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Request to allow wheel rotation animation using "animateSource [wheel_1_1, 0.9, 1] " script command.
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Description

Hi Team. I am the author of "realistic driving terrain". I am hoping you can allow users to use the commands like " vehicle1 animate [ "wheel_1_1", 0.8, 0.5]" to make the wheel perform rotation. Thus I can implement the effect of car slippery on mud/marsh surfaces. This would be a great effect.

The reason why I prefer to do this on the script level is that if rewrite the config on every vehicle, it is not possible for me because there are countless vehicles in vanilla and workshop modes as you know.

I am in the discord arma3. if any further discussion is needed, you can leave me a message. Thanks a lot.

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Scripting
Steps To Reproduce

any vehicle name animate [ "wheel_1_1", 0.8, 0.5] ;
the wheel won't rotate.

Additional Information

chat log on discord.

misc.yn — 14:37
Hi Guys. May I know where to submit change request of Arma 3? I am a mod maker. I am make some animation that of the script command " animate source". In order to perform " slippery " effect on mud/marsh surface.
HorribleGoat — 14:38
such changes are not going to happen anymore
misc.yn — 14:38
The only tech gap now is that the "wheel rotate" animation is not available to perform using " vehicle animateSource [wheel_1_1, 0.9, 1]" , due to the engine limitation.
HorribleGoat — 14:39
you can add additional animation bone with user action before the wheel bone if you like
misc.yn — 14:39
AS per WIKI shows, some of the "animationNames" listed name is not allowed to trigger by script command
HorribleGoat — 14:39
or another animation class actually
yes
but you add another that is
you have wheel selection
and animation that uses source wheel
and animation that uses source wheel_user that you define yourself in animationSources
and then run that with scripts as you like
mutliple animations can affect same bone
misc.yn — 14:47
Thanks, .HG. So... let me introduce little more abt the background. My mod is adding some scripts to all "car" class. not to some specific vehicle. The surface type detection function has already been implemented. So What I am hoping to achieve is that do something on script level, not to rewrite the config on every vehicle which is not possible for me because there are countless vehicles in vanilla and workshop modes as you know.

Event Timeline

miscyn created this task.Feb 26 2022, 8:13 AM
miscyn renamed this task from Request to all wheel rotation animation using "animateSource [wheel_1_1, 0.9, 1] " script command. to Request to allow wheel rotation animation using "animateSource [wheel_1_1, 0.9, 1] " script command. .