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Nov 15 2021

dedmen set Ref Ticket to AIII-54731 on T161479: [Feature Request] Ability to return a boolean, if an object had collision disabled with another object.
Nov 15 2021, 6:50 PM · Arma 3
dedmen closed T161454: ACCESS_VIOLATION crash on launch (Fixed) as Resolved.
Nov 15 2021, 6:39 PM · Arma 3
dedmen closed T161484: Exit code as Resolved.

Type that into google and you'll get solutions

Nov 15 2021, 6:38 PM · Arma 3
dedmen added a comment to T161491: Feature request: Deleting a mod from the launcher to delete it from your workshop folder, saving the space on HD without needing to search for it and delete manually after.

Arma launcher only handles the !Workshop folder and links in there.
Steam handles its own folder.
Maybe we need to poke steam to actually delete stuff, don't know if we can do that

Nov 15 2021, 6:37 PM · Arma 3
dedmen added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

It will only fire where the AI is local, that should be fine right?

Nov 15 2021, 6:34 PM · Arma 3
dedmen closed T161622: Feature Request: Add Project Argo 3D Assets to Arma 3 as Resolved.

We will someday evaluate if and what we can port from Argo, there is no ETA for it.

Nov 15 2021, 6:32 PM · Arma 3
dedmen closed T161701: steam will not update game as Resolved.

You are loading a outdated ACE compat mod. Remove all your ace compats that are not official ones.

Nov 15 2021, 6:17 PM · Arma 3
dedmen added a comment to T161725: Scripting Support - Freelook Toggle and Lock by Script..

Alternatively, it would be nice to enable "AI remote control" where the player would be able to continue to use freelook, but AI would handle pathfinding and movement

that is already possible. I think switchCamera?
I know I've done this in the past, but more as accident than deliberately, I was able to transfer my camera into a AI's head, without the AI loosing control of its body.

Nov 15 2021, 6:14 PM · Arma 3
dedmen closed T161769: The animations of characters for all actions on the ground level do not look appropriate. as Resolved.

Won't do.

Nov 15 2021, 6:09 PM · Arma 3
dedmen closed T161784: leaves/foliage bug in multiplayer as Resolved.

AMD graphics driver bug, they fixed it already.

Nov 15 2021, 6:08 PM · Arma 3
dedmen closed T161799: BattlEye support needs to be triggered by Developers as Resolved.

We are aware, don't need a FT ticket for this

Nov 15 2021, 6:03 PM · Arma 3
dedmen changed the status of T161824: MI Arma 3 no funciona desde que lo cambie de dico duro from New to Need More Info.

Try verifying your game files via steam, or reinstalling the game.
If it still doesn't work, please upload your RPT log (see https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/)

Nov 15 2021, 6:01 PM · Arma 3
mattysmith22 added a comment to T161263: Modded Keybinding - Problem with "MODS" Section.

I have this reproduced, on v2.06 (current stable) and with both the -debug & -filePatching set and not set, so it doesn't seem to be related to either of those.

Nov 15 2021, 5:59 PM · Arma 3
dedmen closed T161863: Arma 3 as Resolved.
Nov 15 2021, 5:59 PM · Arma 3
dedmen added a comment to T161871: Removing an event handler from inside the EH code will cause the next event handler to be skipped.

Fix coming to dev branch this week (I think there will be one this week) and profiling branch

Nov 15 2021, 5:58 PM · Arma 3
dedmen closed T161883: [Feature Request] Optional MP Optimized/abbreviated Save System as Resolved.

No, too much work too little gain

Nov 15 2021, 5:56 PM · Arma 3
dedmen changed the status of T161913: ArmaA 3 Launcher does not recognize mods correctly via Steam Workshop, which does not allow for automatic download of mods required by the server from New to Need More Info.

did you increase steamProtocolMaxDataSize in your server.cfg? Does it solve it if you increase that?

Nov 15 2021, 5:52 PM · Arma 3
dedmen changed the status of T161914: Arma 3 GSPY HID device crash. from New to Need More Info.

Need logs and crashdump.
See https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Nov 15 2021, 5:51 PM · Arma 3
dedmen changed the status of T160936: Cba3 mod messes up the start menu and in game menu from New to Need More Info.

Please attach your RPT

Nov 15 2021, 5:28 PM · Arma 3
gc8 updated the task description for T161933: OnScriptError event handler.
Nov 15 2021, 5:24 PM · Arma 3
gc8 created T161933: OnScriptError event handler.
Nov 15 2021, 5:23 PM · Arma 3
Nerexis edited Steps To Reproduce on T161913: ArmaA 3 Launcher does not recognize mods correctly via Steam Workshop, which does not allow for automatic download of mods required by the server.
Nov 15 2021, 3:30 PM · Arma 3
emmajohan added a comment to T161882: lockTurret doesn't work immediately after vehicle creation, for a specific type of FFV turret.
Nov 15 2021, 12:49 PM · Arma 3

Nov 14 2021

Leopard20 added a comment to T161924: AI can no longer be ordered via numpad .

To the devs:
Doing this seems like a good solution to me:
Use the shortcuts[] property to show the keybinds next to commanding menu items, but also add the assigned keys from shortcutsAction to this array.
E.g. in RscMenuMove we have:

shortcuts[] = {2};  
shortcutsAction = "CommandingMenu1";

if the user is using Numpad1 for "CommandingMenu1", you just add it next to the shortcuts[] array before creating the menu (in this example, shortcuts[] = {2, 79}; should be used before creating the menu).
I have tested this with custom commanding menus and it works perfectly fine.

Nov 14 2021, 9:14 PM · Arma 3
Unik renamed T161924: AI can no longer be ordered via numpad from Vanilla Commanding Menus cannot recognize Numpad keys to AI can no longer be ordered via numpad .
Nov 14 2021, 8:34 PM · Arma 3
Unik created T161924: AI can no longer be ordered via numpad .
Nov 14 2021, 8:33 PM · Arma 3
Nerexis added a comment to T161913: ArmaA 3 Launcher does not recognize mods correctly via Steam Workshop, which does not allow for automatic download of mods required by the server.

Looks like Linux (x64) Dedicated server problem, as the mod is correctly recognized when I use the same mod in Windows x64 dedicated server.

Nov 14 2021, 12:52 PM · Arma 3

Nov 13 2021

Bob_Murphy moved T161308: OH-6A and CH-34 Artificial Horizon - Incorrect Behaviour from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 5:30 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T161292: Multiplayer, F4 Phantom Rear Seat Cannot be exited via "get out" from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 5:21 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T161343: ARTILLERY - INCORRECT FIRING ANGLES from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 5:19 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T161494: HD pistol muzzle flash and non-empty reload animation bug from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 5:16 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T161541: All Tommy guns have too fast ADS time from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 5:01 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T160646: M1A1 Shorty magazine does not seat properly from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 4:59 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T160643: M1A1 Tommy Gun wrong fire rate from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 4:58 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
dmorchard added a comment to T161915: Inconsistent Command Priority on armed LSVs.

I've noticed that behaviour too, but never clued into the difference in player position before.
I'd always assumed it was bad mod interaction. Great insight!

Nov 13 2021, 4:57 PM · Arma 3
Bob_Murphy moved T160785: Wrong Texture at a distance on urban building from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 4:55 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
BIS_fnc_KK added a comment to T161914: Arma 3 GSPY HID device crash..

Looks like OS problem. you installed GPS enabled phone and now it can’t work without it.

Nov 13 2021, 4:43 PM · Arma 3
Bob_Murphy closed T161133: Update as Resolved.

we are happy to see that you were able to resolve your issue, so we will close this ticket.
In the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.

Nov 13 2021, 4:23 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T161584: SOG trees from Backlog to Awaiting Reply on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Hello Nivek,

Nov 13 2021, 4:20 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T161583: Radio Support and Auto Callouts from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 4:12 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T161585: Ambient voices cut off mid sentence from Backlog to Awaiting Reply on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Nov 13 2021, 4:10 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy added a comment to T161585: Ambient voices cut off mid sentence.

Hello Nivek,

Nov 13 2021, 4:10 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T161586: LOD equipment Pop-in from Backlog to Awaiting Reply on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Nov 13 2021, 4:09 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy changed the status of T161586: LOD equipment Pop-in from New to Need More Info.

Hello Nivek,

Nov 13 2021, 4:09 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Riettler created T161915: Inconsistent Command Priority on armed LSVs.
Nov 13 2021, 4:07 PM · Arma 3
Bob_Murphy moved T161587: AI shooting ground when moving from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 4:07 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T161634: Feedback - USMC Patches - 26th Marine Regiment from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 4:05 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy renamed T161634: Feedback - USMC Patches - 26th Marine Regiment from Feedback - USMC Patches to Feedback - USMC Patches - 26th Marine Regiment.
Nov 13 2021, 4:05 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T161651: Feature or bug request Delete people inside vehicles that are synced to the Random site Module. from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 4:02 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
warhorse37 created T161914: Arma 3 GSPY HID device crash..
Nov 13 2021, 3:44 PM · Arma 3
Riettler changed Severity from severity:tweak to severity:minor on T128025: Blackfish HUD Attitude/Pitch Ladder Mismatch.
Nov 13 2021, 3:25 PM · Arma 3
BIS_fnc_KK changed the status of T161479: [Feature Request] Ability to return a boolean, if an object had collision disabled with another object from New to Feedback.
Nov 13 2021, 2:32 PM · Arma 3
BIS_fnc_KK added a comment to T161479: [Feature Request] Ability to return a boolean, if an object had collision disabled with another object.

rev 148485

Nov 13 2021, 2:32 PM · Arma 3
Bob_Murphy moved T161652: Gear Does Not Get Deleted That Is Synced To The Random site Selector Module from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 1:35 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy closed T161674: Rain passes BEHIND EDEN placed foliage as Resolved.

due to insufficient information and/or our team not being able to reproduce this issue, we will close this ticket.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.

Nov 13 2021, 1:33 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Nerexis updated the task description for T161913: ArmaA 3 Launcher does not recognize mods correctly via Steam Workshop, which does not allow for automatic download of mods required by the server.
Nov 13 2021, 1:28 PM · Arma 3
Nerexis updated the task description for T161913: ArmaA 3 Launcher does not recognize mods correctly via Steam Workshop, which does not allow for automatic download of mods required by the server.
Nov 13 2021, 1:22 PM · Arma 3
Nerexis changed Operating System from os:linuxx64 to os:w10x64 on T161913: ArmaA 3 Launcher does not recognize mods correctly via Steam Workshop, which does not allow for automatic download of mods required by the server.
Nov 13 2021, 1:21 PM · Arma 3
Bob_Murphy moved T161676: PM pistol needs a bit more recoil from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 1:20 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Nerexis created T161913: ArmaA 3 Launcher does not recognize mods correctly via Steam Workshop, which does not allow for automatic download of mods required by the server.
Nov 13 2021, 1:20 PM · Arma 3
Bob_Murphy moved T161801: Top Mounted DShKM on only the Type 63 can't be ranged. from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 1:14 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T161802: Ranging number is off on all statics. from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 1:10 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T161808: AI can not use F-4 gunpods properly from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 1:04 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T161810: Square Particle Effects Textures from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 1:02 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T160642: Tommy Gun incorrect reload with stick magazines from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 12:59 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T160633: RC branch weapons feedback from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 12:57 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T160066: Objects falling through the world from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 12:55 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T160067: Broken Lod on Sandbags from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 12:50 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T160099: MG vest has less load space than normal Rifleman vest from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 12:40 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy closed T160408: Field of View and Recoil breaks none-SOG content as Resolved.

We've picked up your issue and the fix has been implemented in the latest S.O.G. update. Thanks for helping us making the game better!
In the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.

Nov 13 2021, 12:38 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T160430: static artillery & anti-tank guns' hiddenSelectionsTextures not working from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 12:34 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T160535: Oversized M1919s from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 12:32 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T160536: M2 Brownings without Flash Hiders from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 12:23 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy closed T160542: Preplaced Land_vn_hut_07s are not returned when using nearestObject "building" as Resolved.

We've picked up your issue and the fix has been implemented in the latest S.O.G. update. Thanks for helping us making the game better!
In the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.

Nov 13 2021, 12:21 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T160595: M101 105mm textures not set up correctly. from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 12:09 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T160628: truck-mounted AA turrets missing hiddenSelectionsTextures from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 13 2021, 12:04 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
BIS_fnc_KK added a comment to T161910: Third Person set to Vehicle Only Breaks RoW Campaign.

Sorry, didn't mean to upset you with my question, was simply trying to find out if there is a bug that changes default settings one way or another without user involvement

Nov 13 2021, 11:20 AM · Arma 3
andyouarewho added a comment to T161910: Third Person set to Vehicle Only Breaks RoW Campaign.

Your question implies that the fault lies with the player for changing parameters freely given to them.

Nov 13 2021, 10:53 AM · Arma 3
BIS_fnc_KK added a comment to T161910: Third Person set to Vehicle Only Breaks RoW Campaign.

“Vehicles only” is not a default setting, why it is on during campaign?

Nov 13 2021, 9:24 AM · Arma 3
spydetective added a comment to T161693: The small bug: Camping Lamp is indestructible..
Nov 13 2021, 8:32 AM · Arma 3
andyouarewho created T161910: Third Person set to Vehicle Only Breaks RoW Campaign.
Nov 13 2021, 4:38 AM · Arma 3
Mohammed updated the task description for T126094: Arma 3 Freezes every ~30min for 30sec - 60sec.
Nov 13 2021, 12:55 AM · Arma 3

Nov 12 2021

BIS_fnc_KK changed the status of T161783: Getter for allowCrewInImmobile from New to Feedback.
Nov 12 2021, 12:32 PM · Arma 3
BIS_fnc_KK added a comment to T161783: Getter for allowCrewInImmobile.

rev 148481

Nov 12 2021, 12:32 PM · Arma 3
reyhard claimed T161899: surfaceType grassCover for Malden, Altis.
Nov 12 2021, 12:29 PM · Arma 3
DARK_LORD_SHADE created T161899: surfaceType grassCover for Malden, Altis.
Nov 12 2021, 10:41 AM · Arma 3
Drift_91 added a comment to T139722: "HandleDamage" Event Handler with return value of "0" fails to negate damage on air vehicles while in-flight.

Alright, so I got back around to testing this and I see my mistake about assuming the EH handled the occupants as well. If I disable damage on the crew then shooting the RPG does nothing.

Nov 12 2021, 1:51 AM · Arma 3
Drift_91 added a comment to T76470: PAPI lights not working.

I believe this to be a duplicate of T75410, which has been resolved.

Nov 12 2021, 1:18 AM · Arma 3
Drift_91 created T161893: PAPI lights do not function during daytime.
Nov 12 2021, 1:16 AM · Arma 3

Nov 11 2021

dedmen changed the status of T161871: Removing an event handler from inside the EH code will cause the next event handler to be skipped from Feedback to Assigned.
Nov 11 2021, 11:55 AM · Arma 3
Tenshi added a comment to T66495: disableTIEquipment doesnt disable vehicle's PiP monitor.

Thank you for reporting the issue, I've passed it on to a programmer.
We will see what we can do.

Nov 11 2021, 10:27 AM · Arma 3
Tenshi set Ref Ticket to Internal Ref.: AIII-54723 on T66495: disableTIEquipment doesnt disable vehicle's PiP monitor.
Nov 11 2021, 10:25 AM · Arma 3
BIS_fnc_KK changed the status of T161871: Removing an event handler from inside the EH code will cause the next event handler to be skipped from New to Feedback.
Nov 11 2021, 9:33 AM · Arma 3
BIS_fnc_KK added a comment to T161871: Removing an event handler from inside the EH code will cause the next event handler to be skipped.

should be fixed in rev.148471

Nov 11 2021, 9:33 AM · Arma 3
sonalford added a comment to T64061: Rocket launcher loader..
Nov 11 2021, 7:30 AM · Arma 3

Nov 10 2021

NikkoJT added a comment to T161882: lockTurret doesn't work immediately after vehicle creation, for a specific type of FFV turret.

The mission includes some comments with testing instructions. I guess I'll write them out here as well....?

Nov 10 2021, 11:09 PM · Arma 3
BIS_fnc_KK added a comment to T161882: lockTurret doesn't work immediately after vehicle creation, for a specific type of FFV turret.

how do you test that it doesn’t work

Nov 10 2021, 10:28 PM · Arma 3
HorribleGoat closed T160689: Khe Sanh, Hickory Hill- misplaced/poorly placed objects as Resolved.
Nov 10 2021, 8:43 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
HorribleGoat closed T160631: Tunnel supports and misc objects disappearing on Khe Sanh map as Resolved.
Nov 10 2021, 8:43 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
LSValmont created T161883: [Feature Request] Optional MP Optimized/abbreviated Save System.
Nov 10 2021, 7:29 PM · Arma 3