The 9x21mm weapons seem to be underpowered and are implied to perform just like a 9x19mm (as if they simply rebranded the 9x19mm stats to a unique/new cartridge just to seem futuristic). The 9x21mm has considerably greater range than the 9x19mm. And is more effective and lethal to both armored and soft human targets than the 9x19mm is. This makes the cartridge unrealistically depicted, useless, and 100% non-competitive to the .45 ACP caliber weapons. Recommend 9x21mm have similar performance to the .45, perhaps SLIGHTLY weaker with better range and penetration (that is if body armor was/were to be accurately represented). The more high tech engineered round seems to work more like a higher mass 5.7x28mm (the FN FiveseveN and P90). Meaning it should be pretty fierce, not wimpy.
Description
Details
- Legacy ID
- 289589495
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Balancing
- Get a 9x21mm weapon.
2.Fire and hit a normal human target until it is neutralized.
- Fire at long range and observe bullet drop.
- Repeat 1-3 with a .45 caliber weapon.
- Observe that there is no reason to use the 9x21mm over the .45 and that it's seems the 9x21mm performs like a 9x19mm or perhaps even a 9x18mm round.
Information on the 9x21mm Gyurza:
http://weaponsystems.net/weapon.php?weapon=HH01%20-%209x21mm
http://en.wikipedia.org/wiki/9%C3%9721mm_Gyurza
Example of a real 9x21mm firearm.
http://world.guns.ru/handguns/hg/rus/serdyukov-sps-cp1-gyurza-e.html
Event Timeline
this isn't bullet.Armor increased a pretty much.Characteristics is same as it was in ArmA1 with 9mm parabellum.But in Arma1 it's kills with one shot instead five. :(
Some example of this in code(Arma1):
class HitHead { armor = 0.7; material = -1; name = "head_hit"; passThrough = true; }; class HitBody { armor = 0.8; material = -1; name = "body"; passThrough = true; }; class HitHands { armor = 0.5; material = -1; name = "hands"; passThrough = true; }; class HitLegs { armor = 0.5; material = -1; name = "legs"; passThrough = true; };
And now ArmA3:
class HitPoints { class HitHead { armor = 0.7*2.5; material = -1; name = "head"; passThrough = 1.0; radius = 0.09; explosionShielding = 0.3; }; class HitBody { armor = 0.8*10; material = -1; name = "body"; passThrough = 0.8; radius = 0.12; explosionShielding = 0.8; visual = "injury_body"; }; class HitHands { armor = 0.5*5; material = -1; name = "hands"; passThrough = 0.5; radius = 0.06; explosionShielding = 0.8; visual = "injury_hands"; }; class HitLegs { armor = 0.5*5; material = -1; name = "legs"; passThrough = 0.25; radius = 0.08; explosionShielding = 1; visual = "injury_legs"; }; };
This is about performance,about range,well depend what weapon you use,if this is pistol - range wouldn't be greater that ~25 meters(effective).For SMG - 50-100,but not more.Oh... if there will be 5.7 weapons...
- It is most likely not 9x21mm Guyrza, but 9x21mm IMI (given that there are many Israeli weapons in the game): http://en.wikipedia.org/wiki/9%C3%9721mm
- Why should 9mm round have similar performance to .45? Any hard evidence?
It is the 9x21mm gyurza, the 9x21mm IMI is essentially 9x19, the cartridge was simply lengthened to enable civilian legality.
9x21mm IMI is not likely the caliber because:
-It offers no performance advantage over 9x19mm
-Is a civilian competition caliber.
The 9x21mm Gyurza is more advanced, more powerful, and higher velocity than the 9x21mm and is made for military/law enforcement application.
Saying it should be closer to the power of .45 is legitimate, especially at range.