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Weapons reload/seize when magazine is added or changed
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Description

Video Demonstration

When using SOG:PF weapons, adding a magazine to an empty weapon incorrectly causes a reload animation.

As shown in the video, vanilla weapons (and most other mods, I might add) don't have this problem. You can detach/attach magazines whenever and they instantly work.

This isn't a big deal normally, but in certain situations (clearing a jam using dzn Extended Jamming) it makes your weapon inoperable for the duration of the reload animation, even though the animation doesn't play.

Solution for this is to figure out where this problem stems from, and adjust it so that weapons can add/change magazines without this reload sequence delay.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce

start game with SOG:PF and ace arsenal loaded

load into editor on any map, add a man and a crate with ace arsenal

choose a weapon from SOG:PF

change the weapon's magazine

note the incorrect reload sequence played

compare with vanilla weapons, or those from other mods, without this incorrect reload sequence

Additional Information

In my searching for a fix to this, I came to the conclusion that it is the result of the animations (for example "vn_m16_reloadmagazine"). Also shown in the video, I chose a weapon modified by me to use SOG:PF's animations, and the incorrect reload sequence played. Without this mod/without SOG:PF's animations, the weapon adds the magazine instantly, as intended.

Event Timeline

Bob_Murphy added a subscriber: Bob_Murphy.

Hello Georg,

when you created the issue there was no SOGPF-ACE compatibility available from ACE.
By now this has been changed.
Could you please go in and check if the issue is still there and if so, supply us with either screenshots or a clip?

Thank you very much and best regards,
Bob Murphy

Hi there!

I've tested this with the SOG ACE Compat, the error still exists. Below is a video demonstration. Near the end, the jamming/reloading bug is shown. There are precious seconds after you fully clear the jam where you still cannot fire the weapon (the fast clicking noise), due to the incorrect reload sequence seizing up the weapon. This behavior does not occur with other weapons: normally, you can fully clear a jam and immediately start firing.

Newer Video Demonstration

Also, I'm not sure anymore if it's a result of animations. But something in the weapon config setup is causing this.