this isn't bullet.Armor increased a pretty much.Characteristics is same as it was in ArmA1 with 9mm parabellum.But in Arma1 it's kills with one shot instead five. :(
Some example of this in code(Arma1):
class HitHead { armor = 0.7; material = -1; name = "head_hit"; passThrough = true; }; class HitBody { armor = 0.8; material = -1; name = "body"; passThrough = true; }; class HitHands { armor = 0.5; material = -1; name = "hands"; passThrough = true; }; class HitLegs { armor = 0.5; material = -1; name = "legs"; passThrough = true; };
And now ArmA3:
class HitPoints { class HitHead { armor = 0.7*2.5; material = -1; name = "head"; passThrough = 1.0; radius = 0.09; explosionShielding = 0.3; }; class HitBody { armor = 0.8*10; material = -1; name = "body"; passThrough = 0.8; radius = 0.12; explosionShielding = 0.8; visual = "injury_body"; }; class HitHands { armor = 0.5*5; material = -1; name = "hands"; passThrough = 0.5; radius = 0.06; explosionShielding = 0.8; visual = "injury_hands"; }; class HitLegs { armor = 0.5*5; material = -1; name = "legs"; passThrough = 0.25; radius = 0.08; explosionShielding = 1; visual = "injury_legs"; }; };
This is about performance,about range,well depend what weapon you use,if this is pistol - range wouldn't be greater that ~25 meters(effective).For SMG - 50-100,but not more.Oh... if there will be 5.7 weapons...