Page MenuHomeFeedback Tracker
Feed Arma 3 Activity

Feb 27 2022

Janopa1 created T163533: Troubleshooting Report.
Feb 27 2022, 11:25 AM · Arma 3

Feb 26 2022

pcc added a comment to T162211: Cargo position AI forming their own rogue group.

Hello thanks for reporting the issue. Could you upload a Mission or Scenario for the Repro?
This would help a lot, with checking it on our internal version and possible troubleshooting.

Feb 26 2022, 9:35 AM · Arma 3
miscyn renamed T163521: Request to allow wheel rotation animation using "animateSource [wheel_1_1, 0.9, 1] " script command. from Request to all wheel rotation animation using "animateSource [wheel_1_1, 0.9, 1] " script command. to Request to allow wheel rotation animation using "animateSource [wheel_1_1, 0.9, 1] " script command. .
Feb 26 2022, 8:15 AM · Arma 3
miscyn created T163521: Request to allow wheel rotation animation using "animateSource [wheel_1_1, 0.9, 1] " script command. .
Feb 26 2022, 8:13 AM · Arma 3
patrona created T163520: Multiple ammo types lose laser lock while map is open.
Feb 26 2022, 2:14 AM · Arma 3

Feb 25 2022

kittyboehm added a comment to T126974: setSimpleTaskTarget (modification required).
Feb 25 2022, 3:07 PM · Arma 3
Caseyday added a comment to T163496: Arma 3 Troubleshooting report.
Feb 25 2022, 9:41 AM · Arma 3

Feb 24 2022

ONDRAKES created T163503: Can't complete mission after picking up another weapon.
Feb 24 2022, 7:17 PM · Arma 3
falagor closed T163497: Sleeved Map, UAV Terminal & Asst. Autorifleman - Russian translation as Resolved.

Will be fixed. Thanks!

Feb 24 2022, 3:07 PM · Arma 3
TRAGER created T163497: Sleeved Map, UAV Terminal & Asst. Autorifleman - Russian translation.
Feb 24 2022, 2:00 PM · Arma 3
Mudrcz created T163496: Arma 3 Troubleshooting report.
Feb 24 2022, 1:52 PM · Arma 3
falagor added a comment to T159720: "HMG" & "Mk" in Russian translate.

Will be fixed, thanks.

Feb 24 2022, 1:36 PM · Arma 3
falagor added a comment to T159724: Identical objects are named non-standard.

Will be fixed, thank you.

Feb 24 2022, 1:36 PM · Arma 3
TRAGER added a comment to T159724: Identical objects are named non-standard.

Sorry, seems I have missed one object with the same problem
Please accept these changes:

keynowchange to
str_a3_cfgvehicles_land_cargo_hq_v1_f0Управление военными грузами (зеленое)Штаб военного склада (зеленый)

Feb 24 2022, 1:26 PM · Arma 3
TRAGER added a comment to T159720: "HMG" & "Mk" in Russian translate.

dev build rev148862 has just been released with the fixes from this ticket, seems ↓this↓ change hasn't been committed, please investigate this

keynow << still this namechange to
str_a3_cfgweapons_arifle_mk20_gl0Мк20 EGLM 5,56 ммMk20 EGLM 5,56 мм


Thanks!

Feb 24 2022, 1:23 PM · Arma 3
Leopard20 created T163491: hideSelection: Typo in example.
Feb 24 2022, 9:56 AM · Arma 3

Feb 23 2022

Pvt._Partz added a comment to T162349: Loss of smoke and particle effects on game resume.

So something to add...
...I "resumed" the mission, (Pilgrimage on Altis) and I didn't have smoke. I tossed my smoke grenade as usual, restarted/resumed and of course I had smoke. However!, I had a busted tank at a gas station getting fix by TPW and I noticed that I didn't have any TPW repair sound. The mechanic was there but no repairing sounds. The sounds did come back after I restarted/resumed, just like the smoke fix.
...Now stranger things have happened but I can't imagine TPW would have anything to do with the topic at hand. Who knows.

Feb 23 2022, 11:04 PM · Arma 3
dedmen changed Resolution from resolution:open to resolution:nobug on T163479: Get In action not appearing for B_GMG_01_A_F.
Feb 23 2022, 5:48 PM · Arma 3
dedmen closed T163479: Get In action not appearing for B_GMG_01_A_F as Resolved.
Feb 23 2022, 5:48 PM · Arma 3
Leopard20 updated the task description for T163479: Get In action not appearing for B_GMG_01_A_F.
Feb 23 2022, 4:20 PM · Arma 3
Leopard20 updated the task description for T163479: Get In action not appearing for B_GMG_01_A_F.
Feb 23 2022, 4:19 PM · Arma 3
Leopard20 created T163479: Get In action not appearing for B_GMG_01_A_F.
Feb 23 2022, 4:11 PM · Arma 3
Bob_Murphy closed T161248: Weapons reload/seize when magazine is added or changed as Resolved.

Hello Georg,

Feb 23 2022, 1:12 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
NeilZar added a comment to T154274: [Feature Request] New scripting command for returning the first element of array1 in array2: findIn/findAny.

rev. 148862, available on upcoming dev branch.

Feb 23 2022, 11:45 AM · Arma 3
Leopard20 created T163473: [Feature Request] Return selection name and surf properties in lineIntersectsSurfaces.
Feb 23 2022, 10:55 AM · Arma 3
Bob_Murphy closed T162009: EDEN placed grass masking rain as Resolved.

Hello Nivek,

Feb 23 2022, 9:52 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy closed T161584: SOG trees as Resolved.

Hello Nivek,

Feb 23 2022, 9:52 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy closed T162899: Falling Trees as Resolved.

due to our team not being able to reproduce this issue, we will close this ticket.
It seems to be the "typical Arma case" in which a killed AI ragdolls into an object and then knocking it over.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.

Feb 23 2022, 9:31 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T162928: Land_vn_temple_ruin_01 Sound from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Feb 23 2022, 9:28 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T162929: Land_vn_o_bunker_01 weapon switch levitation from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Feb 23 2022, 9:17 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T163315: M16 Bolt Bug from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Feb 23 2022, 9:07 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy closed T161048: sound is gone as Resolved.

due to not being able to reproduce this issue, we will close this ticket.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.

Feb 23 2022, 9:03 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy closed T163025: No sound available in S.O.G. missions as Resolved.

due to not being able to reproduce this issue, we will close this ticket.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.

Feb 23 2022, 9:03 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy closed T163127: Animation Bug as Resolved.

due to the fact that we can not apply a separate animation for the case that a person is sitting in a helicopter or have dynamic animations where for example the angle of the gripping would adjust, here we are limited by the fact that the normal hand animation can't be changed.
Thank you for reporting but unfortunately we can't do much about it.

Feb 23 2022, 9:01 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T163287: D44 Divisional Gun sight picture blocked by barrel from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Feb 23 2022, 8:57 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Feb 22 2022

HayHay_Ana created T163466: Temperature going haywire.
Feb 22 2022, 11:18 PM · DayZ PlayStation
Petrovich created T163464: Anti-aircraft systems do not work in the game. .
Feb 22 2022, 10:39 PM · Arma 3
Leopard20 added a comment to T163413: drawLaser command not showing the beam along vertical directions.

And direction going precisely up/down together with normal up vector just doesn't work.

What if you simply do something like:

if (dir.x == 0 && dir.y == 0) {
   up = {1,0,0};
}

? Does changing the up manually not fix it?

Feb 22 2022, 1:58 PM · Arma 3
nomisum added a comment to T85234: Uniforms disappear or are only visible to one player.

still happening, mostly when switching seats in vehicle via mousewheel

Feb 22 2022, 11:12 AM · Arma 3
dedmen added a comment to T163413: drawLaser command not showing the beam along vertical directions.

Laser always has a standard up vector of.. up.
And direction going precisely up/down together with normal up vector just doesn't work.

Feb 22 2022, 11:05 AM · Arma 3
UnlawfulParrot renamed T163450: [Feature Request] Add script command to detonate/change fuse time of grenades and flares from [Feature Request] Add ability to detonate/change fuse time of grenades and flares to [Feature Request] Add script command to detonate/change fuse time of grenades and flares.
Feb 22 2022, 1:06 AM · Arma 3
major_stiffy added a comment to T162349: Loss of smoke and particle effects on game resume.

2 months and not even a look?

Feb 22 2022, 12:19 AM · Arma 3

Feb 21 2022

UnlawfulParrot created T163450: [Feature Request] Add script command to detonate/change fuse time of grenades and flares.
Feb 21 2022, 10:22 PM · Arma 3
Leopard20 updated the task description for T163437: [Feature Request] Add some shading to diag_drawMode.
Feb 21 2022, 2:19 PM · Arma 3
denkenang added a comment to T163437: [Feature Request] Add some shading to diag_drawMode.
Feb 21 2022, 1:23 PM · Arma 3
kju-PvPscene added a comment to T163437: [Feature Request] Add some shading to diag_drawMode.

would be a great help indeed. VBS has done something similar I think

Feb 21 2022, 1:12 PM · Arma 3
Leopard20 updated the task description for T163437: [Feature Request] Add some shading to diag_drawMode.
Feb 21 2022, 1:09 PM · Arma 3
Leopard20 updated the task description for T163437: [Feature Request] Add some shading to diag_drawMode.
Feb 21 2022, 1:08 PM · Arma 3
Leopard20 updated the task description for T163437: [Feature Request] Add some shading to diag_drawMode.
Feb 21 2022, 1:07 PM · Arma 3
Leopard20 created T163437: [Feature Request] Add some shading to diag_drawMode.
Feb 21 2022, 1:04 PM · Arma 3
Leopard20 created T163436: Random crash when selecting 3den.
Feb 21 2022, 11:25 AM · Arma 3
hobert123 added a comment to T163426: Crash on profiling branch.
Feb 21 2022, 8:24 AM · Arma 3

Feb 20 2022

R3vo created T163426: Crash on profiling branch.
Feb 20 2022, 8:19 PM · Arma 3
Leopard20 updated the task description for T163413: drawLaser command not showing the beam along vertical directions.
Feb 20 2022, 10:10 AM · Arma 3

Feb 19 2022

systemswat created T163414: The bodies of the dead disappeared, but the server did not restart.
Feb 19 2022, 6:38 PM · Arma 3
Leopard20 updated the task description for T163413: drawLaser command not showing the beam along vertical directions.
Feb 19 2022, 6:01 PM · Arma 3
Leopard20 created T163413: drawLaser command not showing the beam along vertical directions.
Feb 19 2022, 5:53 PM · Arma 3
BIS_fnc_KK added a comment to T136501: Smoke not appearing on other player screen.

Not helpful. sorry, I need vanilla repro to be able to track it if there is a problem.

Feb 19 2022, 3:22 PM · Arma 3
mickeymen created T163407: Projectile hit sound from SPG-9 (Offroad AT) is ridiculous, please fix!.
Feb 19 2022, 2:29 PM · Arma 3
TRAGER added a comment to T136501: Smoke not appearing on other player screen.

Perhaps this is related and will help

Feb 19 2022, 2:22 PM · Arma 3
Leopard20 added a comment to T163399: [Feature Request] New scripting command: setCursorType.

Duplicate of T154293

Feb 19 2022, 10:54 AM · Arma 3
Leopard20 added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

There has to be some script side filtering anyways, as the event reports changes in knowledge about friendly and enemy units/vehicles. Its not only about enemy targets. Even civilian groups are receiving events about "targets".

So? Friendly units are targets too. I never said "enemies". Plus a simple side check is nothing compared to a config check to detect what the object actually is.

Feb 19 2022, 10:51 AM · Arma 3
h- created T163399: [Feature Request] New scripting command: setCursorType.
Feb 19 2022, 10:36 AM · Arma 3
Ron4Swat added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

You still have to filter them out yourself in SQF, which is relatively slow. You're only thinking of those non vehicle objects, but your filter will still be in effect for actual targets too.
If the EH trigger is pre-filtered you don't have to do anything. The EH will only trigger for actual targets.

Feb 19 2022, 9:08 AM · Arma 3
Leopard20 created T163398: [Feature Request] near(est)Mines command.
Feb 19 2022, 9:02 AM · Arma 3
Leopard20 added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

As all the non vehicle objects are already detected fully on first sight, they will be only reported once, so even in the current state the performance problem is not as much of an issue as it first seemed.

You still have to filter them out yourself in SQF, which is relatively slow. You're only thinking of those non vehicle objects, but your filter will still be in effect for actual targets too.
If the EH trigger is pre-filtered you don't have to do anything. The EH will only trigger for actual targets.

Feb 19 2022, 7:30 AM · Arma 3
Ron4Swat added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

I'll add a filter that only units/vehicles get detected... though vehicles is hard 😓 as houses are also vehicles.

Feb 19 2022, 2:30 AM · Arma 3
dedmen added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

If so, and if you add this EH to multiple groups, and each EH fires multiple times for irrelevant objects, a lot of performance will be wasted for these objects.

Feb 19 2022, 12:50 AM · Arma 3

Feb 18 2022

Grave created T163395: 30MM RCWS from Gorgon and Kamysh has specular mapping set higher than the body's, causing massive shine on the gun.
Feb 18 2022, 11:23 PM · Arma 3
Ron4Swat added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

[_group,"knowsAboutChanged",{hint "enemy Detected"}] call BIS_fnc_addScriptedEventHandler;

Scripted? These are not scripted handlers. addEventHandler is what you want.

Feb 18 2022, 8:45 PM · Arma 3
Leopard20 added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

Yeah but my point was more from a performance POV than mere inconvenience.

Feb 18 2022, 7:47 PM · Arma 3
dedmen added a comment to T79203: KeyDown UI event handler does not provide correct code for key combination (only single key press).

I have a plan for actionKeysEx which just returns the flags as an array, for which modifiers are pressed and stuff.
That way you don't need to handle big numbers at all

Feb 18 2022, 7:14 PM · Arma 3
dedmen added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

:poutcat:
could filter for only units

Feb 18 2022, 7:12 PM · Arma 3
johnb43 added a comment to T79203: KeyDown UI event handler does not provide correct code for key combination (only single key press).

I like the new syntax of actionKeys. It makes some things previous impossible possible. However I have a request:

Feb 18 2022, 7:02 PM · Arma 3
LouMontana added a comment to T152896: lightpoint fixes - flare by daylight and flare visibility.

seen with T163387: Lightpoint flares not visible during daytime: apparently not fixed or not merged?

Feb 18 2022, 6:55 PM · Arma 3
Leopard20 added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

They don't check. 4.0 is max value, thats special, they are not checking.

Feb 18 2022, 6:52 PM · Arma 3
LouMontana closed T163387: Lightpoint flares not visible during daytime as Resolved.
Feb 18 2022, 6:49 PM · Arma 3
LouMontana updated the task description for T163387: Lightpoint flares not visible during daytime.
Feb 18 2022, 6:49 PM · Arma 3
UnlawfulParrot created T163387: Lightpoint flares not visible during daytime.
Feb 18 2022, 6:42 PM · Arma 3
kju-PvPscene added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

<no shape> also has an "interesting" value

Feb 18 2022, 6:00 PM · Arma 3
kju-PvPscene added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

What about these?

Feb 18 2022, 5:57 PM · Arma 3
dedmen added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

They don't check. 4.0 is max value, thats special, they are not checking.

Feb 18 2022, 5:48 PM · Arma 3
zuluwakanda updated the task description for T163378: MODS BUG REPPORT.
Feb 18 2022, 4:08 PM · Arma 3
zuluwakanda created T163378: MODS BUG REPPORT.
Feb 18 2022, 3:17 PM · Arma 3
denmasjanoko added a comment to T163245: Missile warning SFX linked to Radio audio setting.
Feb 18 2022, 2:13 PM · Arma 3
linajulie added a comment to T160517: Gunner dismount from howitzer on wrong ground position.
Feb 18 2022, 2:03 PM · Arma 3 Creator DLC - Global Mobilization
kju-PvPscene added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

also logic groups can see or been seen

Feb 18 2022, 1:14 PM · Arma 3
kju-PvPscene added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

Couple more strange ones:

Feb 18 2022, 1:13 PM · Arma 3
Leopard20 added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

@dedmen
I think the real question here is:

Group B Alpha 1-2 sees 11e1a0100# 482246: fridge_01_f.p3d delta 4.000000 now at 4.000000
Group B Alpha 1-2 sees 11e140b80# 482251: bandage_f.p3d delta 4.000000 now at 4.000000
Group B Alpha 1-2 sees 11e140100# 482252: radio.p3d delta 4.000000 now at 4.000000
Group R Charlie 4-6 sees 14bf36b00# 476558: dummyitem.p3d delta 0.018084 now at 0.091254

Feb 18 2022, 1:03 PM · Arma 3
dedmen added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

The sees messages were debug messages that I forgot to remove
But each f these triggers the "KnowsAboutChanged" handler.

Feb 18 2022, 10:22 AM · Arma 3
outrider5 created T163373: 0xcfffffff-status_application_hang.
Feb 18 2022, 9:22 AM · Arma 3

Feb 17 2022

BIS_fnc_KK changed the status of T163245: Missile warning SFX linked to Radio audio setting from Acknowledged to Feedback.
Feb 17 2022, 11:23 PM · Arma 3
BIS_fnc_KK added a comment to T163245: Missile warning SFX linked to Radio audio setting.

Should be fixed in 148846

Feb 17 2022, 11:23 PM · Arma 3
BIS_fnc_KK changed the status of T163245: Missile warning SFX linked to Radio audio setting from Need More Info to Acknowledged.
Feb 17 2022, 11:15 PM · Arma 3
Ron4Swat added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

As yesterdays development branch changelog says "Added: Group Event Handlers" i assume its suppossed to work already with this version.

Feb 17 2022, 10:09 PM · Arma 3
Dom_Hinic created T163369: 0xC0000005 - STATUS_ACCESS_VIOLATION.
Feb 17 2022, 6:17 PM · Arma 3
BIS_fnc_KK changed the status of T163253: Plane moves forward when inserting mark on map from New to Feedback.
Feb 17 2022, 4:08 PM · Arma 3
BIS_fnc_KK added a comment to T163253: Plane moves forward when inserting mark on map.

Should be fixed in rev 148845

Feb 17 2022, 4:08 PM · Arma 3
BIS_fnc_KK added a comment to T163253: Plane moves forward when inserting mark on map.

what a bug!

Feb 17 2022, 3:50 PM · Arma 3
Fourty7 added a comment to T85816: Object Builder fails to open.

Sorry to bring up a very old thread, but if anybody has a solution/fix to this problem it would be greatly appreciated. I've also always had this issue over multiple OS's, hardware, etc.

Feb 17 2022, 3:06 PM · Arma 3