In T186575#2715490, @Leopard20 wrote:By the way, have you verified your game files yet? Here's how to do that:
- Right click on Arma 3 in Steam
- Select Properties
- Go to Installed Files
- Select Verify integrity
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Feed Arma 3 Activity
Arma 3 Activity
Arma 3 Activity
Dec 9 2024
Dec 9 2024
By the way, have you verified your game files yet? Here's how to do that:
No problem. If you have something to post, post it here.
ok, thanks for trying. do i leave the thread here or post somewhere else?
I guess you'll have to wait for Dedmen to analyze your crash files then.
Can you also try the performance branch? Maybe the issue is already fixed there.
In case you don't know how to use it:
https://community.bistudio.com/wiki/Arma_3:_Steam_Branches
TL;DR:
- Right click on Arma 3 in Steam
- Select Properties
- Go to Betas
- If you don't see the performance branch in the drop down, use the code CautionSpecialProfilingAndTestingBranchArma3 to get access.
- Select the performance/profiling branch in the drop down and wait for Steam to download the exe (it's less than 100 MB).
Dec 8 2024
Dec 8 2024
OK Thanks for the update. I tried what you suggested but it just crashed again after about 20mins play.
Arma3_x64_2024-12-08_21-11-46.rpt183 KBDownload
Instead of trying those things, remove these parameters and try again:
-cpuCount=12 -exThreads=7 -malloc=system
the cpuCount and exThreads are especially bad.
We intend on putting this in the Hatchet 60 at some point as well.
For context, we are aiming to use the UI to texture feature for the displays in the Apache mod, but this is causing issues with it due to it having 2 MPDs.
Dec 7 2024
Dec 7 2024
last few things I did yesterday included :-
running dxwebsetup and directx_Jun2010_redist to try to 're-install' DX11/12.
installed latest nvideo 566.63.
i saw a site that suggested going to registry - HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\GraphicsDrivers and change TdrDelay to 0. [Just read a site now saying TdrDelay should be 10 ????]
Arma3_x64_2024-12-07_20-53-39.mdmp62 MBDownload
Arma3_x64_2024-12-07_20-53-39.rpt771 KBDownload
Dec 6 2024
Dec 6 2024
Your file.io files were deleted.
Can you upload the rpt here? Not on another site?
Dec 5 2024
Dec 5 2024
saw this error at bottom of latest RPT error log -
installed graphics drivers without debloating = still crash
reinstalled Visual C++ redistribution 2013 x64 = still crash
Dec 4 2024
Dec 4 2024
mickeymen changed Reproducibility from reproducibility:none to reproducibility:always on T186969: OPFOR not react on civilians attacks, while BLUFOR and INDEPENDENT sides react!.
mickeymen renamed T186969: OPFOR not react on civilians attacks, while BLUFOR and INDEPENDENT sides react! from OPFOR not will react on civilians attacks, while BLUFOR and INDEPENDENT sides will react! to OPFOR not react on civilians attacks, while BLUFOR and INDEPENDENT sides react!.
mickeymen updated the task description for T186969: OPFOR not react on civilians attacks, while BLUFOR and INDEPENDENT sides react!.
mickeymen updated the task description for T186969: OPFOR not react on civilians attacks, while BLUFOR and INDEPENDENT sides react!.
Dec 3 2024
Dec 3 2024
downloaded MemTest86 and ran from USB Boot. 4 passes with default settings = no errors
happening again regularly. i reinstalled GPU drivers (does continuing to debloating with NVCleaninstall and/or clean remove with DDU cause issues?). OC is off.
Dec 2 2024
Dec 2 2024
Happened again just now, after about 15mins of play.
kju-PvPscene added a comment to T186124: [Feature Request] Expand diag_captureSlowFrame with excludeScopes parameter.
was deemed not feasible sadly
kju-PvPscene added a comment to T186470: [Bug] Frame capturing of "total" scope on the server is bugged as there is a second scope named "total" next to the main frame.
still true :/
works now. HC has cLoop as sub of total (vs sLoop for DS and neither for client)
• JovanyKutch added a comment to T186857: BIS_fnc_kbTell shows error when using a custom radio channel.
• JovanyKutch added a comment to T186857: BIS_fnc_kbTell shows error when using a custom radio channel.
Nov 30 2024
Nov 30 2024
BIS_fnc_KK changed the status of T186874: setMissionOptions - 'IgnoreNoDamage' disables any healing if the healer is using a medkit. from New to Feedback.
BIS_fnc_KK added a comment to T186874: setMissionOptions - 'IgnoreNoDamage' disables any healing if the healer is using a medkit..
Revision: 152458
costno edited Steps To Reproduce on T186874: setMissionOptions - 'IgnoreNoDamage' disables any healing if the healer is using a medkit..
It's a OneDrive error. It says Cloud File Provider is not running. You must sign in to your OneDrive account and sync your files.
Google "OneDrive Cloud File Provider is not running" for more info.
Nov 29 2024
Nov 29 2024
Yep, ditto for the woodland/sage/black combat fatigues and the various guerilla garments. But again, don't wanna push my luck lol. At least those are accessible via setobjecttexture.
@reyhard ? :3
This is fixed. But it would still be broken if a player joins your server using the old Arma version who has disabled automatic updates.
So to fully protect against this, you need to set minBuild in your server.cfg to 152405
There's plenty of content not in game that could be added pretty easily. Hopefully more items will get the same treatment as the Black Carryall. Especially since new vests and headgear would be far more useful than a black backpack.
I don't think this is ever gunna get fixed, ngl
Have this issue too.
Nov 28 2024
Nov 28 2024
RickOShay added a comment to T186377: BIS_fnc_setRain - raindrop texture is not suited to snow effect when function is set to snow .
Yes but how to pass the paa to setparticleparams:
particleSource setParticleParams
[
[
particleShape, /* String */ particleFSNtieth, /* Number */ particleFSIndex, /* Number */ particleFSFrameCount, /* Number */ particleFSLoop /* Optional - Number. Default: 1 */
],
animationName, /* String */
particleType, /* String - Enum: Billboard, SpaceObject */
etc
];
BIS_fnc_KK added a comment to T186377: BIS_fnc_setRain - raindrop texture is not suited to snow effect when function is set to snow .
No it is billbord type, a flat texture that oriented to face you at all time
BIS_fnc_KK changed the status of T185117: Snow param in config does not take effect until forcing it with script command from New to Feedback.
BIS_fnc_KK added a comment to T185117: Snow param in config does not take effect until forcing it with script command.
Should be fixed in152450
Nov 27 2024
Nov 27 2024
dedmen changed the status of T185482: arma3_x64.exe crashes with STATUS_ILLEGAL_INSTRUCTION when loading the main menu after 2.18 update from Need More Info to Feedback.
The code responsible for this, has been removed on performance/profiling branch, and will also be gone in 2.20. So the issue is already fixed, but won't make it to stable release until 2.20 next year
• amcfrombga added a comment to T76434: Soundscape Request: Ambient chatting for Relaxed/Careless Units.
llama58498 added a comment to T186799: Hacker report - SY3644 27/11/2024 at 17:26pm Western Australian time (09:26 GMT) - my steam id 76561197975455185 - name "llama - no sound".
also no bullet sound so had to be very far away
RickOShay added a comment to T186377: BIS_fnc_setRain - raindrop texture is not suited to snow effect when function is set to snow .
I thought setParticleParams (and drop) would only take a p3d as input. I searched through many pbos but can't find a snow p3d or way of using the above "a3\data_f\snowflake4_ca.paa" texture in a particle script. Excuse me taking up your time.
• jodhpursalbum added a comment to T159245: Vehicle radio antennas behave strangely under acceleration.
Nov 26 2024
Nov 26 2024
Thread of this in Discord Feedback tracker: https://discord.com/channels/105462288051380224/1310192027534753802
No I meant the performance branch of the game. Anyway the crash should've been fixed by now so if you're still getting the crash, wait for a dev to analyze your crash files and respond.
kju-PvPscene renamed T186775: [Feature request] Add #monitorHC admin chat command - akin to `#monitorDS 1` (if low effort) from [Feature request] Add #monitorHC chat command - akin to `#monitorDS 1` (if low effort) to [Feature request] Add #monitorHC admin chat command - akin to `#monitorDS 1` (if low effort).
In T186575#2706623, @Leopard20 wrote:If you're using the perf branch, wait for the update or switch to stable.
Nov 25 2024
Nov 25 2024
BIS_fnc_KK added a comment to T186377: BIS_fnc_setRain - raindrop texture is not suited to snow effect when function is set to snow .
It should work with setParticleParams, why, it doesnt? or you mean 3d particle?
BIS_fnc_KK changed the status of T161323: BIS_fnc_setUnitInsignia's image missing after remove/change uniform from Need More Info to Acknowledged.
BIS_fnc_KK added a comment to T161323: BIS_fnc_setUnitInsignia's image missing after remove/change uniform.
It is just a variable stored on player that the function returns, I will get rid of it
FuShengxiejin added a comment to T186558: [Bug] \A3\Functions_F\GUI\fn_liveFeedTerminate.sqf - Error Undefined behavior: waitUntil returned nil. True or false expected..
You need to confirm if PIP has been disabled
TRAGER added a comment to T161323: BIS_fnc_setUnitInsignia's image missing after remove/change uniform.
- place unit, exec player forceAddUniform 'U_B_CombatUniform_mcam'
- exec [player, "BI"] call BIS_fnc_setUnitInsignia;
- exec player forceAddUniform 'U_B_CombatUniform_mcam_vest'
- exec [player] call BIS_fnc_getUnitInsignia;
result - insignia class name was return although no picture on clan selection
RickOShay added a comment to T186377: BIS_fnc_setRain - raindrop texture is not suited to snow effect when function is set to snow .
Yes I saw you updated the biki thanks a lot KK. Quick question - is there a particleshape equivalent to the texture "a3\data_f\snowflake4_ca.paa" that can be used in setParticleParams?
Nov 24 2024
Nov 24 2024
Bit of an update to this; Running Stable? Build 152405 (Will test with v12 prof later), with 30 people on the server and monitoring Outbound with #monitor 0.1 with client.
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