The size of weapons is not relevant in close quarters combat. You can enter with heavy sniper sideways to a building. It would be great if the size of weapon would matter in buildings. So it would be smarter to take a smaller weapons that a bigger one if you predict that fighting will take place inside. It's simply much more realistic, while now it is BF/COD style. {F19760}
Description
Details
- Legacy ID
- 2048932679
- Severity
- None
- Resolution
- Open
- Reproducibility
- N/A
- Category
- Feature Request
Event Timeline
Well old style ArmA.In one hand we got realism.In another - comfortable gameplay.In any ArmA i'll stuck in every door,expetionally in ArmA2,where was a lot of interactive buildings.Also sometimes i'll still stuck somewhere,but this rare,that in A2 for example.
This issue swings both ways. Since you are unable to dynamically lower and raise your weapon with complete fluidity like you could in real life, there is a compromise in what will "fit through the door".
BIS should make auto-lowering then. After all games did it a decade ago.
However in this case it's besides the point. The point is that sniper rifle should be the worst possible choice to go into CQC with. It should be clunky as hell in tight spaces.
It's the same reason why NOBODY will ever use MX carbine variant except for maybe more visual variety because there's zero reason to not use longer versions.
Weapon length is pretty meaningless now. This needs a fix badly to make weapon length an important factor when choosing your weapon (or just deciding how to use the one you're provided with).
I don't see how this is acceptable to be away from realism. Taking a sniper or some other large gun into a CQB situation is and should be a bad idea. Lowering weapons would help with moving around in CQB but if it isn't lowered when it should be to big to fit, you should have a bad time moving around.
Check this out for CQB using sniper rifle: http://www.youtube.com/watch?v=Ax7G0UqoqAg
point is with a real no clipping system you need function to be in cover or to shoot from cover. Switching that on and off is "lowering weapon" but also "adjusting stance" so that weapon may come around the corner, above rock, through window, etc.
Without that, everything is messed up not just the CQB but also the AI which is forced to use powerful aimbot since it's obliged to shoot from the open.
This issue is of critical importance, a lot underestimated by DEVs imo.
One thing that was right to 100% and obvious, how also explain in another track Gshock user, has become exchange of fantasies about how and what a rifle can hit through the aim view.
I dont see this issue whit the more arcade FPS title but you accept this one in a Sim-Game and you belived then it's not complety wrong whit your Caos theory!
You are fantastic!