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[Feature Request] Event Handler for projectile passing near a unit that isn't an enemy
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Description

Right now the only kind of Event Handler for seeing if a projectile passes near a unit is Suppressed, however this only activates if the shooter is an enemy, and the wiki note about making use of setFriend has a rather limited use case.

A useful addition would either be:

  • A Standard Event Handler, similar to Suppressed, that activates when a projectile from any unit passes near, not just those that are from an enemy.
  • A Projectile Event Handler, that activates when the projectile it's attached to passes near any unit, regardless of the side of that unit

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Scripting

Event Timeline

Scofer created this task.Nov 25 2024, 5:35 PM