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Stonewall collision broken when moving with weapon lowered
Closed, ResolvedPublic


stonewall_01_s_10m_f.p3d and other "small walls" seem to be ignored by any moving unit when it has its weapon lowered (double Ctrl). When moving in normal speed or walking with "normal" weapon placement, unit will be blocked by the wall, however a runner with lowered weapon won't be detected and will clip through instead, at least as long as they are moving. Stopping "inside" or near the wall will push the unit outside.


Operating System
Windows 10 x64
Operating System Version
Game Physics
Steps To Reproduce
  1. Place a playable unit near any stonewall object on any of SOG:PF maps and start the scenario.
  2. Lower your weapon with 2xCtrl and try to run (not sprint) through the wall, you should just phase through it like it doesn't have any geometry or hitbox.
  3. Now try to do the same with normal run or weapon up, collision will be detected.

Event Timeline

honger created this task.Nov 17 2022, 6:58 PM
Bob_Murphy added a subscriber: Bob_Murphy.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Bob_Murphy closed this task as Resolved.
Bob_Murphy claimed this task.


as the content of this ticket unfortunately is outside of the scope of the CDLC (the wall is a vanilla object), we have to close this ticket.

Thank you very much and best regards,
Bob Murphy