Currently, triggerAmmo does not affect grenades, gmg ammo, flares, and possibly other munitions. Instead of relying on scripted remote charges, players could use these smaller explosions instead, or allow instant flare activation. It would be cool to see a way to change fuse timers or expand the munitions used by triggerAmmo.
Description
Description
Details
Details
- Severity
- Feature
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 10 x64
- Category
- Feature Request