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GM6 Lynx should be semi-automatic
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The rifle currently takes 1.25 seconds to chamber each new round!

This is nearly as slow as the bolt-action CheyTac (which takes 1.5 sec)!

The GM6 should fire as fast as one can pull the trigger... right now it's basically a bolt-action (reloadTime is the only thing separating bolt from semi).


Legacy ID
Steps To Reproduce

Inspect config:

class Single : Mode_SemiAuto {

			dispersion = 0.00038;
			soundContinuous = 0;
			reloadTime = 1.25;

Event Timeline

Goose edited Steps To Reproduce. (Show Details)Jun 9 2013, 1:29 AM
Goose edited Additional Information. (Show Details)
Goose set Category to Config.
Goose set Reproducibility to Always.
Goose set Severity to None.
Goose set Resolution to Reopened.
Goose set Legacy ID to 2776323242.May 7 2016, 2:31 PM

Technically speaking, it should semi-automatic since there is no bolt pull, however that wouldn't be very balanced compared to the lower-cal M320 LRR.

pops added a comment.Jun 9 2013, 2:58 AM

Upvoted, a look at the devs very own devblog shows the Lynx in action and I am expecting nothing less in the full game. The downside to the Lynx is already there: the smaller magazine.

@pops: The 12.7mm mag may be 29% smaller than the .408 mag, but its ammo inflicts 29% more damage, and the GM6 fires 17% faster than the M320. Making it semi-automatic without additional downsides would make it kinda overpowered, and would render the M320 useless.

Goose added a subscriber: Goose.May 7 2016, 2:31 PM
Goose added a comment.Jun 9 2013, 4:11 AM

Regarding the comment above, this isn't Battlefield 3 where weapons are balanced against each other, this is supposed to be a simulator.

The weapon is semi-automatic. Even the M107 in ArmA 2 fired 2.5 times faster than the Lynx, and the M107's rate of fire was still too low.

The main downside of the Lynx is reduced accuracy. That's it.

pops added a comment.Jun 9 2013, 4:55 AM

@Goose Agreed, but the weapons are sort of balanced in reality.

Consider that each rifle has a special purpose that it was built for. And let's put the faction restrictions aside:


  • bolt action; slow(er) but (more) accurate
  • .408 cal is probably relatively quiet
  • kicks up less dirt/dust when fired

GM6 Lynx:

  • semi automatic; fast(er) but less accurate
  • loud
  • kicks up more dirt/dust

The M320 LLR should be more accurate over long ranges and have good stopping power against infantry. It is less noisy from a distance and should have a smaller visual effect. This is the weapon you choose if you want to remain undetected for a longer time.

The GM6 Lynx should have a high rate of fire while being less accurate in comparison (forget 2 km head shots). The loudness and visual effects make the shooter easier to locate. This weapon should be able to stop a lightly armored convoy on its own and everyone knows who did it.

This would reflect many of the real life attributes of these weapons and snipers / marksmen / sharshooters have to take them into consideration when choosing their weapon for a mission.

Goose added a comment.Jun 9 2013, 5:34 AM

.408 *might* be more quiet than .50, but not much. It's still a massive round... it has to be.

I would imagine the Lynx would be easier to carry around and also much more maneuverable - it might be heavy, but it's very compact.

I also suspect the Lynx would be far less accurate, it's not designed as a sniper rifle, it's a semi-automatic anti-materiel rifle. Not many of those are very accurate...

The CheyTac is a true sniper rifle with a focus on long-range accuracy, so these weapons have slightly different roles.

Goose added a comment.Jun 9 2013, 5:47 AM

I tested this out a bit, making the GM6 have a faster fire rate. One of the problems I found... it has almost no apparent recoil at the moment!

The reticle stays very close to the target after firing... instead of artificially reducing fire rates, the devs should be looking at adjusting the weapon's recoil...

Sure you should be able to pull the trigger as fast as you want, you just won't hit anything.

samogon added a subscriber: samogon.May 7 2016, 2:31 PM

.408 round at around 700 meter have more kinetic energy that .50 cal round.Theroretical accuracy is up to 3500 meters,in practice was 3000meters from SVL.
So CheyTac are better,that lynx IRL,idk how it in the game.

Val added a subscriber: Val.May 7 2016, 2:31 PM
Val added a comment.Jun 9 2013, 1:05 PM

Arma should depict the real gun characteristics, so if the gun is able to fire fast in real life it should be able to do the same in Arma.

And if you want to say that there is no man that can handle the recoil of firing multiple .50BMG at asecond than just watch the videos below and think again.

pops added a comment.Jun 9 2013, 1:39 PM

Exactly, unless the devs use the "our universe"-card. :)

Also, two rifles that are too much alike makes one of them useless. I think a certain diversity is very desirable.

.408 does not have a higher kinetic energy than the 12.7 x 108 mm, the latter one has almost twice the mass. However there was a test where it outperformed the .50 cal (which is similar to the Russian round) in terms of armor penetration.

@pops well my english sux,but that was all,what i'll try to say)

@samogon, @pops

I believe Samogon was saying that at 700 meters the .408 surpasses the .50 BMG, being more aerodynamic...

That all depends on the bullets and loads used. Right now .408 is very much a handloader's cartridge. There is no "standard" load, so such a claim depends on the bullet and the velocity.

Muzzle velocity for the .408 is usually from about 880-920 m/s with a bullet in the 400-grain range.

Ballistic coefficients are high, usually over 0.90, but many .50 BMG bullets also have just as high ballistic coefficients.

Anyways, comparing...

408, 400@3000---------7990------4600------2440
408, 409@3000---------8370------4800------2560
50BMG, 660@2750-----11100-----4870------1750
50BMG, 750@2800-----13060-----7450------3870

That claim could be true when compared to machine-gun grade M33 ammunition, but when compared to more powerful loads with efficient match-grade .50 BMG bullets, it isn't.

Goose added a comment.Jun 27 2013, 3:19 AM

I tried the GM6 Lynx in the beta build - it now appears to have a more appropriate rate of fire.

reloadTime = 0.75;

Still not as fast as it is technically possible of achieving, but also not too terribly slow (considering clicking the mouse and firing a .50 caliber rifle has no physical effect on the player sitting in front of a screen).

MadDogX added a subscriber: MadDogX.May 7 2016, 2:31 PM

This considered fixed.

Opening because this be an issue again. The lynx should copy its real life counterpart, not be "balanced".

Check out these videos here:

You can always set reload time yourself

no need to reopen ticket

Goose added a subscriber: KillZone.May 7 2016, 2:31 PM
Goose added a comment.Nov 20 2013, 8:44 AM

@KillZone Kid: uhhhh... you can do pretty much anything yourself, that isn't the point of the feedback tracker, besides, what about online play?

The weapon does not behave correctly, which is the point of the ticket, so yes, there is a need to reopen the ticket.

the rate of fire on current Lynx is a good balance and is as fast as on the video ProGamer posted. What I'm saying is if you want it faster do it yourself. The default setting is fine now.

Goose added a comment.Nov 20 2013, 4:38 PM

It's 0.75 sec per round, that's 1.5x slower than even the M107 in ArmA 2, which was twice as slow as the AS50.

"Good balance" isn't an excuse to slow down rate of fire to unrealistic levels. I would like a gun that behaves like its real life counterpart.

The EFFECTIVE rate of fire can be slowed by changing recoil values.

So you basically want .50cal MG with sniper optics. There is almost no penalty for firing in succession as it stands. Yeah, fine, increase fire rate but you have to add more recoil to balance it.

Goose added a comment.Nov 20 2013, 6:15 PM

"So you basically want .50cal MG with sniper optics."

No, I just want it portrayed correctly. IRL you can fire it pretty fast, you won't hit anything if you spam bullets though, it should be the same in-game. 0.75 sec is too slow, IMO. Personally I would be fine with about 0.4-0.5, it is capable of much faster mechanically, but pulling a trigger with .50 recoil is a lot different from clicking a mouse...