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Unattended heavy injuries should reduce combat effectiveness
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Description

Observation:
Characters (Player or AI) are either fully combat effective (limb major injuries can have minor effects but) or completely out of action (dead or incapacitated).
Therefore:

  • units that were incapacitaded by heavy wounds can get up and instantly fight at full effect.
  • there is no visual feedback of AI healthy state besides bloody clothing

Expectation:

  • Units with unattended heavy injuries should have reduced combat capabilities: reduced vision, reduced accuracy (increased sway), restricted movement.
  • Add a general animation to representing the critical state of the unit. For example slightly hunched stance with weapon in one hand the other on the stomach.
  • Treating injuries would restore to normal state.

Gameplay benefits:
Gameplay would be more fair. No more getting hit by units that were out of action moments before.

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General

Event Timeline

Geez changed the task status from New to Feedback.Tue, Sep 10, 1:48 PM