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Feb 17 2022

Mxu created T163358: Proposals Dayz.
Feb 17 2022, 11:36 AM · DayZ
Mxu created T163357: Menu.
Feb 17 2022, 11:32 AM · DayZ
selenaoh123 added a comment to T163269: Date bug.
Feb 17 2022, 9:30 AM · Arma 3
Cristo666 renamed T163346: Esto es un sinvivir en dayz Play4. from Esto es un sinvivir. to Esto es un sinvivir en dayz Play4..
Feb 17 2022, 4:03 AM · DayZ
Cristo666 created T163346: Esto es un sinvivir en dayz Play4..
Feb 17 2022, 4:00 AM · DayZ

Feb 16 2022

BIS_fnc_KK added a comment to T80941: On a leap year "date" goes up to 30th of December.

Cannot be fixed, too risky, fixing leap year might move dates and missions could be dependent on it and full moon dates could change, so we have to live with the fact that you cannot have December 31 on a leap Year

Feb 16 2022, 11:46 PM · Arma 3
BIS_fnc_KK closed T80941: On a leap year "date" goes up to 30th of December as Resolved.
Feb 16 2022, 11:44 PM · Arma 3
BIS_fnc_KK changed the status of T163269: Date bug from New to Feedback.
Feb 16 2022, 11:40 PM · Arma 3
BIS_fnc_KK added a comment to T163269: Date bug.

Should be fixed in 148841

Feb 16 2022, 11:39 PM · Arma 3
BIS_fnc_KK changed the status of T68952: skipTime command can cause incorrect results, and cause persistent extremely low FPS when skipping large amounts of time from New to Feedback.
Feb 16 2022, 11:03 PM · Arma 3
BIS_fnc_KK added a comment to T68952: skipTime command can cause incorrect results, and cause persistent extremely low FPS when skipping large amounts of time.

Rev 148840, skipTime is limited to +/- 1000 hours per skip

Feb 16 2022, 11:03 PM · Arma 3
BIS_fnc_KK claimed T68952: skipTime command can cause incorrect results, and cause persistent extremely low FPS when skipping large amounts of time.
Feb 16 2022, 10:54 PM · Arma 3
Velvex created T163341: failed to boot.
Feb 16 2022, 10:52 PM · Arma 3
MaxP edited Steps To Reproduce on T163340: HC group icon color.
Feb 16 2022, 10:51 PM · Arma 3
MaxP edited Steps To Reproduce on T163340: HC group icon color.
Feb 16 2022, 10:50 PM · Arma 3
MaxP created T163340: HC group icon color.
Feb 16 2022, 10:34 PM · Arma 3
falagor closed T159724: Identical objects are named non-standard as Resolved.

Will be fixed in the next update. Thank you!

Feb 16 2022, 4:11 PM · Arma 3
falagor closed T159720: "HMG" & "Mk" in Russian translate as Resolved.

Will be fixed in the next update. Thank you!

Feb 16 2022, 4:02 PM · Arma 3
falagor closed T161699: Misunderstanding in polish translation of "H_cap_press" item as Resolved.

Will be fixed in the next update. Thank you!

Feb 16 2022, 3:43 PM · Arma 3
falagor closed T160149: UAV - RUS translation error as Resolved.

Will be fixed in the next update. Thank you!

Feb 16 2022, 3:41 PM · Arma 3
falagor closed T160294: AL-6 Case - russian localization error as Resolved.

Will be fixed in the next update. Thank you!

Feb 16 2022, 3:36 PM · Arma 3
falagor closed T159722: firefighters in Arma 3 as Resolved.

Will be fixed in the next update. Thank you!

Feb 16 2022, 3:30 PM · Arma 3
MaxP created T163332: Changing HC group icon parameters.
Feb 16 2022, 3:24 PM · Arma 3
Wyvern_1 created T163315: M16 Bolt Bug.
Feb 16 2022, 2:38 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Feb 15 2022

dedmen set Ref Ticket to AIII-54951 on T155096: entityCreated mission event handler.
Feb 15 2022, 5:34 PM · Arma 3
dedmen set Ref Ticket to AIII-54951 on T124460: "EntityCreated" and "EntityDeleted" mission events.
Feb 15 2022, 5:34 PM · Arma 3
dedmen changed the status of T161515: [Feature request] Eventhandler to fire if knowsAbout value changes from New to Feedback.

2.10 adds group eventhandlers with KnowsAboutChanged /*group:group, object:targetUnit, number:newKnowsAbout, number:oldKnowsAbout*/ \
dev branch this or next week

Feb 15 2022, 5:18 PM · Arma 3
GalComT changed the status of T160517: Gunner dismount from howitzer on wrong ground position from New to Acknowledged.
Feb 15 2022, 4:18 PM · Arma 3 Creator DLC - Global Mobilization
GalComT changed the status of T160986: LH 105M Helicopter Rear Doors Do Not Close from New to Acknowledged.
Feb 15 2022, 4:17 PM · Arma 3 Creator DLC - Global Mobilization
GalComT added a comment to T161839: SORY -hier no BUG --i have new idea !!!----NEW MAP TO BULGARIA AND MISSION LIBERATION IN SHI .

This is for bug reporting only

Feb 15 2022, 4:17 PM · Arma 3 Creator DLC - Global Mobilization
GalComT closed T161839: SORY -hier no BUG --i have new idea !!!----NEW MAP TO BULGARIA AND MISSION LIBERATION IN SHI as Resolved.
Feb 15 2022, 4:17 PM · Arma 3 Creator DLC - Global Mobilization
nevalyashka created T163288: Add new parameter with special logic for missiles.
Feb 15 2022, 4:12 PM · Arma 3
brendob47 updated the task description for T163287: D44 Divisional Gun sight picture blocked by barrel.
Feb 15 2022, 4:00 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
brendob47 updated the task description for T163287: D44 Divisional Gun sight picture blocked by barrel.
Feb 15 2022, 4:00 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
brendob47 created T163287: D44 Divisional Gun sight picture blocked by barrel.
Feb 15 2022, 3:58 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
nevalyashka created T163286: AA missile lock distance dependency.
Feb 15 2022, 3:42 PM · Arma 3
dedmen added a comment to T161305: [Feature Request] Extend SoundPlayed EH with sound object as 3rd parameter.

This doesn't make sense. SoundPlayed EH doesn't fire "if you want to make a scripted customized system." by which I assume you mean playing sounds yourself.
It only plays the hardcoded engine sounds played by units. And the source object is always the unit itself that is passed in first parameter already, doesn't makse sense to pass the unit twice.

Feb 15 2022, 10:41 AM · Arma 3

Feb 14 2022

grimsy-lalo added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

From my point of view it would be enough, especially as the followup code usually has to be executed where unit and its group is local anyway.

Feb 14 2022, 6:35 PM · Arma 3
SubtlyAgressive added a comment to T161687: ENDGAME - Final Phase Instant Defeat If Blown Up in Zamak Truck with Schematics.

If you're carrying the schematics in any other vehicle and you get blown up, the schematics drop out of the vehicle. If you get blown up in a Zamak Truck, the schematics are destroyed and the game ends in either a defeat or a draw. The issue is that it ends.

Feb 14 2022, 5:31 PM · Arma 3
dedmen changed the status of T163147: Feature request - "noPauseAudio" parameter from Acknowledged to Feedback.

2.06 profiling v9
2.08 profiling in general
2.10

Feb 14 2022, 5:16 PM · Arma 3
Tenshi added a comment to T161687: ENDGAME - Final Phase Instant Defeat If Blown Up in Zamak Truck with Schematics.

So you would like the schematics to drop out of the vehicle?
I don't see how the match could end differently if the Schematics are destroyed, which would be a realistic consequence to it getting blown up in a truck.
or is it more the issue that it doesnt end consistently in either draw or defeat?

Feb 14 2022, 4:05 PM · Arma 3
reyhard added a comment to T163136: [BUG] HEMTT Config for numberPhysicalWheels is incorrect..

Just a note - this parameter is only relevant for helicopters and will be removed from all other vehicles - including HEMTT

Feb 14 2022, 3:14 PM · Arma 3
elysia added a comment to T163275: Random Freeze.
Feb 14 2022, 8:57 AM · Arma 3
Drift_91 added a comment to T163275: Random Freeze.

So the same thing happened 3 more times, and I checked the Windows event viewer and apparently it was a display driver crash each time. This makes no sense as I'm able to run MSI Kombustor without incident, but I guess it's not the game causing it so I suppose disregard this report.

Feb 14 2022, 2:21 AM · Arma 3
Drift_91 created T163275: Random Freeze.
Feb 14 2022, 1:49 AM · Arma 3

Feb 13 2022

BIS_fnc_KK claimed T80941: On a leap year "date" goes up to 30th of December.
Feb 13 2022, 11:42 PM · Arma 3
BIS_fnc_KK claimed T163269: Date bug.
Feb 13 2022, 7:52 PM · Arma 3
MaxP created T163269: Date bug.
Feb 13 2022, 4:14 PM · Arma 3
Review added a comment to T163253: Plane moves forward when inserting mark on map.
Feb 13 2022, 4:10 PM · Arma 3
BIS_fnc_KK claimed T163253: Plane moves forward when inserting mark on map.
Feb 13 2022, 2:48 PM · Arma 3
BIS_fnc_KK closed T120627: canAdd isnt working right with any of the new Bergen backpacks as Resolved.
Feb 13 2022, 2:41 PM · Arma 3
BIS_fnc_KK changed the status of T163260: ropeSegments: Incorrect return type in command info from New to Feedback.
Feb 13 2022, 2:40 PM · Arma 3
BIS_fnc_KK added a comment to T163260: ropeSegments: Incorrect return type in command info.

should be fixed in 148800

Feb 13 2022, 2:39 PM · Arma 3
BIS_fnc_KK changed the status of T127184: canAdd command not working as intended from Assigned to Feedback.
Feb 13 2022, 2:39 PM · Arma 3
BIS_fnc_KK added a comment to T127184: canAdd command not working as intended.

should be fixed in 148800

Feb 13 2022, 2:39 PM · Arma 3
BIS_fnc_KK added a comment to T163208: The radio bar is frequently not displayed at all.

It changes a few things, not sure exactly which, but it also hides chat

Feb 13 2022, 2:14 PM · Arma 3
Verdet added a comment to T163208: The radio bar is frequently not displayed at all.

One other thing is it will hide chat in multiplayer if Stream Friendly UI is enabled in game options

Feb 13 2022, 2:06 PM · Arma 3
BIS_fnc_KK added a comment to T163208: The radio bar is frequently not displayed at all.

One other thing is it will hide chat in multiplayer if Stream Friendly UI is enabled in game options

Feb 13 2022, 1:13 PM · Arma 3
Verdet added a comment to T163208: The radio bar is frequently not displayed at all.

Got same issue, but with STR.

Feb 13 2022, 9:43 AM · Arma 3
TRAGER created T163263: Units hitbox in underwater warfare broken.
Feb 13 2022, 5:18 AM · Arma 3
BIS_fnc_KK claimed T163260: ropeSegments: Incorrect return type in command info.
Feb 13 2022, 12:03 AM · Arma 3
Leopard20 created T163260: ropeSegments: Incorrect return type in command info.
Feb 13 2022, 12:02 AM · Arma 3

Feb 12 2022

IngridMendoza added a comment to T60036: Diving Decompression sickness (Bends) / Gas Mix.
Feb 12 2022, 10:19 PM · Arma 3
Jirka186 created T163253: Plane moves forward when inserting mark on map.
Feb 12 2022, 8:29 PM · Arma 3
PoToo added a comment to T163245: Missile warning SFX linked to Radio audio setting.

stable 2.06

  1. spawn AA enemy
  2. spawn player on air vehicle
  3. wait missile incoming
  4. change Radio value
Feb 12 2022, 5:03 PM · Arma 3
TRAGER added a comment to T163245: Missile warning SFX linked to Radio audio setting.

stable 2.06

  1. spawn AA enemy
  2. spawn player on air vehicle
  3. wait missile incoming
  4. change Radio value

Feb 12 2022, 12:44 PM · Arma 3
BIS_fnc_KK claimed T127184: canAdd command not working as intended.
Feb 12 2022, 10:17 AM · Arma 3
BIS_fnc_KK changed the status of T163245: Missile warning SFX linked to Radio audio setting from New to Need More Info.
Feb 12 2022, 8:47 AM · Arma 3
BIS_fnc_KK added a comment to T163245: Missile warning SFX linked to Radio audio setting.

Repro please

Feb 12 2022, 8:47 AM · Arma 3
leafmaster added a comment to T162754: WEAPON RAISED STANCE GLITCHED.

thanks, is there anything i can do to fix it, it seems permanent.

Feb 12 2022, 2:08 AM · Arma 3
SubtlyAgressive added a comment to T161688: FIX Friendly Fire in ENDGAME - Make Default "Dynamic" Group.

I wouldn't call this a

Feb 12 2022, 1:39 AM · Arma 3
SubtlyAgressive added a comment to T161687: ENDGAME - Final Phase Instant Defeat If Blown Up in Zamak Truck with Schematics.

A player fired the RPG, but the issue isn't accuracy.

Feb 12 2022, 1:36 AM · Arma 3

Feb 11 2022

PoToo renamed T163245: Missile warning SFX linked to Radio audio setting from Missile warning/lock-on SFX linked to Radio audio setting to Missile warning SFX linked to Radio audio setting.
Feb 11 2022, 6:26 PM · Arma 3
dedmen changed the status of T163147: Feature request - "noPauseAudio" parameter from New to Acknowledged.
Feb 11 2022, 6:19 PM · Arma 3
Tenshi set Ref Ticket to Internal Ref.: AIII-54942 on T163205: CanAdd creating Stray Entities.
Feb 11 2022, 4:10 PM · Arma 3
Jian7ye added a comment to T163208: The radio bar is frequently not displayed at all.

I didn't enter the script

Feb 11 2022, 3:58 PM · Arma 3
PoToo created T163245: Missile warning SFX linked to Radio audio setting.
Feb 11 2022, 2:32 PM · Arma 3
dedmen added a comment to T163205: CanAdd creating Stray Entities.

Prof early next week, and 2.08

Feb 11 2022, 1:07 PM · Arma 3
BIS_fnc_KK changed the status of T163205: CanAdd creating Stray Entities from New to Feedback.
Feb 11 2022, 12:48 PM · Arma 3
BIS_fnc_KK added a comment to T163205: CanAdd creating Stray Entities.

Should be fixed in 148765

Feb 11 2022, 12:48 PM · Arma 3
BIS_fnc_KK added a comment to T163208: The radio bar is frequently not displayed at all.

There is script command that allows to hide chat messages, without a repro Im just going to guess it is executed somehow

Feb 11 2022, 12:33 PM · Arma 3
BIS_fnc_KK claimed T163205: CanAdd creating Stray Entities.
Feb 11 2022, 12:32 PM · Arma 3
Jian7ye created T163208: The radio bar is frequently not displayed at all.
Feb 11 2022, 12:19 AM · Arma 3

Feb 10 2022

ElRabito created T163205: CanAdd creating Stray Entities.
Feb 10 2022, 6:19 PM · Arma 3
DrKentGuettanov created T163202: Mission does not end in some official escape missions.
Feb 10 2022, 3:31 PM · Arma 3
BIS_fnc_KK closed T162644: Wheeled vehicle steering input incorrectly continues to limit in some circumstances as Resolved.
Feb 10 2022, 12:15 PM · Arma 3
JonBons2020 created T163193: [Feature Request] Scripting command to force a rotor collision destruction event on a helicopter.
Feb 10 2022, 6:08 AM · Arma 3
Grave created T163192: LDF mine specialist spawns with woodland backpack rather than their geometric one.
Feb 10 2022, 2:51 AM · Arma 3
CRCError1970 created T163190: LDF Weapons Crate spawns with incorrect .45 Magazine.
Feb 10 2022, 2:34 AM · Arma 3

Feb 9 2022

ceeeb added a comment to T162644: Wheeled vehicle steering input incorrectly continues to limit in some circumstances.

Confirm issue is resolved in Dev Build 2.09.148730.
Cheers KK

Feb 9 2022, 10:56 PM · Arma 3
dedmen changed the status of T162128: Crash during game load with Advanced Developer Tools addon from Assigned to Feedback.

Profiling v8, next week devbranch, next week RC 2.08

Feb 9 2022, 12:52 PM · Arma 3
BIS_fnc_KK placed T75547: units above 100m autoactivates "halofreefall_non" animation up for grabs.
Feb 9 2022, 12:51 PM · Arma 3
BIS_fnc_KK changed the status of T75547: units above 100m autoactivates "halofreefall_non" animation from Acknowledged to Feedback.
Feb 9 2022, 12:51 PM · Arma 3
BIS_fnc_KK added a comment to T75547: units above 100m autoactivates "halofreefall_non" animation.

New commands since 148732:
https://community.bistudio.com/wiki/setUnitFreefallHeight
https://community.bistudio.com/wiki/getUnitFreefallInfo

Feb 9 2022, 12:51 PM · Arma 3
BIS_fnc_KK added a comment to T86405: Freefall animation kicking in on tall structures.

New commands since 148732:
https://community.bistudio.com/wiki/setUnitFreefallHeight
https://community.bistudio.com/wiki/getUnitFreefallInfo

Feb 9 2022, 12:39 PM · Arma 3
BIS_fnc_KK changed the status of T86405: Freefall animation kicking in on tall structures from New to Feedback.
Feb 9 2022, 12:39 PM · Arma 3
BIS_fnc_KK changed the status of T79436: Add a command to toggle automatic freefall from New to Feedback.
Feb 9 2022, 12:38 PM · Arma 3
BIS_fnc_KK added a comment to T79436: Add a command to toggle automatic freefall.

New commands since 148732:
https://community.bistudio.com/wiki/setUnitFreefallHeight
https://community.bistudio.com/wiki/getUnitFreefallInfo

Feb 9 2022, 12:38 PM · Arma 3
BIS_fnc_KK claimed T86405: Freefall animation kicking in on tall structures.
Feb 9 2022, 11:51 AM · Arma 3
dedmen added a comment to T162128: Crash during game load with Advanced Developer Tools addon.

You have this while loop

	private _currentTab = (_window getVariable ["DBUG_currentTab", controlNull]);
	private _editorText = ctrlText _editor;
	private _currentPath = _currentTab getVariable ["DBUG_params", []] param [13, ""];
	
	if (_editorText isEqualTo _lastEditorText) then {uiSleep 0.5; continue};
Feb 9 2022, 11:08 AM · Arma 3