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canAdd isnt working right with any of the new Bergen backpacks
Closed, ResolvedPublic

Description

canAdd returns false even when I still have space in my Bergen backpack.
canAdd does not work with any of the new Bergen backpacks

Details

Severity
None
Resolution
Fixed
Reproducibility
Always
Operating System
Windows 10 x64
Category
Inventory
Steps To Reproduce

Set the loadout I used:
player setUnitLoadout [["arifle_ARX_ghex_F","muzzle_snds_65_TI_blk_F","","optic_Hamr",["30Rnd_65x39_caseless_green",30],[],""],[],[],["U_B_survival_uniform","FirstAidKit",5],["V_PlateCarrier2_tna_F","30Rnd_65x39_caseless_green",14,30],["B_Bergen_hex_F","30Rnd_65x39_caseless_green",29,30],"H_CrewHelmetHeli_O","G_Combat",[],["ItemMap","B_UavTerminal","ItemRadio","ItemCompass","ItemWatch","NVGoggles"]];
After that check your inventory and you will realize that there is still space for some more "30Rnd_65x39_caseless_green".

Now check in debug:
player canAdd "30Rnd_65x39_caseless_green"
will return false

Event Timeline

Lucian created this task.Oct 19 2016, 11:41 PM
razazel claimed this task.Oct 20 2016, 12:34 PM
razazel changed the task status from New to Reviewed.
razazel added a subscriber: razazel.

Hello,

are you sure you have everything is okay with the first script you used for filling your loadout seems to add only weapon, helmet and some accessories, uniform vest and backpack are not added with the script and thus canAdd would return false since you do not have a backpack.

I have tried editing the loadout in arsenal in Editor, leaving space for the magazines only in the Bergen backpack and canAdd returned true.

Again my loadout, hopfully i did not fked it up this time:

player setUnitLoadout [["arifle_ARX_ghex_F","muzzle_snds_65_TI_blk_F","","optic_Hamr",["30Rnd_65x39_caseless_green",30],[],""],[],[],["U_B_survival_uniform",[["FirstAidKit",5]]],["V_PlateCarrier2_tna_F",[["30Rnd_65x39_caseless_green",12,30]]],["B_Bergen_hex_F",[["30Rnd_65x39_caseless_green",48,30]]],"H_CrewHelmetHeli_O","G_Combat",[],["ItemMap","B_UavTerminal","ItemRadio","ItemCompass","ItemWatch","NVGoggles"]];

And I just realized that the bug doesn't occur when my Character is wearing the Bergen backpack. The bug occurs when my inventory is full and then I shoot some magazines and after that, I try the command and it will show false.

I just captured the process with Plays.Tv
http://plays.tv/video/58090e7244bf46e92d/inventory-bug-arma3
You can see when I open the Debug for the first time, yeah I know quite a short period of time you probably need to pause the video there, that I can't add more mags. Then I shoot some mags and after that, i check my inventory where you can see that there is enough space for more mags in my vest. Then I reopen the debug where you can see that I am still unable to add more mags. Then I move 1 mag from the backpack to the Vest.
After that, i am able to add more mags, but only as much as is moved from the backpack into the vest.

Thanks for the additional info, I was able to reproduce the issue :)

I can confirm that I am experiencing similar issues with this command, as well as canAddToUniform, canAddToVest, and canAddToBackpack. I am unsure of the cause, and I can confirm that it is not only an issue with the Bergen backpack. It seems to report inaccurate results for other clothing items as well. I read another feedback ticket regarding a similar issue as well, which you can see here: https://feedback.bistudio.com/T85789. I hope that there will be an update to this issue sometime soon as I would love to be able to use these commands.

dedmen claimed this task.Apr 26 2020, 1:02 PM

Notes
dystopian 01:38
@dedmen, canAdd takes load player into account and if load == 1 it returns false. @Blutze is absolutely right about max mass (loadAbs player). This is already reported in other ticket https://feedback.bistudio.com/T120627#1517538 and rerpo is done in that comment. Even razazel was able to reproduce the issue.
I think it was done for stamina accounting. And I think you won't be able to fix canAdd command because it would probably break some stamina-based missions.
All you probably can is to add new command, something like hasSpace

dystopian 02:26
I found solution :slightly_smiling_face: Instead of canAdd we should use getContainerMaxLoad uniform player >= (getContainerMaxLoad uniform player * loadUniform player) + getNumber (configFile>>"CfgWeapons">> _type >>"ItemInfo">>"mass") for each uniform/vest/backpack (edited)

This comment was removed by Dwarden.
BIS_fnc_KK removed dedmen as the assignee of this task.Feb 13 2022, 2:41 PM
BIS_fnc_KK closed this task as Resolved.
BIS_fnc_KK changed Resolution from Open to Fixed.
BIS_fnc_KK added a subscriber: dedmen.