I observe such a situation and consider it wrong, which gives advantage and changes the attitude to the game, I do not understand how the developers could do this (
There are servers 1st Person Only and 1st\3rd Person.
All servers of 1st Person Only Chegpogissia and 1st Livonia Person Only have one common database of players.
All servers of 1st\3rd Chegpogissia and 1st\3rd Livonia have one common database of players.
Moving through the various servers of 1st Person Only Chegpogissia and 1st Livonia Person Only, you can go to empty servers where there are no players, calmly collect weapons, materials, food and return to your server having an advantage in all this. It is very, very easy to gather resources for a raid on an empty server.
When you return to your server, you will change your position, but this is not critical, since you have collected everything you need and can live in peace, raid the bases without spending time searching for loot on a full server.
The same situation is with the 1st\3rd Person servers.
When there was no change of positions during re-entry, and people raided the base with this, you fixed it, but left the common bases of the din players, how so? Every server should have its own player base!
Each server is a separate world in the realities of which you achieve something, and this BUG breaks it all, why suffer, be careful when there are empty servers where you can do everything without danger, where everything will get easy.
I really hope you fix it.