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Pandur II missing RAMP animation, MMB context function, missing TOP HATCHES and fighting positions
Reviewed, NormalPublic


The Pandur II has no animation for the back ramp and no MMB and/or ACE integrable ramp-state.

The same applies to the top hatches (fighting hatches) and the coresponding positions to be manned by a dismount element.

This can be done as the Marder versions, the TPz Fuchs versions have shown and adds a relevant elevant to these assets gameplay.

An element that moreso applies to a more modern, more mobile IFV of Gen 2++ (in contrast to an APC).


Not Fixable
Operating System
Windows 10 x64
Feature Request
Additional Information

Especially relevant for servers creating PvE, TvT or PvA for larger sessions, where vanilla maps and vanilla asset are as relevant for performance as RL instead of made up fantasy assets help fidelity.

Event Timeline

Tenshi added a subscriber: Tenshi.Jan 17 2022, 1:43 PM

Thank you for requesting the feature.
Due to the current phase of Live Ops development in Arma 3, we cannot commit to any new features.
Its very unlikely that we will change any of the features mentioned as the mesh is not prepared for it.

Tenshi changed the task status from New to Reviewed.Jan 17 2022, 1:44 PM
Tenshi changed Resolution from Open to Not Fixable.

Thank you for the reply nonetheless!

And thank you for the factual honesty - the resource issue is more than understandable, and the mesh status is unfortunate.
But if that is the state - then it just is as it is and it is very nice to be able to know what the outlook is.

But maybe for future assets from BHI and 3rd party providers that come off the pipeline or get seeded into it you should maybe take that proactively into consideration.. if only for a future live-cycle update.