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Today

Socktorn added a comment to T143590: inventory issues exp 1.05.

I can confirm that this bug can be reproduced. When single-chambering (single loading) a bullet into Mlock, if I jump during the animation, the Mlock in my character's hand will be bugged. A bugged pistol cannot be removed from hand nor chambered again. Drop or throw will not work. Drag into inventory or ground won't work either. No magazine can be combined with it. It will not fire, even though one bullet seemed to be removed from inventory. And if there is a stack of ammo in inventory, its number will indicate as if one bullet was removed from the stack. The stack in the inventory couldn't be interacted with after the gun was bugged. Only logging out and joining back in the game can resolve the above issue.

Sun, Aug 18, 6:55 AM · DayZ
erickjijon2002 created T143644: iteam bug.
Sun, Aug 18, 6:47 AM · DayZ
chrisplayer.it created T143639: Animations feel slow in some occasions during vaulting.
Sun, Aug 18, 3:19 AM · DayZ

Yesterday

darthjedi created T143637: backpack glitched after filling it with stuff .
Sat, Aug 17, 11:46 PM · DayZ
Socktorn created T143634: Throwing glitch - Items can be thrown through any wall or door if the player stands close to it.
Sat, Aug 17, 11:24 PM · DayZ
opdelta added a comment to T140976: Windows cannot access the specified device, path or file..

I managed to fix the issue. If anyone else is experiencing this problem, here's what I did.

Sat, Aug 17, 11:23 PM · DayZ
Goateswyn created T143633: Random Gamefreeze.
Sat, Aug 17, 11:07 PM · DayZ
Col_Kernel created T143632: EXP 1.05.152286: Items spawning on ground floor of Double Red does not appear in inventory vicinity.
Sat, Aug 17, 10:39 PM · DayZ
GobboKirk created T143629: Bugged door or intentionally disabled?.
Sat, Aug 17, 9:24 PM · DayZ
GobboKirk created T143628: Glowing nail polish?.
Sat, Aug 17, 9:20 PM · DayZ
NiiRoZz created T143627: Add a way to tweak performance of vehicle in script.
Sat, Aug 17, 9:19 PM · DayZ Modding, DayZ
milestomjohnson updated the task description for T143625: PC 1.05 Experimental.
Sat, Aug 17, 8:54 PM · DayZ
milestomjohnson created T143625: PC 1.05 Experimental.
Sat, Aug 17, 8:53 PM · DayZ
milestomjohnson created T143624: PC 1.05 Experimental.
Sat, Aug 17, 8:47 PM · DayZ
Egobyte83 added a comment to T133904: HECSO and Generators despawning.

I can confirm parts of this claim; I also have a private server to test out things without being sniped and 1.04 still has persistance issues with either generators, lights, cable reels or generators connected to lights by cables. Gennys, cables and lights all seem stable for a period of time even with recurring server restarts, no problems. But after a period of about five or so days, these things disappeared in my base. I checked in on the steam forum and someone said that there seems to be an issue with the construction lights in particular, that they are not persistant at the moment and if you have them connected to generators, they too will eventually despawn with the lights as well.

Sat, Aug 17, 8:01 PM · DayZ
Col_Kernel created T143613: EXP 1.05.152286: You can clip inside the tanks on pedestals.
Sat, Aug 17, 5:02 PM · DayZ
rlagudwns26 added a comment to T143590: inventory issues exp 1.05.

https://youtu.be/xFYO1oTj6No
magician

Sat, Aug 17, 4:16 PM · DayZ
rlagudwns26 added a comment to T143590: inventory issues exp 1.05.
Sat, Aug 17, 4:10 PM · DayZ
rlagudwns26 added a comment to T143590: inventory issues exp 1.05.
Sat, Aug 17, 3:59 PM · DayZ
rlagudwns26 added a comment to T143590: inventory issues exp 1.05.

https://youtu.be/IhE4H357rr8 vaulting also can do
and Mlock 91 too https://youtu.be/IhE4H357rr8

Sat, Aug 17, 3:49 PM · DayZ
magic_bottle edited Additional Information on T143607: parkour.
Sat, Aug 17, 3:45 PM · DayZ
rlagudwns26 added a comment to T143590: inventory issues exp 1.05.

edit : only with MLOCK-91 and loading -> chamber
And with other guns, jump until load mag, it can reload really fast

Sat, Aug 17, 3:38 PM · DayZ
Dimas008 created T143611: 1.05 exp. Strange Head Torch model.
Sat, Aug 17, 3:38 PM · DayZ
Guinness added a comment to T143599: EXP 1.05.152286: You can jump and peek through the roof of the two-story camo bunker.

This is also true for every static military tent in Dayz.
If there is a crate or table in it you could jump on those and use thrid person to look through the walls.

Sat, Aug 17, 3:09 PM · DayZ
rlagudwns26 added a comment to T143590: inventory issues exp 1.05.


About this?

Sat, Aug 17, 3:05 PM · DayZ
Guinness created T143608: Kamyshovo.
Sat, Aug 17, 3:04 PM · DayZ
magic_bottle created T143607: parkour.
Sat, Aug 17, 3:03 PM · DayZ
Jacob_Mango added a comment to T143545: Dayz 1.05 Experimental #7.

Whatever you put into the inventory gets removed from the world. The inventory is not always placed where the wardrobe is but anywhere in the house.

Sat, Aug 17, 2:11 PM · DayZ
chainsawsquirrel added a comment to T143566: Scarf.

are you talking about bandanna ? it has been broken"unable to tie " since 1.04

Sat, Aug 17, 1:30 PM · DayZ
chainsawsquirrel added a comment to T143590: inventory issues exp 1.05.

verify your game files in steam , Ive not had this issue

Sat, Aug 17, 1:27 PM · DayZ
michael.schmalzl created T143602: Chat not blocking using Univ. Flashlight.
Sat, Aug 17, 11:16 AM · DayZ
michael.schmalzl added a comment to T143601: Invisible Wall on some Buildings.

Prison Cells generaly are also buged

Sat, Aug 17, 10:25 AM · DayZ
michael.schmalzl created T143601: Invisible Wall on some Buildings.
Sat, Aug 17, 10:14 AM · DayZ
Col_Kernel created T143599: EXP 1.05.152286: You can jump and peek through the roof of the two-story camo bunker.
Sat, Aug 17, 9:55 AM · DayZ
rlagudwns26 added a comment to T143590: inventory issues exp 1.05.

when you doing this, you can't combine or swap, no gesture.

Sat, Aug 17, 9:48 AM · DayZ
rlagudwns26 changed Reproducibility from reproducibility:none to reproducibility:always on T143590: inventory issues exp 1.05.
Sat, Aug 17, 7:43 AM · DayZ
rlagudwns26 changed Operating System from os:w7 to os:w10x64 on T143590: inventory issues exp 1.05.
Sat, Aug 17, 7:41 AM · DayZ
rlagudwns26 created T143590: inventory issues exp 1.05.
Sat, Aug 17, 7:40 AM · DayZ

Fri, Aug 16

EnterThePug added a comment to T143507: Slower transition into death .

@jamielou.007 Are you saying that we currently fade out for non head shots, and go straight to black for headshots. That’s kinda cool if so. Can’t believe I missed it. Unless I always get headshotted 😂. Even if it already happens, expanding on the fade out would be great.

Fri, Aug 16, 11:02 PM · DayZ
supermacro created T143573: Sprinting with depleted stamina should have constant, reduced run speed.
Fri, Aug 16, 9:29 PM · DayZ
Stiano1998 created T143570: Close to no audio in 1pp.
Fri, Aug 16, 7:35 PM · DayZ
Thasis updated the task description for T143569: Two Story Barrack Buildings Rendered Inaccessable.
Fri, Aug 16, 7:26 PM · DayZ
Thasis created T143569: Two Story Barrack Buildings Rendered Inaccessable.
Fri, Aug 16, 7:25 PM · DayZ
ParanoiaLP created T143567: Gameservers servers are being deleted forever..
Fri, Aug 16, 7:07 PM · DayZ
PR9INICHEK added a comment to T138275: Medical Thermometer displays too precise value.

@EnterThePug may be WIP, but devs can't publish any info about changes

Fri, Aug 16, 7:06 PM · DayZ
MatesJ created T143566: Scarf.
Fri, Aug 16, 6:17 PM · DayZ
Bambiland edited Steps To Reproduce on T143561: Server Crash 1.04.
Fri, Aug 16, 5:56 PM · DayZ
flowtheowl renamed T143562: EXP 1.05. by 16.08.2019 / Unable to access parts of a building, or entire buildings (see video attached) from Unable to access parts of a building, or entire buildings (see video attached) to EXP 1.05. by 16.08.2019 / Unable to access parts of a building, or entire buildings (see video attached).
Fri, Aug 16, 5:54 PM · DayZ
Bambiland updated the task description for T143561: Server Crash 1.04.
Fri, Aug 16, 5:53 PM · DayZ
flowtheowl updated the task description for T143562: EXP 1.05. by 16.08.2019 / Unable to access parts of a building, or entire buildings (see video attached).
Fri, Aug 16, 5:53 PM · DayZ
flowtheowl created T143562: EXP 1.05. by 16.08.2019 / Unable to access parts of a building, or entire buildings (see video attached).
Fri, Aug 16, 5:52 PM · DayZ
Bambiland created T143561: Server Crash 1.04.
Fri, Aug 16, 5:52 PM · DayZ
Dimas008 added a comment to T143491: Buggeg FX-45 inventory UI.

Today I noticed this bug again after several attempts of taking and removing FX-45 in character hands.

Fri, Aug 16, 5:47 PM · DayZ
Salutesh created T143558: Unable to load custom script module class 3_Game into Workbench is back.
Fri, Aug 16, 5:09 PM · DayZ Modding, DayZ
Salutesh created T143556: Unable to load custom script module class 3_Game into Workbench is back.
Fri, Aug 16, 5:01 PM · DayZ
freerider3434 added a comment to T135190: 1.0.149923 - Weathering textures/water surface showing through light source + wrong reflections in road texture +.

Hi Geez,
it's been a while, so I have to check on the latest exp version if I can still reproduce. I'll update, once I've tried.
Best regards,
Freerider

Fri, Aug 16, 4:55 PM · DayZ
GrosTon1 added a comment to T143505: 1.05.152286 - Radio bugs.

Hey Geez,

Fri, Aug 16, 4:46 PM · DayZ
mostafa1379 updated the task description for T143545: Dayz 1.05 Experimental #7.
Fri, Aug 16, 4:34 PM · DayZ
chainsawsquirrel renamed T143554: DayZ Exp 1.05 guns ruined when player killed from DayZ Exp 1.05 to DayZ Exp 1.05 guns ruined when player killed.
Fri, Aug 16, 4:09 PM · DayZ
chainsawsquirrel created T143555: DayZ Exp 1.05.
Fri, Aug 16, 4:08 PM · DayZ
chainsawsquirrel created T143554: DayZ Exp 1.05 guns ruined when player killed.
Fri, Aug 16, 4:07 PM · DayZ
Vitdom added a comment to T143475: Unplayable due to connection issues.

Do you have a router?
Does your internet connection also get affected outside of DayZ when this happens?

Fri, Aug 16, 3:43 PM · DayZ
Geez changed the status of T143541: Dayz 1.05 Experimental #4 from New to Acknowledged.

Hello mostafa1379.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez

Fri, Aug 16, 3:42 PM · DayZ
Geez changed the status of T143500: EXP 1.05.152286: No option to open double doors in school gym from New to Acknowledged.

Hello Col_Kernel and thank you for the report.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez

Fri, Aug 16, 3:20 PM · DayZ
Geez changed the status of T135190: 1.0.149923 - Weathering textures/water surface showing through light source + wrong reflections in road texture + from New to Need More Info.

Hello freerider3434.
Can you please send us the location of where the reflective road appears?
Regards,
Geez

Fri, Aug 16, 3:19 PM · DayZ
Geez changed the status of T143491: Buggeg FX-45 inventory UI from New to Assigned.
Fri, Aug 16, 3:12 PM · DayZ
Arkensor added a comment to T143522: Ability to move a vertex from an Object in game.

You can assign a single vertex a selection name and animate it for all axis. Instead of setting the position via script, you would translate the target position to a local animation value for the axis. You would need to name all the vertices you want to move anyway in order to know which is which in script. So the step from doing that to just giving it animations is quite small.

Fri, Aug 16, 3:01 PM · DayZ Modding, DayZ
Geez changed the status of T143519: DayZ Exp 1.05 With the help of parkour, the character goes through this grid from New to Acknowledged.

Hello Revan and thank you for the report.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez

Fri, Aug 16, 2:49 PM · DayZ
Geez changed the status of T143533: Public Address System from New to Need More Info.

Hello FlipGaming.
We have been trying to produce this issue, however, we had no luck so far in doing so. Is it possible that the issue occurs only under specific circumstances?
Regards,
Geez

Fri, Aug 16, 2:44 PM · DayZ
Geez closed T143545: Dayz 1.05 Experimental #7 as Resolved.

Hell mostafa1379.
This is not a bug, but a wardrobe inventory.
Regards,
Geez

Fri, Aug 16, 2:39 PM · DayZ
DjCtavia added a comment to T143522: Ability to move a vertex from an Object in game.

I don't think, because you're talking about the fact that we can do an animation with this ticket? If that's the case, we always stay limited, some vertices need to be in specific places calculated on the moment T, and the fact of creating animations prevents you from having precise things because it's pre-defined. (Correct me if I'm wrong, and you weren't thinking about that)

Fri, Aug 16, 2:30 PM · DayZ Modding, DayZ
mostafa1379 created T143547: a small request for Improving MAP.
Fri, Aug 16, 1:27 PM · DayZ
mostafa1379 created T143545: Dayz 1.05 Experimental #7.
Fri, Aug 16, 1:10 PM · DayZ
mostafa1379 created T143544: Dayz 1.05 Experimental #7.
Fri, Aug 16, 1:07 PM · DayZ
mostafa1379 created T143543: Dayz 1.05 Experimental #6.
Fri, Aug 16, 1:06 PM · DayZ
mostafa1379 created T143542: Dayz 1.05 Experimental #5.
Fri, Aug 16, 1:05 PM · DayZ
Geez changed the status of T143304: Lumber Piles are glitched underground from Assigned to Acknowledged.

Hello 3xtR1m and thank you for the report.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez

Fri, Aug 16, 1:04 PM · DayZ
mostafa1379 created T143541: Dayz 1.05 Experimental #4.
Fri, Aug 16, 1:03 PM · DayZ
Arkensor added a comment to T143522: Ability to move a vertex from an Object in game.

Can't you just use model.cfg animations for this?

Fri, Aug 16, 12:54 PM · DayZ Modding, DayZ
Geez changed the status of T143492: EXP 1.05.152286 - Object pop-up box stays on screen during hold action from New to Acknowledged.

Hello Col_Kernel and thank you for the report.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez

Fri, Aug 16, 12:32 PM · DayZ
Geez changed the status of T143495: voip icon is squashed vertically from New to Need More Info.

Hello Uncuepa.
We have been attempting to produce the issue but so far we had no luck in producing it. Are you using some kind of screen with a specific resolution by any chance?
Regards,
Geez

Fri, Aug 16, 12:32 PM · DayZ
Geez changed the status of T143506: Invisible Wall on Airfield from New to Acknowledged.

Hello igel2009 and thank you for the report.
This is an issue we are aware of and it is scheduled for a fix.
Regards,
Geez

Fri, Aug 16, 12:30 PM · DayZ
Geez changed the status of T143505: 1.05.152286 - Radio bugs from New to Need More Info.

Hello GrosTon1 and thank you for the report.
We have been testing the issues you have mentioned but so far we had no luck reproducing them. Is it possible that the issues were dependent on specific circumstances?
Regards,
Geez

Fri, Aug 16, 12:28 PM · DayZ
Geez closed T143534: Experimental as Resolved.
Fri, Aug 16, 12:10 PM · DayZ
rats625 added a comment to T143534: Experimental.

Thank you!

Fri, Aug 16, 12:06 PM · DayZ
Geez closed T143536: Dayz 1.05 Experimental as Resolved.

Hello mostafa1379.
The throwing mechanic works differently now and you have to press/hold left mouse button to throw once you are in the throwing stance.
Regards,
Geez

Fri, Aug 16, 11:45 AM · DayZ
Geez changed the status of T143534: Experimental from New to Need More Info.

Hello rats625.
As chainsawsquirrel mentions, there is a separate client now. Can you try that and let us know?
Regards,
Geez

Fri, Aug 16, 11:40 AM · DayZ
Geez changed the status of T143481: EXP 1.05 Vaulting from New to Acknowledged.

Hello chainsawsquirrel and thank you for the report.
This is an issue we are aware of and it is scheduled for a fix.
Regards,
Geez

Fri, Aug 16, 11:36 AM · DayZ
Geez changed the status of T143499: EXP 1.05.152286: You can climb over the church altar screen - no escape from New to Acknowledged.

Hello Col_Kernel and thank you for the report.
This is an issue we are aware of and it is scheduled for a fix.
Regards,
Geez

Fri, Aug 16, 11:35 AM · DayZ
chainsawsquirrel added a comment to T143534: Experimental.

There is a seperate app for EXP, right below dayz in the steam library, u will have to download the exp version to play exp .. the old way joining beta inside dayz no longer works has not since 1.04

Fri, Aug 16, 11:22 AM · DayZ
mostafa1379 created T143539: Dayz 1.05 Experimental #3.
Fri, Aug 16, 10:37 AM · DayZ
mostafa1379 created T143537: Dayz 1.05 Experimental #2.
Fri, Aug 16, 10:31 AM · DayZ
jamielou.007 added a comment to T143536: Dayz 1.05 Experimental.

just press G to throw

Fri, Aug 16, 10:30 AM · DayZ
mostafa1379 created T143536: Dayz 1.05 Experimental.
Fri, Aug 16, 10:28 AM · DayZ
jamielou.007 added a comment to T141937: (1.04) Scopes issues & no barrel + no front irons sights?.

Hello @Geez Update as of 1.05 first update to Experimental.

Fri, Aug 16, 10:15 AM · DayZ
jamielou.007 added a comment to T143507: Slower transition into death .

We do have fade to black but I don't think it's as good as it was in 0.62 if I'm being entirely honest.

Fri, Aug 16, 9:34 AM · DayZ
jamielou.007 added a comment to T143488: Poor health has almost no effect on the speed of the character.

good prediction @EnterThePug but my main concern is that they really need to reduce the general player speed at <50% health.

Fri, Aug 16, 9:26 AM · DayZ
jamielou.007 added a comment to T143496: Knives falling under terrain when thrown.

also flares tend to fall through a lot too.

Fri, Aug 16, 9:21 AM · DayZ
rats625 created T143534: Experimental.
Fri, Aug 16, 9:10 AM · DayZ
FlipGaming created T143533: Public Address System.
Fri, Aug 16, 9:08 AM · DayZ