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P.S. Command brokes replication if loadout array has uniform
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May 17 2021
Same issue as mentioned above. CDLC Campaign missions seem to be ok, but Mike Force, Antistasi and Vindicta crash with exactly this error.
Zeus Missions also don't work.
Is there any ETA on the update to the CDLC files?
i have the same issue and i cant seem to get this fix!!! what is the resolution to this?
@dedmen is this currently active in dev branch or perf/prof build?
In T123918#2191457, @PiepMGI wrote:@HashCode How? What is your problem and reproducible test? I'm on it for a script right now, and I don't notice problem.
It has strange behavior. When I use this command in vanilla (from dedic on not local unit) it has chance to fail about 30% fail and 70% success. But right now I am writing script on moded server (armstalker mod) and it has 100% chance to broke replication. I've notice strange dependency - if my loadout array has uniform it will cause replication fail and sync will stop (only reconnect helps)
My steps is
- Apply setUnitLoadout command from dedic server to not local unit (uniform must be in loadout array)
- Ask that unit to drop any item (unit must ba player)
- Scan unit loadout by getUnitLoadout command from dedic
After that U can see, loadout array hasn't been changed
I can share video if needed
+1
At least, surrender the booty (the FAK) when failed.
Did you test SimulationEnabled (_unit) ? Dynamic or not, the result is OK.
Assigned to None (as many things). So, super Dev None is on it. Without None, I can't imagine what feedback could be!
That's because the save system (general Arma) doesn't save all display/ ui event handlers (and perhaps some other ones but for sure the display/ui ones). If the author didn't take that into account, you can't do anything. Personally, if my scenarios/addons work with key bindings, I add an EH "loaded" (post-init) for re-running these forgottent EHs.
@HashCode How? What is your problem and reproducible test? I'm on it for a script right now, and I don't notice problem.
It's broken again, after using this command (I tried use it from dedic) inventory replication becomes broken and stops. Only reconnect helps. Weird thing is that, command will crash replication only if array with loadout has uniform.
SetUnitLoadout is broken again
May 16 2021
Here is my error logs
I have this same issue. Hopefully, I will get it fixed.
May 15 2021
in the config files for almost all sog helos:
configfile >> "CfgVehicles" >> "vn_b_air_ah1g_04" >> "HitPoints" >> "HitEngine1" >> "name"
has the same string as
configfile >> "CfgVehicles" >> "vn_b_air_ah1g_04" >> "HitPoints" >> "HitEngine" >> "name"
+1 from me, more assets for terrain makers are always welcome
May 14 2021
HQ entities are created with createUnit, hence they are units and have a group. Sorry but at this point nothing could be done about it.
Also, I can't use the designator screen to guide the GBUs or use the Bullpups
I fixed it !! right klick on the Arma3.exe and at security activate Admin mode and compatible to Windows 7. Enjoy the Game :)
Also seems to apply to object 'land_vn_bagbunker_large_f' e.g [15556,13557]
Should be fixed in 147616
May 13 2021
With the Info that it is related to the clutter i found a way to fix it. Thanks for that.
It seems to be related with the Config entry
clutterDist = xx;
On both the testmap and our own map we had a custom value (300 on our own map and 512 on HorribleGoat´s testmap).
The A3 Maps using a value of 90.
With this value both custom maps are working again.
Okay i somehow fixed the issue by disabling the Controlled folder acces in windows defender.
To add to this I am also getting the following dump when trying to play another workshop mission: