Quoted The main build will take longer to be updated.
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Arma 3 Activity
Nov 22 2022
@mickeymen
It should be on the current version of development branch
Nov 21 2022
It would still be really useful to have this, as well as adding the other interesting params from the HitPart EH to HandleDamage. It would make damage adjustments and special interactions a lot easier.
Fixed in this week's dev-branch
2.12, dev branch next week, profiling v7
@said I can only recommend you to cut the spam and add more details to your issue - thanks and have a nice day.
Nov 20 2022
I've rerun this scenario more than I care to admit and I can not get the Deliver The Counteragent task (STEP 7-8) to trigger success. Please fix.
Nov 19 2022
In T167056#2353822, @Tenshi wrote:Yes, but until no understand version "rev 149887" - you mean current dev version? Does this mean that this will be fixed in the next stable release?
What he means is that on version 2.XX.149887 this should be fixed, so if your on any branch that has that or equal revision it should have the fix.
i think Dev gets updated as one of the first branches.
Nov 18 2022
Still an issue, seems to be any locality change that kills the unit.
dev-branch next week
here is the save file
Issue persists in:
Launcher version: 1.5.149879
Game version: 2.10.149954
Arma is reporting that Arma - and presumably also Steam - is installed directly in the desktop folder of your user profile. As in, the actual game installation is located on your desktop, not just a shortcut to it.
Nov 17 2022
dev-branch next week and next profiling
Very good catch, that repro did it.
During simulation code, the engine first simulates one part of the driver, and then a second part after it.
But due to your script, the driver suddenly disappears during the first part, and then the second part crashes trying to run on a driver thats now gone.
Thats why the dump didn't make sense, there is a check that driver is valid, just a few lines before the crash.
dev branch next week
They indeed only consider vehicles if the commander is a player, not if a playe ris sitting in the back seat.
Why this only happens on modded I don't understand, I can repro in vanilla.
Amd wdym by installing to desktop
All my other games work fine
According to RPT logs the actual Game's connection to Steam is working fine. So just the Launcher isn't working right.
I don't think I have ever seen anyone install Steam to the Desktop 🤔 that might be related
Backpack was just added on dev, but missed Autor and _generalMacro lines in config
rev 150030 config:
class B_Carryall_blk: B_Carryall_Base { scope=2; displayName="$STR_A3_B_Carryall_blk0"; picture="\A3\Weapons_F\Ammoboxes\Bags\data\UI\icon_B_C_Tortila_blk.paa"; hiddenSelectionsTextures[]= { "\A3\weapons_f\ammoboxes\bags\data\backpack_tortila_blk_co.paa" }; };
Nov 16 2022
also comes up with this
Nov 15 2022
dev-branch this week
Nov 14 2022
what about vehiclesSide or sideVehicles (with or without get part)
dev... this week
That command name is so ugly tho :u
Seems to be intentional indeed.
For what you want to do, there is already the alt syntax.
Unclear, I think its not showing me correct crash location
@dedmen
This would absolutely solve this.
Any ETA on this feature?
Won't do
We are introducing feature that lets you render arbitrary UI's onto textures, with no limitations (just like any other UI Display). That should solve this right?
Nov 13 2022
Nov 12 2022
Thank you for the report, we'll look into it.
Any update on this issue?
This has to be mentioned in biki page of remoteExecutedOwner command!
I ran into this bug as well and did some digging on it. Running the game vanilla, no-optional CDLCs, no mods, current stable (2.10.149954). It seems that the attack helicopters try to keep their nose at the horizon (vectorUp at, or as close to 1 as possible). It's a little less obvious with the base helicopters, but the Kajman is the most obvious (also fairly obvious on CSLA attack helicopters, where I started down this rabbit hole). I don't know if it's worth the effort to fix since it's a gain in altitude of like 50 m every 4 km of flying, but attached is an example mission of this.
I have created a ticket in reforger channel. Please close/delete this ticket
Nov 11 2022
opps sorry. This crash report is meant for Arma Reforger