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[Feature Request] Add some shading to diag_drawMode
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Description

When you change diag_drawMode , you can't tell the "boundary" between different surfaces of an object, because there's no shading. The object is just a white blob.

Without any shading it's impossible to look at building interiors. Once you enter the building everything is white...

Please add a simple shading (such as Phong) to the surfaces.

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General

Event Timeline

Leopard20 updated the task description. (Show Details)Feb 21 2022, 1:07 PM
Leopard20 updated the task description. (Show Details)
Leopard20 updated the task description. (Show Details)Feb 21 2022, 1:09 PM

would be a great help indeed. VBS has done something similar I think

This comment was removed by LouMontana.
Leopard20 updated the task description. (Show Details)Feb 21 2022, 2:18 PM
dedmen added a subscriber: dedmen.Jul 7 2022, 2:31 PM

There is a wireframe mode, "Wire".
We should just force enable that with all the other diag modes (except normal), that should be sufficient.

Actually. I think you can already do that, I think its seperate from the others

calling diag_drawMode "Wire" should switch between wireframe modes
Modes: "None", "Wireframe", "WireframeOnSolid"

dedmen added a comment.Jul 7 2022, 2:51 PM

Okey yeah no. half of that code is enabled in diag builds, other half is not.. but you need both halves :D Seems like someone intended to enable this, but stopped half way through

dedmen changed the task status from New to Feedback.Jul 7 2022, 4:20 PM

Wire mode is fixed next dev branch, it can be combined with others.
You won't get phong shader