Maybe @reyhard will take a look at this little config error?
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Jan 19 2022
Maybe @reyhard can help with this little error in configuration?
should be solved in next devbranch update
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Jan 18 2022
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Seems related to https://feedback.bistudio.com/T161292.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Jan 17 2022
Thank you for reporting this issue.
We were able to confirm it on our internal version.
We will see what we can do at this stage.
Thank you for reporting the bug.
I checked it on our internal version and i can confirm the issue is in the base.
However due to the current phase of Live Ops development in Arma 3, It is unlikely we will be able to work on this issue.
Thank you for requesting the feature.
Due to the current phase of Live Ops development in Arma 3, we cannot commit to any new features.
Its very unlikely that we will change any of the features mentioned as the mesh is not prepared for it.
Hello, to help we would need more information on what is causing the issue.
Please look in your files for the files mentioned in the link below, with the date of the crash and add them to the ticket.
https://community.bistudio.com/wiki/Crash_Files
rev 148671 changes reverted to the original state. After careful consideration, the issue is now a "won't fix"
Jan 15 2022
So i bought Czech Language basic version without DLC´s for Steam. Put the key on Steam. And voala .. i have in Czech languafe Amra 3 with all my DLC´s :)
Jan 14 2022
Post-fix, next week dev or profv7
Jan 13 2022
Jan 12 2022
You have to enable Direct3D (the blue and yellow helix icon) in Object Builder, it's the only workaround for this issue.
The bug happens if the team leader dies. Then the group goes north and the current task is never completed (Clear Agia Marina).
Jan 11 2022
I just had the bug just now, a solution?
T153528 ticket might be worth merging with this
Thank you for reporting the issue.
We were able confirm the problem.
We will see what we can do.
Would be quite logical to replace MP preview button/menu action to hint dialog that will say that diag.exe does not have MP.
Jan 10 2022
Hello, thank you for reporting the issue.
We were able to confirm the problem on our internal build as well.
We will see what we can do to resolve the issue.
Hello sorry for the late reply.
This is indeed unintended and earlier reported bug.
We are looking into ways to resolve the issue.
Thank you for reporting the issue.
We will see what we can do.
*Edit* i dont know what Reproducibility means.
Jan 9 2022
Jan 8 2022
This helped me, Thanks Frost!
Did some quick testing and seems to work.
Jan 7 2022
If addAction is not changed at the engine level, there are a few workarounds to achieve the desired effect.
If the user's action menu is closed, and then looks at a new object with an addAction (Or it appears on his body): The addAction window text will not fade.
For the mouse input, the mouse must be moving at the moment the map opens
Yes, if there is active turning input when the player opens map, changes position, or exits vehicle, the wheels will continue turning in that direction. Repro Method 1 and 3 are the most noticeable in normal gameplay, as it is very easy to make some subtle mouse steering input when opening the map or leaving the vehicle. Results in a crash if driving with the map open, and getting back into a vehicle will notice the steering is at full lock left/right.