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Jan 19 2022

Geez merged task T162844: Infected and headtorches into T158257: Make headtorch wearable in the Glasses inventory slot like NVG headstrap.
Jan 19 2022, 1:53 PM · DayZ
Geez changed the status of T158257: Make headtorch wearable in the Glasses inventory slot like NVG headstrap from New to Assigned.
Jan 19 2022, 1:53 PM · DayZ
Geez changed the status of T162845: Can't put clothing on unconscious/bound people from New to Assigned.
Jan 19 2022, 1:51 PM · DayZ
Nytlenc added a comment to T157320: DayZ:Modding Basics.

DayZDiag_x64 running in multiplayer mode

Jan 19 2022, 1:05 PM · DayZ Modding, DayZ
Nytlenc added a comment to T157320: DayZ:Modding Basics.

@Jacob_Mango please tell me, debugging on the server does not work, what did I do wrong?
When i choose


Script editor say:

When i choose

Script editor say:

Jan 19 2022, 1:03 PM · DayZ Modding, DayZ
Nytlenc added a comment to T157320: DayZ:Modding Basics.

@Jacob_Mango the -mission parameter is missing. Thanks!
Correct server start line:
start /D "c:\Program Files (x86)\Steam\steamapps\common\DayZ" DayZDiag_x64.exe "-mission=.\Missions\dayzOffline.chernarusplus" "-mod=p:\RMClientPacked" -filePatching -server -config=serverDZ.cfg

Jan 19 2022, 11:33 AM · DayZ Modding, DayZ

Jan 18 2022

MindGames115 updated subscribers of T162098: Script Limit Enforced - #InitGlobals Abort - Please increase script limit..

Ran into this issue again, I tried adding vehicles to my live server and encountered #initglobals.
I built a test server copying 1/1 including load order and all mods and the test server did not encounter #initglobals and was able to run 14 vehicle mods ontop of the live mod list...

Jan 18 2022, 9:10 PM · DayZ Modding, DayZ
trollofduty007 created T162845: Can't put clothing on unconscious/bound people.
Jan 18 2022, 3:39 PM · DayZ
Fourcups added a comment to T162744: Change to how kuru works.

Really like this idea, and thought similar myself. Another cool idea would be to add phantom footsteps and gunshots in the later stages >:-D

Jan 18 2022, 2:27 PM · DayZ
Beavis edited Steps To Reproduce on T162844: Infected and headtorches.
Jan 18 2022, 12:55 PM · DayZ
Beavis added a comment to T158257: Make headtorch wearable in the Glasses inventory slot like NVG headstrap.

Hey guys, I made a new ticket to increase the chances of Geez noticing it. https://feedback.bistudio.com/T162844

Jan 18 2022, 12:49 PM · DayZ
Beavis created T162844: Infected and headtorches.
Jan 18 2022, 12:48 PM · DayZ
Spaggie added a comment to T158257: Make headtorch wearable in the Glasses inventory slot like NVG headstrap.

Thanks for this, unfortunately we wouldn't use it

Jan 18 2022, 12:21 PM · DayZ
Beavis added a comment to T158257: Make headtorch wearable in the Glasses inventory slot like NVG headstrap.

Right, so I poked around a little more in this issue. Just enabling the "Eyewear" slot for infected will not work 100%. Zombies will wear the headtorches correctly and you can see the lamp on their head, but there will be no illumination from them. However, I made a tiny mod to re-enable the Headgear slot for headtorches - and it turns out that if zombies wear headtorches in that slot, they do work as intended.

Jan 18 2022, 12:11 PM · DayZ
JohnMcLane added a comment to T162642: DayZ Server Drops Fps for hours .

Unfortunately, I can't say anything specific about this, as I only run a local test server without players to test my map. At first we thought that the problem only occurred on my Deerisle map. At first I had deactivated all my own scripts in order to exclude the possibility that the FPS drops were triggered by them. Unfortunately, this did not lead to success, so I started to work on the animal system. There were first signs that the problem might be hidden here. The team was kind enough to test other maps. Namalsk & Chernarus. Even though it was a bit more difficult to reproduce the problem here, it was ultimately possible. What complicates the diagnosis here is the fact that there is no debug possibility for us to get insight into which "systems" in the DayZ server need a lot of FPS performance, and that the error seems to occur so irregularly. However, the error pattern is usually the same: The server suddenly loses (without players) FPS performance up to 80-90% for usually about 15 minutes - sometimes a little longer. I don't know if it would be possible to get additional debug options in future DayZServer versions, which would tell us which systems (AI, Navmesh, Physics,...) currently need a lot of resources.

Jan 18 2022, 12:00 PM · DayZ
hpgupta updated the task description for T162842: [Suggestion/Feature Request - DayZ] Allow friends to spawn in the same city.
Jan 18 2022, 11:19 AM · DayZ
hpgupta created T162842: [Suggestion/Feature Request - DayZ] Allow friends to spawn in the same city.
Jan 18 2022, 11:13 AM · DayZ
Spaggie added a comment to T158257: Make headtorch wearable in the Glasses inventory slot like NVG headstrap.

Yeah we wouldn't want to add all that baggage to our Deer Isle server just for one thing that used to work fine with one line of config

Jan 18 2022, 9:40 AM · DayZ
Beavis added a comment to T158257: Make headtorch wearable in the Glasses inventory slot like NVG headstrap.

Yeah I know you guys run vanilla or mostly vanilla. PvZMod is a nightmare to configure, but after much trial and error I have found a balance where zeds work mostly as in vanilla but with the nice little perks that the mod has - vehicles getting damaged when running them over, bashing in doors, reaching players on obstacles and so on. This thing with the headtorches was an unexpected boon :)

Jan 18 2022, 9:31 AM · DayZ
Spaggie added a comment to T158257: Make headtorch wearable in the Glasses inventory slot like NVG headstrap.

Ah thanks for confirming, that won't work for us

Jan 18 2022, 9:20 AM · DayZ
Beavis added a comment to T158257: Make headtorch wearable in the Glasses inventory slot like NVG headstrap.

Ooooh wait I have PvZMod on my servers - it adds the glasses slot to zeds, that must be why it works. Didn't even think about that!

Jan 18 2022, 9:17 AM · DayZ
mrdarn added a comment to T158257: Make headtorch wearable in the Glasses inventory slot like NVG headstrap.

Could it be a mod doing it?

Jan 18 2022, 8:57 AM · DayZ
Spaggie added a comment to T158257: Make headtorch wearable in the Glasses inventory slot like NVG headstrap.

Interesting, not entirely, we'll do a test maybe I got something wrong. We loved it on our Deer Isle server

Jan 18 2022, 8:56 AM · DayZ
Beavis added a comment to T158257: Make headtorch wearable in the Glasses inventory slot like NVG headstrap.

Are you sure it's not working? I still have infected running around with headtorches so I'm getting a bit confused...

Jan 18 2022, 8:54 AM · DayZ

Jan 17 2022

codyiq created T162832: Medium tent Weight Bug.
Jan 17 2022, 9:35 PM · DayZ
Bosmo added a comment to T162826: DayZLauncher make network connection unavailable..

The developers may be able to fix this problem more permanently but in the mean time, you should try changing the pings/minute rate value in the Steam settings.

Jan 17 2022, 7:07 PM · DayZ
MastaHiggins updated the task description for T162809: outtdated.
Jan 17 2022, 7:02 PM · DayZ
Geez closed T159511: Raise weapon in proximity of an attacking player/infected close quarters Exp. 1.13 as Resolved.

Hello everyone.
The issue has been resolved internally and the fix will appear in one of the upcoming updates.
Regards,
Geez

Jan 17 2022, 3:35 PM · DayZ
Geez changed the status of T162795: Police Department glass windows not see through from New to Assigned.
Jan 17 2022, 3:31 PM · DayZ
Geez changed the status of T162796: Unusual bug from New to Need More Info.

Hello IsraeliPatriot1.
Please upload the crash dump files generated when the crashes occur. (Save and prepare report log when the crash window appears). Also, if you uninstall all the mods and run just the vanilla version of the game, does the crash still appear?
Regards,
Geez

Jan 17 2022, 3:30 PM · DayZ
Geez changed the status of T162798: error loading DayZ from New to Acknowledged.

Hello abdul_as.
What kind of error are you receiving? Also, it appears that you did not upload the error report on accident.
Regards,
Geez

Jan 17 2022, 3:14 PM · DayZ
Geez merged T162801: Ultrawide Screens (3440x1440) Tooltips goes out of bounds into T155551: Item descriptions sometimes do not fit on the screen.
Jan 17 2022, 2:48 PM · DayZ
Geez merged T162802: Super-Ultrawide Tooltip off screen into T155551: Item descriptions sometimes do not fit on the screen.
Jan 17 2022, 2:47 PM · DayZ
Geez merged task T162801: Ultrawide Screens (3440x1440) Tooltips goes out of bounds into T155551: Item descriptions sometimes do not fit on the screen.
Jan 17 2022, 2:47 PM · DayZ
Geez merged task T162802: Super-Ultrawide Tooltip off screen into T155551: Item descriptions sometimes do not fit on the screen.
Jan 17 2022, 2:47 PM · DayZ
Geez changed the status of T162804: DayZ 1.15 Problem with environmental sounds when placing building elements inside rooms and buildings from New to Assigned.
Jan 17 2022, 2:29 PM · DayZ
Geez changed the status of T162807: Вылетает игра на ПК from New to Assigned.
Jan 17 2022, 2:26 PM · DayZ
Geez closed T162808: i got banned without reason as Resolved.

Hello ulpukkamehu.
Please contact BattlEye directly at https://www.battleye.com/contact/ as we are not handling the bans and detection system.
Regards,
Geez

Jan 17 2022, 2:25 PM · DayZ
Geez changed the status of T162817: Sickness with symptoms will not pass with tetracyclin from New to Assigned.
Jan 17 2022, 1:27 PM · DayZ
Geez changed the status of T162826: DayZLauncher make network connection unavailable. from New to Assigned.
Jan 17 2022, 1:15 PM · DayZ
Geez reopened T162525: Can't place Tents and Shelters in land_barn_wood2 as "Assigned".
Jan 17 2022, 12:13 PM · DayZ
SilenceStill updated the task description for T162827: Still Falling through the ground?.
Jan 17 2022, 12:05 PM · DayZ
SilenceStill created T162827: Still Falling through the ground?.
Jan 17 2022, 12:04 PM · DayZ
raxto merged T162825: DayZLauncher make network connection unavailable. into T162826: DayZLauncher make network connection unavailable..
Jan 17 2022, 12:01 PM · DayZ
raxto merged task T162825: DayZLauncher make network connection unavailable. into T162826: DayZLauncher make network connection unavailable..
Jan 17 2022, 12:01 PM · DayZ
Geez closed T162082: M16/M4 Bayonet lunge audio bug as Resolved.

Hello again.
The issue has been resolved internally and the fix will appear in one of the upcoming updates.
Regards,
Geez

Jan 17 2022, 11:31 AM · DayZ
raxto merged Restricted Maniphest Task into T162826: DayZLauncher make network connection unavailable..
Jan 17 2022, 9:50 AM · DayZ
raxto created T162826: DayZLauncher make network connection unavailable..
Jan 17 2022, 9:49 AM · DayZ
raxto created T162825: DayZLauncher make network connection unavailable..
Jan 17 2022, 9:45 AM · DayZ
Spaggie added a comment to T158257: Make headtorch wearable in the Glasses inventory slot like NVG headstrap.

Really a shame we lost this facility, hoping it gets reintroduced

Jan 17 2022, 8:31 AM · DayZ

Jan 16 2022

-1PARA-Gramps added a comment to T162801: Ultrawide Screens (3440x1440) Tooltips goes out of bounds.

This has been an issue for a few years now, I think I submitted a ticket about it some time back but have lost track of it. I use multiple monitors ( 5760 x 1080)

Jan 16 2022, 10:48 PM · DayZ
warhammer created T162817: Sickness with symptoms will not pass with tetracyclin.
Jan 16 2022, 11:33 AM · DayZ

Jan 15 2022

Beavis added a comment to T162322: Default cfgweather.xml (when enabled) makes it rain without getting an overcast.

After trying to configure this file for a few weeks without seeing much difference to weather behaviour I have now decided to disable it for now. No matter what values I put in the file, if enabled the weather on the server will slide towards full overcast, fog and rain and then sit on a nearly permanent torrential downpour and thunderstorm. Occasionally it does decrease for a while, but soon goes back to hard rain. My guess is that whatever random function decides what to change when the weather state changes is heavily favouring going towards bad weather. I'd need to do some dedicated testing over time to get an approximation of the ratio, and I don't have the heart to expose the poor players on the servers to that.

Jan 15 2022, 7:55 PM · DayZ
ulpukkamehu changed Operating System from os:w7 to os:w10 on T162808: i got banned without reason.
Jan 15 2022, 2:21 PM · DayZ
MastaHiggins created T162809: outtdated.
Jan 15 2022, 2:19 PM · DayZ
ulpukkamehu created T162808: i got banned without reason.
Jan 15 2022, 2:06 PM · DayZ
Mampfo added a comment to T162525: Can't place Tents and Shelters in land_barn_wood2.

@Geez I recently watched this video: https://youtu.be/cc7dMpUzrc4
At Minute 1:10 the problem is shown. Before Update 1.11 you could build Canopy tents and large Tents in land_barn_wood2. There is no clipping so players should be able to build their tents inside.

Jan 15 2022, 12:31 PM · DayZ
SPOQSI added a comment to T162805: Jumping on servers.

A very important topic! please remove it! Many times I watched the picture when, along with the revival, a top person appears on the shore and goes to kill new players. it is enough to go north, and in order not to return, wait 60 seconds on one server, then return after waiting 60 seconds and appear on the shore. Make a separate database for each server so that the players play fairly. this reminds me of the Arma 2 Dayz Mod, but you fixed that bug where people could move from one point to another and spawn there, but you didn't fix the ability to mine resources on an empty server and go for kills! urgently!!!!! correct this misunderstanding!!!!!!

Jan 15 2022, 8:43 AM · DayZ
kazak1420 added a comment to T162807: Вылетает игра на ПК.

Jan 15 2022, 2:10 AM · DayZ
kazak1420 created T162807: Вылетает игра на ПК.
Jan 15 2022, 2:09 AM · DayZ

Jan 14 2022

Ron created T162805: Jumping on servers.
Jan 14 2022, 9:46 PM · DayZ
akula692009 created T162804: DayZ 1.15 Problem with environmental sounds when placing building elements inside rooms and buildings.
Jan 14 2022, 7:50 PM · DayZ
Unknown Object (User) created T162802: Super-Ultrawide Tooltip off screen.
Jan 14 2022, 6:05 PM · DayZ
Keglen created T162801: Ultrawide Screens (3440x1440) Tooltips goes out of bounds.
Jan 14 2022, 5:49 PM · DayZ
SPOQSI added a comment to T159871: Climbing through the walls | (RU) Пролаз сквозь стены.

I agree! A very hard bug. raise the topic

Jan 14 2022, 4:07 PM · DayZ
SPOQSI added a comment to T161216: Kit (fence/shelter/watchtower) placement is way worse.

I think we need to change the building system! fences are good, but why do I need a fence in a building? In life, I can just make a door and close the windows with boards (in Scum) this is already implemented, but I want to see it in my favorite Dayz. Need to supplement and focus on building, the players want to score their houses. And most importantly, now there is no point in locks, because the base can be broken by any object, which also affects the meaninglessness of the design. And the most important thing is that even with fences I can't build a normal house, not crooked like most people. it destroys the atmosphere for me

Jan 14 2022, 4:02 PM · DayZ
Relict added a comment to T162642: DayZ Server Drops Fps for hours .

Hello Geez.
So the FPS drops affect the game itself from a certain depth.
If they drop below 100, all interaction with the world (opening doors, zombie movement, etc.) will stop.
The problem is even worse for mod servers.
We have 8 test servers running Cherno, DeerIsle and Namalsk maps.
Each of these maps shows this FPS drop. Sometimes earlier, sometimes later.
As a countermeasure, we have now switched all animals in the DeerIsle mission from Animal to Ambient, which partially prevents the drop and allows the servers to perform with higher FPS.
At this point it should be said that the bears in particular draw a lot of FPS.
As already written, we pass on the modified mission files
for DeerIsle to the operators.

Jan 14 2022, 3:54 PM · DayZ
pskey created T162799: Battleye (Client not responding).
Jan 14 2022, 3:42 PM · DayZ
abdul_as created T162798: error loading DayZ.
Jan 14 2022, 2:10 PM · DayZ
IsraeliPatriot1 added a comment to T162796: Unusual bug.

Another crash but different.
0xC0000005 Status_Access_violation
?????

Jan 14 2022, 12:33 PM · DayZ
IsraeliPatriot1 created T162796: Unusual bug.
Jan 14 2022, 12:27 PM · DayZ
JerryK created T162795: Police Department glass windows not see through.
Jan 14 2022, 12:21 PM · DayZ
mrdarn added a comment to T158257: Make headtorch wearable in the Glasses inventory slot like NVG headstrap.

For info: current infected settings:

Jan 14 2022, 10:45 AM · DayZ
Geez merged T162791: DayZ crashing APPLICATION HANG into T162792: DayZ crashing APPLICATION HANG.
Jan 14 2022, 8:49 AM · DayZ
Geez merged task T162791: DayZ crashing APPLICATION HANG into T162792: DayZ crashing APPLICATION HANG.
Jan 14 2022, 8:49 AM · DayZ
alexhale added a comment to T162465: More frequency for Walkie-Talkie.
Jan 14 2022, 7:49 AM · DayZ Modding, DayZ
Ron added a comment to T161216: Kit (fence/shelter/watchtower) placement is way worse.

Yes, it's really terrible. In the absence of a construction system, shelters seemed to be a salvation. But no, their placement is possible only on a flat surface...there are not many places with flat surfaces in the forest, there are mountains and hills all around. How do you propose to put shelters in the middle of an open area, where it is useless. I would like corrections in this direction, as well as the development of the construction system.........Of course, improved construction will lead to a greater workload of the server with buildings, this can be attributed to a decrease in the lifetime of buildings....Look at the official servers for interest, there are large bases that have been destroyed, huge areas are being built up that do not save from a raid......It doesn't make sense to build a base at the moment.......Making caches? OK, to bury the cache, you need a shovel that wears out, but you can't fix it.... axes, saws can be repaired, but a shovel can't - it's great (((...... Make shelters? so where should I place it, in the forest? well, try to find flat surfaces there? All this looks like a misunderstanding in the best case (somewhere you create very realistic mechanics, but somewhere you break the very essence of things), in the worst case it is a mockery of the players (

Jan 14 2022, 7:41 AM · DayZ
ASilhouetteOfAnguish added a comment to T162792: DayZ crashing APPLICATION HANG.

Please help

Jan 14 2022, 7:08 AM · DayZ
ASilhouetteOfAnguish created T162792: DayZ crashing APPLICATION HANG.
Jan 14 2022, 7:04 AM · DayZ
ASilhouetteOfAnguish created T162791: DayZ crashing APPLICATION HANG.
Jan 14 2022, 7:02 AM · DayZ
rujimbob created T162790: crashed... again....
Jan 14 2022, 5:09 AM · DayZ

Jan 13 2022

kiitosperheelle renamed T162783: Dying randomly from Dying with no reason to Dying randomly.
Jan 13 2022, 11:25 PM · DayZ
kiitosperheelle created T162783: Dying randomly.
Jan 13 2022, 9:21 PM · DayZ
clod999 added a comment to T162779: missing walls, military tent, storage crates.

looks like the same thing happened on EU 1297, missing crates from base

Jan 13 2022, 9:06 PM · DayZ
jurrasicjeep added a comment to T162779: missing walls, military tent, storage crates.

also this was on the official server, NY 5194

Jan 13 2022, 6:26 PM · DayZ
jurrasicjeep created T162779: missing walls, military tent, storage crates.
Jan 13 2022, 6:25 PM · DayZ
Geez changed the status of T162731: Game doesn't remember control scheme from New to Assigned.
Jan 13 2022, 5:18 PM · DayZ
Geez changed the status of T162725: Handheld Receivers Field Transceivers from New to Assigned.
Jan 13 2022, 5:14 PM · DayZ
Geez changed the status of T162739: Infected Movement (DayZ 1.15) from New to Assigned.
Jan 13 2022, 5:07 PM · DayZ
Geez changed the status of T162740: Discrepancies between settlement names, class names and in-game cyrillic street signs. from New to Assigned.
Jan 13 2022, 5:05 PM · DayZ
Geez changed the status of T162744: Change to how kuru works from New to Reviewed.

Thank you for your feedback PizzaCrunch.
We will forward the feedback to the developers and it will be considered.
Regards,
Geez

Jan 13 2022, 5:01 PM · DayZ
Geez changed the status of T162771: Carrying heavy items: noise indicator and energy drain from New to Assigned.
Jan 13 2022, 5:00 PM · DayZ
Geez changed the status of T162770: Gasmask Overlay not displaying on relog from New to Assigned.
Jan 13 2022, 4:58 PM · DayZ
Geez changed the status of T162777: PA system deletes battery on restart or area unload from New to Assigned.
Jan 13 2022, 4:55 PM · DayZ
Geez closed T157757: DayZ Lighting/reflective issue as Resolved.

Hello JerryK.
The issue has been resolved internally and the fix will appear in one of the upcoming updates.
Regards,
Geez

Jan 13 2022, 4:54 PM · DayZ
Geez changed the status of T162773: NOT A BUG! Just question. from New to Assigned.
Jan 13 2022, 4:50 PM · DayZ Modding, DayZ
Geez closed T135495: Wolves Jumping through cars and causing damage. as Resolved.

Hello 3lockad3.
The issue has been fixed internally and the fix will appear in one of the upcoming updates.
Regards,
Geez

Jan 13 2022, 4:50 PM · DayZ
Geez closed T159741: Can't pick up items on roof of construction at NWAF as Resolved.

Hello TrueShotTom.
The issue has been resolved internally and the fix will appear in one of the upcoming updates.
Regards,
Geez

Jan 13 2022, 4:49 PM · DayZ
Ron added a comment to T159871: Climbing through the walls | (RU) Пролаз сквозь стены.

Hey Geez. Share information, is there any work to solve the problem?

Jan 13 2022, 3:51 PM · DayZ
clod999 added a comment to T146356: Light dissapear at 100m .

Up. This is terrible bug, need to fix

Jan 13 2022, 2:58 PM · DayZ