
Mon, Sep 2
Mon, Sep 2
however when I have made roads via spline generators. I am not having any issues. When I save and close reforger tools, and open it back up, I still get the roads as shown here.
I look at the roads and runways in question and under their generator entities, the editor Only is checked // object properties > general >Flags
Khaosmatic added a comment to T182879: Stance not effecting weapon animation selection on modded and vanilla weapons..
I did and it was still no dice.
Sun, Sep 1
Sun, Sep 1
https://youtu.be/sJ8w1aCT3zg unlisted video to demonstrate incase the attached dont load.
@Yamachinu
All true, but rank-dependent loadouts will require a complete revamp of ranking system. ATM you rank up faster when capturing empty bases (on servers with no AIs) or killing AIs than when building and resupplying.
Building stuff and doing supply runs should make ranking up 3x faster than capturing or killing.
Any update on this?
Sat, Aug 31
Sat, Aug 31
I have fixed this problem by unplugging my Logitech extreme 3D Pro joystick that I use for Arma 3. I am so happy i can finally loot people and use the arsenal again! I hope this helps someone else, as I've been very frustrated with this!
Greetings everyone once again, the game crashes with the same error in the logs and on the vanilla server.
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