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CanAdd creating Stray Entities
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Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General
Steps To Reproduce

Done on an almost empty server (1 player) (100 "frozen" ai) running at 90 Server FPS
Get a entities log via logEntities server exec.

Execute this in MP local on a client that has a backpack.

for "_i" from 1 to 100 do 
{ 
    backpackContainer player canAdd "U_I_CombatUniform_shortsleeve" 
};

Get another entities log via server exec and watch the stray entities pile up with every execution of the loop above.
So you end up with thousands of these just because you use canAdd or canAddItemToBackpack which also had the same behaviour (probably more).

> Loc:0, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:0, Out: 0, NetID:6:23402, Pos: [0.000000][0.000000][0.000000], N:Supply40
> Loc:0, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:0, Out: 0, NetID:6:23403, Pos: [0.000000][0.000000][0.000000], N:Supply40
`

Event Timeline

ElRabito created this task.Feb 10 2022, 6:18 PM

Should be fixed in 148765

BIS_fnc_KK removed BIS_fnc_KK as the assignee of this task.Feb 11 2022, 12:48 PM
BIS_fnc_KK changed the task status from New to Feedback.
BIS_fnc_KK added a subscriber: BIS_fnc_KK.
dedmen added a subscriber: dedmen.Feb 11 2022, 1:07 PM

Prof early next week, and 2.08

Tenshi set Ref Ticket to Internal Ref.: AIII-54942.Feb 11 2022, 4:09 PM
ElRabito removed a subscriber: ElRabito.Jan 13 2024, 7:43 PM