Combat helicopters (with gun seat) when they follow a waypoint, increasing altitude costantly; this always, if you place a single waypoint far or if you use multiple waypoints in cycle. {F22270}
Description
Details
- Legacy ID
- 2735009373
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- AI Issues
With editor:
Add an AH99 or MI48 with the gunner playable.
Add one waypoint 'move' far to helicopter.
Play mission at gunner.
If you set timeout on waypoint, when the pilot reach wp and wait timeout the height decrease.
Event Timeline
I ran into this bug as well and did some digging on it. Running the game vanilla, no-optional CDLCs, no mods, current stable (2.10.149954). It seems that the attack helicopters try to keep their nose at the horizon (vectorUp at, or as close to 1 as possible). It's a little less obvious with the base helicopters, but the Kajman is the most obvious (also fairly obvious on CSLA attack helicopters, where I started down this rabbit hole). I don't know if it's worth the effort to fix since it's a gain in altitude of like 50 m every 4 km of flying, but attached is an example mission of this.