Prefabs and configs that contain arrays of an enum currently store the values instead of enumerator names in their files. This inevitably leads to mod conflicts when mods add new enumerators. A notable example is m_aAuthoredLabels in SCR_EditableEntityComponent.
Description
Description
Details
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 11 x64
- Category
- General
Steps To Reproduce
- Open Prefabs/Vehicles/Wheeled/BTR70/BTR70.et in a code editor
- Search for m_aAuthoredLabels
Additional Information
A current work around is to make sure that the various mods use enumerators with explicitly assigned values, but this isn't an ideal solution.