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ui2t sometimes fails to render multiple displays
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Description

Intermittently the ui2t system fails to render one display, when rendering the same display to texture separated by uniqueName.

This occurs about 40% of the time of my machine.

Details

Severity
Major
Resolution
Open
Reproducibility
Random
Operating System
Windows 10 x64
Category
General
Steps To Reproduce
  1. Load attached mission (zipped, and provided as PBO, either possible)
  2. Play the mission
  3. Use the "Modify displays" action on the display in-front of you.

If the bug didn't occur, you will see "Left" and "Right" in the bottom-left of each display. If the bug occurred, you will see one of them missing. I haven't seen it happen with both.

Event Timeline

For context, we are aiming to use the UI to texture feature for the displays in the Apache mod, but this is causing issues with it due to it having 2 MPDs.

We intend on putting this in the Hatchet 60 at some point as well.

lost added a subscriber: lost.Sun, Dec 8, 9:01 PM
Yax added a subscriber: Yax.Sun, Dec 8, 10:42 PM

One potential workaround is to render everything required on a single texture, and then adjust UVs to show specific areas of it as done in this PR