As far as I'm aware there is no scripted way to 100% replicate the behavior you get from the engine triggering the rotor to destruct when colliding with an object (setHit can't replicate this behavior)
Description
Description
Details
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Scripting
Event Timeline
Comment Actions
Can't find any code that does this, and also cannot reproduce it trying to fly badly.
Maybe its something inside rotor lib library that we cannot influence