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SetUnitLoadout broken
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Description

Exec setUnitLoadout command causes replication error

It has strange behavior. When I use this command in vanilla (from dedic on not local unit) it has chance to fail about 30% and 70% success. But right now I am writing script for moded server (armstalker mod) and it has 100% chance to broke replication. I've notice strange dependency - if my loadout array has uniform it will cause replication fail and sync will stop (only reconnection helps)

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10
Category
Inventory
Steps To Reproduce
  • Exec setUnitLoadout command from dedic server to non local unit (uniform must be in loadout array)
  • Ask that unit to drop any item (unit must be a player)
  • Scan unit loadout by getUnitLoadout command from dedic

After that U can see, loadout array hasn't been changed

Videoproof

Additional Information

P.S. Command brokes replication if loadout array has uniform

Event Timeline

HashCode created this task.May 17 2021, 8:46 PM
HashCode updated the task description. (Show Details)
HashCode updated the task description. (Show Details)

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