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Guerilla Force
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Description

I think there should be a Guerilla Force that uses rusty humvees, huey and some old weaponry. This would be a nice extra as i loved the M16`s and humvees and it would be awesome to see a Guerilla Force like in ArmA 2 as its like another faction instead of the basic Opfor, Blufor and Independents. It does not hav eto be a faction in the campaign but could be one in scenarios and missions, I think it would also ad a whole new feel to the game as it resembles some old vehicles and the feel of a new threat.

Details

Legacy ID
4052945265
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request

Event Timeline

RiotingGamer edited Additional Information. (Show Details)
RiotingGamer set Category to Feature Request.
RiotingGamer set Reproducibility to N/A.
RiotingGamer set Severity to None.
RiotingGamer set Resolution to Open.
RiotingGamer set Legacy ID to 4052945265.May 7 2016, 3:39 PM

cool? yes
i want it? yes
practical? no
relevant to ArmA 3 campaign? no

Copsy added a subscriber: Copsy.May 7 2016, 3:39 PM
Copsy added a comment.Jul 25 2013, 4:19 AM

I would like to point out these are comming in the full game

mbbird added a subscriber: mbbird.May 7 2016, 3:39 PM

Cool? Yes.
Want it? Yes.
Practical? Assymetrical Warfare is interesting. Yes.
Relevant to Arma 3 campaign? We have no clue whatsoever. Don't make assumptions.

These are very likely coming in the full game. If I'm not mistaken there is already a faction name set out for them in the game files (the "other" green faction)

armador added a subscriber: armador.May 7 2016, 3:39 PM

it will be amazing

upvote

Kind of asking for the world here, especially with how late in development this game is in.

Also there *is* going to be a guerrilla faction, which is why the Tavor rifles are present but unused. There is also plenty of evidence for a police force being planned. Whether these replace the "insurgent/insurrectionists" usually found under their respective BLUFOR/OPFOR tags, or will be completely separate forces remain to be seen.

Needless to say, please do some research before making a ticket. Not trying to be rude or anything, but a lot of these "asking for everything" type requests do nothing but make developers take longer to find an issue that's actually problematic.

if the insurgents ARE gonna be in the final ver. then this ticket its completely useless

samogon added a subscriber: samogon.May 7 2016, 3:39 PM
  • Usage of military guns
  • Everyone with the same clothing and equipment
  • Usage of same attachment

looks more like a militia than a guerrilla or insurgents

AD2001 added a subscriber: AD2001.May 7 2016, 3:39 PM

Isn't guerrilla warfare some kind of tactic used by militias and insurgents?

Guerrilla warfare is a tactic used when the enemy has superior weapons and technology.

Asymmetrical warfare, anyone?

It's when the enemy is better than you and can easily win.

no, a guerrilla tactic is using the insurgency way to do things, when you cant or you dont have a conventional force, but a bunch of people together because of money, ideologies, or something else, but acting as both military and civilian at the same time

@Dr.Death

Cool? Yes

Want it? Yes

Practical? A large, fairly rural region occupied by a larger force? What makes you think Guerilla presence or tactics are impractical?

Relevant to the Campaign (this is the most nonsensical)? To quote the Campaign Summary on the Official Arma 3 site:

"Caught up in a situation beyond their control, a botched withdrawal traps the men of Task Force Aegis and a clandestine group of UKSF operators in a fight for survival. With only a crippled LOCAL RESISTANCE to turn to, they must rapidly adapt to overcome an unforgiving environment and defeat a brutal enemy."

NOT having Guerrillas is actually LESS in line with the campaign than having them in.

Plus the series has always had Asymetrical warfare involving guerrillas since OPF: Resistance

MadDogX added a subscriber: MadDogX.May 7 2016, 3:39 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.