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Raise weapon in proximity of an attacking player/infected close quarters Exp. 1.13
Closed, ResolvedPublic

Description

It is very hard or even not assessable to defend yourself if the other player/infected is getting to close to you.

For long firearms it makes some kind of sense, but with a pistol it doesn't make sense to me. This could kill you in some buggy edge cases (like in this clip https://clips.twitch.tv/GenerousRoughLorisUnSane-TCXDCFS5nTs0UZbb ). If you go backwards into a corner, and you are out of stamina to perform a "F" melee weapon attack, you can't shoot anymore at all.
This whole "weapon-auto-lowering-feature" in close quarters is frustrating. Because the char is "raising - server is denying with some latency - lowering" experience feels very "unsatisfying".

Possible solutions:

  • Firearm melee attack with "F" should be possible even without stamina (like a normal melee attack with a melee weapon)

and/or (which I would prefer)

  • The player should be able to "hold" raised (at least a small arm like a pistol), no matter if in the meantime another player or infected is getting to close.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10
Category
General
Steps To Reproduce

Any attacking player/infected which is getting in very close range which forcing your character to lower your gun.

Additional Information

Recored UK03 Exp. 1.13.154025
(holding RMB since 15 sec. into the clip)

Event Timeline

andro_dawton updated the task description. (Show Details)Jul 2 2021, 10:05 AM
Geez changed the task status from New to Assigned.Jul 2 2021, 11:01 AM
andro_dawton updated the task description. (Show Details)Jul 2 2021, 12:23 PM
Geez changed the task status from Assigned to Acknowledged.Jul 21 2021, 4:43 PM
Geez closed this task as Resolved.Jan 17 2022, 3:35 PM
Geez claimed this task.
Geez added a subscriber: Geez.

Hello everyone.
The issue has been resolved internally and the fix will appear in one of the upcoming updates.
Regards,
Geez