Page MenuHomeFeedback Tracker
Feed Arma 3 Activity

Mar 26 2023

NOmad7943 updated the task description for T171176: Игра вылетает с ошибкой 0xC0000005 - ACCESS_VIOLATION.
Mar 26 2023, 7:23 AM · Arma 3
POLPOX added a comment to T170616: [Feature Request] onCommitted Control Event Handler.

Thought could be useful to determine/check which commit is done.

Mar 26 2023, 5:26 AM · Arma 3

Mar 25 2023

BIS_fnc_KK added a comment to T170616: [Feature Request] onCommitted Control Event Handler.

Havent added _duration, what is the use case?

Mar 25 2023, 9:41 PM · Arma 3
BIS_fnc_KK changed the status of T170616: [Feature Request] onCommitted Control Event Handler from New to Feedback.
Mar 25 2023, 9:40 PM · Arma 3
BIS_fnc_KK added a comment to T170616: [Feature Request] onCommitted Control Event Handler.

Revision: 150395

Mar 25 2023, 9:40 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-55628 on T170616: [Feature Request] onCommitted Control Event Handler.
Mar 25 2023, 9:33 PM · Arma 3
NOmad7943 created T171176: Игра вылетает с ошибкой 0xC0000005 - ACCESS_VIOLATION.
Mar 25 2023, 8:09 PM · Arma 3
john00 added a comment to T60703: No Boonie Hat Textures.
Mar 25 2023, 7:02 PM · Arma 3
Roxannebecke created T171171: Exploring Different Types of Therapeutic Massage Techniques.
Mar 25 2023, 3:08 PM · Arma 3 Creator DLC - CSLA Iron Curtain

Mar 24 2023

namenai added a comment to T169970: [Feature Request] Muzzle attachments to effect submunitionConeAngle.

Okay I will try that once its out. And one other thing, is it possible that this could be added to the weapon itself? Using the shotguns from contact DLC as example, the short barrel could be something like:

Mar 24 2023, 9:11 PM · Arma 3
kju-PvPscene added a comment to T170618: [Feature Request] Allow playSoundUI to be stopped.

@Killzone_Kid all at 100%

Mar 24 2023, 7:56 PM · Arma 3
Dealman created T171155: Parameter Bug with Object Oriented Scripting Shell (+Oversight?).
Mar 24 2023, 5:16 PM · Arma 3
dedmen changed the status of T169970: [Feature Request] Muzzle attachments to effect submunitionConeAngle from New to Feedback.

Next dev branch, should work like this

class muzzle_snds_B: muzzle_snds_H
	{
		author="$STR_A3_Bohemia_Interactive";
		_generalMacro="muzzle_snds_B";
		displayName="$STR_A3_cfgWeapons_muzzle_snds_B0";
		picture="\a3\Weapons_F\acc\Data\UI\icon_muzzle_snds_B_ca.paa";
		model="\A3\weapons_f\acc\acca_snds_h_F";
		class ItemInfo: ItemInfo
		{
			mass=12;
			class MagazineCoef {};
			class AmmoCoef {};
			soundTypeIndex=1;
			muzzleEnd="zaslehPoint";
			alternativeFire="Zasleh2";
			class MuzzleCoef {};
class SubmunitionCoef {
	coneAngleCoef = 1.f; // Shoot straight ahead
};
		};
		inertia=0.2;
	};
Mar 24 2023, 4:13 PM · Arma 3
dedmen added a comment to T169970: [Feature Request] Muzzle attachments to effect submunitionConeAngle.

factor gonna be
0 == original
1 == straight forward for 100% of shots
-1 == Double the original angle
-2 == 3x original angle

Mar 24 2023, 1:59 PM · Arma 3
dedmen added a comment to T171135: Expand `getMissionLayerEntities` with third array element containing groups from the layer.

I chose the solution of basically running that script in engine.
Problem with that is that once all units of the group are deleted, the now empty group that still exists inside the layer, will not be returned anymore (as it cannot find it via the units).
If you need empty groups too, we would need to change that. But if you were fine with your script, this will work the same.

Mar 24 2023, 12:33 PM · Arma 3
dedmen changed the status of T171135: Expand `getMissionLayerEntities` with third array element containing groups from the layer from New to Feedback.
Mar 24 2023, 11:59 AM · Arma 3
dedmen set Ref Ticket to AIII-55627 on T171135: Expand `getMissionLayerEntities` with third array element containing groups from the layer.
Mar 24 2023, 11:59 AM · Arma 3

Mar 23 2023

ctbearfxt created T171138: XM16(XM148) reload sound is not synced with animation. .
Mar 23 2023, 11:19 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
veteran29 created T171135: Expand `getMissionLayerEntities` with third array element containing groups from the layer.
Mar 23 2023, 7:58 PM · Arma 3
namenai added a comment to T169970: [Feature Request] Muzzle attachments to effect submunitionConeAngle.

Yeah I think this would be fine, even if it had to just be on weapons for the precalculation reason

Mar 23 2023, 5:48 PM · Arma 3
Vespade added a comment to T169970: [Feature Request] Muzzle attachments to effect submunitionConeAngle.

We could simplify it by
submunitionDIrection = lerp(VZero, submunitionDirection, coneAngleFactor)
so the lower coneAngleFactor, the closer to straight ahead the submunition will be spawned, effectively shrinking the cone.. Would that work for you?

Mar 23 2023, 4:28 PM · Arma 3
swiftcore added a comment to T169426: AI using the CAR-95-1 do not use automatic fire.

Could be that you placed the AI too close to the autorifleman. At close range they'll use full auto, but if they engage from longer range they're stuck on semi auto.

Mar 23 2023, 4:04 PM · Arma 3
dedmen added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

As of now

Mar 23 2023, 3:45 PM · Arma 3
ampersand38 created T171128: Alt syntax for canDeployWeapon/isWeaponDeployed to return weapon deployment position.
Mar 23 2023, 2:20 PM · Arma 3
kju-PvPscene created T171125: [BUG] Unknown enum value spammed in rpt for waypoints.
Mar 23 2023, 12:10 PM · Arma 3
RicHornet added a comment to T150652: I can't call for insurgent teams in old man.

I have the exact same issue every time I play the Old Man scenario. I send here my save files from my last played Old Man scenario. I hope this helps (even because this "ticket" is already old.

Mar 23 2023, 1:22 AM · Arma 3
David_Fox updated the task description for T171124: x (268435456) out of range <0, 1024).
Mar 23 2023, 12:07 AM · Arma 3
David_Fox updated the task description for T171124: x (268435456) out of range <0, 1024).
Mar 23 2023, 12:05 AM · Arma 3
David_Fox created T171124: x (268435456) out of range <0, 1024).
Mar 23 2023, 12:03 AM · Arma 3

Mar 22 2023

BIS_fnc_KK added a comment to T170618: [Feature Request] Allow playSoundUI to be stopped.

so you playSoundUI a class name from mission config? What audioOptions show for UI

Mar 22 2023, 10:22 PM · Arma 3
kju-PvPscene added a comment to T170618: [Feature Request] Allow playSoundUI to be stopped.

@Killzone_Kid The XXX cfgSounds definition shown above as part of the mission desc.ext.

Mar 22 2023, 5:41 PM · Arma 3
STyx2909 created T171116: A weird stuttering video problem, problem identified.
Mar 22 2023, 4:03 PM · Arma 3
BIS_fnc_KK added a comment to T170618: [Feature Request] Allow playSoundUI to be stopped.

WW2_SITREP_Short what is?

Mar 22 2023, 2:37 PM · Arma 3
dedmen added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

_hm = createHashMapFromArray _class;
_hm call ["Method"];

-> `"testo"`
Mar 22 2023, 12:43 PM · Arma 3
severgun added a comment to T171095: setPos* commands does not work for mines..

Yes. Exclude condition for mines probably intentional. But there is no other way to set position. So no way to script minefields.
createVehicle is not precise https://feedback.bistudio.com/T171096

Mar 22 2023, 12:40 PM · Arma 3
dedmen added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

Preventing modification should be somewhat easy.
compileFinal, if you put a final/read-only value, it cannot be overwritten.
Then you can also choose if you want it or not.
We should have alt syntax for compileFinal that takes code on right.. We should've had that a long time ago.

Mar 22 2023, 12:33 PM · Arma 3
kju-PvPscene added a comment to T170618: [Feature Request] Allow playSoundUI to be stopped.

in briefing phase (time < 1) (via init.sqf)

Mar 22 2023, 12:32 PM · Arma 3
dedmen added a comment to T156984: [Feature Request] Making vector commands work with any number of elements for either vector.

Also updated

Mar 22 2023, 10:26 AM · Arma 3
BIS_fnc_KK added a comment to T171095: setPos* commands does not work for mines..

most likely intended as AT mine is kinda static, you place it once and it doesnt move, why waste resources? But I will have a look

Mar 22 2023, 8:57 AM · Arma 3

Mar 21 2023

BIS_fnc_KK claimed T171095: setPos* commands does not work for mines..
Mar 21 2023, 11:15 PM · Arma 3
BIS_fnc_KK added a comment to T170618: [Feature Request] Allow playSoundUI to be stopped.

how do you play the sound?

Mar 21 2023, 10:43 PM · Arma 3
kju-PvPscene updated subscribers of T170618: [Feature Request] Allow playSoundUI to be stopped.

@Killzone_Kid sorry for the late reply!

Mar 21 2023, 9:19 PM · Arma 3
BIS_fnc_KK changed the status of T169972: Wrong inheritance class for Small Churches from Contact expansion from New to Feedback.
Mar 21 2023, 6:17 PM · Arma 3
BIS_fnc_KK added a comment to T169972: Wrong inheritance class for Small Churches from Contact expansion.

next dev

Mar 21 2023, 6:17 PM · Arma 3
dedmen changed the status of T170977: [Request] Negative Index for insert for insertion from back of array. from New to Feedback.

150371 next dev

Mar 21 2023, 3:32 PM · Arma 3
dedmen added a comment to T169970: [Feature Request] Muzzle attachments to effect submunitionConeAngle.

submunitionConeAngle is only used to precalculate directions when the ammo's config is first loaded, if we want attachments to have multiplier on it, we would need to recalculate these on every shot.
That would be quite annoying.

Mar 21 2023, 2:42 PM · Arma 3
severgun created T171096: createVehicle constantly create object at wrong height.
Mar 21 2023, 1:40 PM · Arma 3
severgun created T171095: setPos* commands does not work for mines..
Mar 21 2023, 1:26 PM · Arma 3
MDCCLXXVI created T171093: "clearForce" and "clearTorque" NVIDIA physx.
Mar 21 2023, 11:03 AM · Arma 3
dedmen set Ref Ticket to AIII-55598 on T156984: [Feature Request] Making vector commands work with any number of elements for either vector.
Mar 21 2023, 9:15 AM · Arma 3
james9200 added a comment to T171041: setDynamicSimulationDistance command doesn't work properly (?).
Mar 21 2023, 3:38 AM · Arma 3

Mar 20 2023

Mondkalb closed T151805: PT76B rider seats lack animations for pistols/launchers/binoculars as Resolved.

Fixed

Mar 20 2023, 10:23 PM · Arma 3 Creator DLC - Global Mobilization
GalComT closed T160517: Gunner dismount from howitzer on wrong ground position as Resolved.

Im unable to reproduce this issue.

Mar 20 2023, 9:16 PM · Arma 3 Creator DLC - Global Mobilization
dedmen changed the status of T156984: [Feature Request] Making vector commands work with any number of elements for either vector from New to Feedback.

150364 next dev branch (and probably perf to check for regressions)

Mar 20 2023, 6:55 PM · Arma 3
BIS_fnc_KK changed the status of T171059: Set Markers Above command request from New to Feedback.
Mar 20 2023, 4:33 PM · Arma 3
BIS_fnc_KK added a comment to T171059: Set Markers Above command request.

Revision: 150361 setMarkerDrawPriority / markerDrawPriority

Mar 20 2023, 4:33 PM · Arma 3
dedmen changed the status of T166687: [Feature Request] Bounding box of specific LODs from New to Feedback.

150362 next dev

Mar 20 2023, 4:27 PM · Arma 3
dedmen added a comment to T166687: [Feature Request] Bounding box of specific LODs.

Either geometry lod, or if you use visual then it hives you the maximum bbox of all visual lods.
As all visual lods should be based on the same object, all their bboxes should be same.

Mar 20 2023, 3:45 PM · Arma 3
dedmen changed the status of T162536: Request - Alternative syntax for namedProperties that will return HashMap. from New to Feedback.

150359 this week dev

Mar 20 2023, 3:32 PM · Arma 3
dedmen changed the status of T166739: [Feature Request] Expand namedProperties SQF command to return named properties for a specific LOD from New to Feedback.

150359 this week dev

Mar 20 2023, 3:31 PM · Arma 3
dedmen changed the status of T159828: namedProperties doesn't seem to work with some terrain objects from New to Feedback.

150358, next prof

Mar 20 2023, 2:03 PM · Arma 3
dedmen added a comment to T159828: namedProperties doesn't seem to work with some terrain objects.

Would've been good if that watch field for the players position would contain the players position, and if I'd know which terrain this was on

Mar 20 2023, 1:44 PM · Arma 3
dedmen set Ref Ticket to AIII-55459 on T164049: [BUG] Zeus Cycle Waypoints on Copied Units.
Mar 20 2023, 12:00 PM · Arma 3
dedmen set Ref Ticket to AIII-55613 on T171021: setPlateNumber dosnt work on Planes/Helicopters.
Mar 20 2023, 12:00 PM · Arma 3
dedmen set Ref Ticket to AIII-55614 on T170687: Expand ctrlCreate to take CONFIG as argument for control config definition.
Mar 20 2023, 11:59 AM · Arma 3
dedmen set Ref Ticket to AIII-55620 on T171059: Set Markers Above command request.
Mar 20 2023, 11:58 AM · Arma 3
Danielwalker added a comment to T171062: Не могу запустить игру из-за ошибки.
Mar 20 2023, 11:15 AM · Arma 3

Mar 19 2023

BIS_fnc_KK claimed T171059: Set Markers Above command request.
Mar 19 2023, 10:25 PM · Arma 3
alexsys updated the task description for T170959: Arma 3 needs to fix HOSTING, real soon honestly.
Mar 19 2023, 6:17 PM · Arma 3
SaMatra added a comment to T170985: Locking map buildings in multiplayer is not reliable.

I recently had an issue where buildings failed to receive scripted (HandleDamage-returned) damage for JIP players. I chose some building far from the action, damaged it, restarted the game, rejoined and it had wrong damage numbers. My guess was that game mixes up which entity should get which damages, maybe it does it the same with variables. It was pretty reproducible last time I observed it, I'll make a ticket some time.

Mar 19 2023, 4:20 PM · Arma 3
reekoj added a comment to T170985: Locking map buildings in multiplayer is not reliable.

So i've put a log on EntityCreated and BuildingChanged events, none of these have logged the "bugged" buildings.

Mar 19 2023, 3:57 PM · Arma 3
TRAGER added a comment to T171059: Set Markers Above command request.

Of course deleting and creating new ones will help. But I am faced need to place Marker1 on top of Marker2 but under Marker3 and I would like to use a comfortable script command for this

Mar 19 2023, 2:57 PM · Arma 3
y0014984 added a comment to T171035: setObjectTexture "Cannot load mipmap" error with UI on texture feature.

To fix this issue, display your texture in normal UI somewhere before using it inside ui2texture. I have the ticket about this exact issue @ https://feedback.bistudio.com/T170766

Mar 19 2023, 11:13 AM · Arma 3
BIS_fnc_KK changed the status of T170161: receiving mine's explosion feedback after respawn at long range from New to Feedback.
Mar 19 2023, 10:07 AM · Arma 3
BIS_fnc_KK added a comment to T170161: receiving mine's explosion feedback after respawn at long range.

should be in next dev

Mar 19 2023, 10:06 AM · Arma 3
SaMatra added a comment to T171059: Set Markers Above command request.

Does deleting and re-creating the marker again helps to bring it to foreground?

Mar 19 2023, 10:03 AM · Arma 3
BIS_fnc_KK changed the status of T139493: Eden Editor event handlers don't execute when started through launcher parameters from New to Feedback.
Mar 19 2023, 9:50 AM · Arma 3
BIS_fnc_KK added a comment to T139493: Eden Editor event handlers don't execute when started through launcher parameters.

DATA Revision: 150353

Mar 19 2023, 9:50 AM · Arma 3
Mr_Smail created T171062: Не могу запустить игру из-за ошибки.
Mar 19 2023, 9:20 AM · Arma 3
SaMatra added a comment to T171060: ctrlSetScale has no effect on CT_CONTROLS_GROUP.

On a side note, log function shows group have fade and scale close to 0.5 but not exactly. They're fine on next frame, looks like ctrlCommited return true one frame before animation actually finishes.

Mar 19 2023, 8:50 AM · Arma 3
SaMatra edited Steps To Reproduce on T171060: ctrlSetScale has no effect on CT_CONTROLS_GROUP.
Mar 19 2023, 8:49 AM · Arma 3
SaMatra created T171060: ctrlSetScale has no effect on CT_CONTROLS_GROUP.
Mar 19 2023, 8:45 AM · Arma 3
TRAGER created T171059: Set Markers Above command request.
Mar 19 2023, 8:37 AM · Arma 3
SaMatra added a comment to T171035: setObjectTexture "Cannot load mipmap" error with UI on texture feature.

To fix this issue, display your texture in normal UI somewhere before using it inside ui2texture. I have the ticket about this exact issue @ https://feedback.bistudio.com/T170766

Mar 19 2023, 8:13 AM · Arma 3

Mar 18 2023

PhantoM-13 created T171052: ARMA 3 crash..
Mar 18 2023, 11:25 PM · Arma 3
BIS_fnc_KK changed the status of T170687: Expand ctrlCreate to take CONFIG as argument for control config definition from New to Feedback.
Mar 18 2023, 10:06 PM · Arma 3
BIS_fnc_KK added a comment to T170687: Expand ctrlCreate to take CONFIG as argument for control config definition.

Revision: 150352

Mar 18 2023, 10:06 PM · Arma 3
y0014984 added a comment to T171035: setObjectTexture "Cannot load mipmap" error with UI on texture feature.

What happens if you change to (rgb,256,256,1)

Mar 18 2023, 4:01 PM · Arma 3
BIS_fnc_KK changed the status of T171021: setPlateNumber dosnt work on Planes/Helicopters from New to Feedback.
Mar 18 2023, 12:48 PM · Arma 3
BIS_fnc_KK added a comment to T171021: setPlateNumber dosnt work on Planes/Helicopters.

Revision: 150351 added basic set/getPlateNumber support to heli and plane

Mar 18 2023, 12:47 PM · Arma 3
SaMatra added a comment to T170808: Forcing lower mipmaps for UI pictures.

The use case is displaying high resolution textures in small sizes to avoid ugly aliasing.

Mar 18 2023, 10:08 AM · Arma 3
BIS_fnc_KK added a comment to T171035: setObjectTexture "Cannot load mipmap" error with UI on texture feature.

What happens if you change to (rgb,256,256,1)

Mar 18 2023, 9:52 AM · Arma 3
SaMatra added a comment to T170808: Forcing lower mipmaps for UI pictures.

What about having it as procedural texture?

Mar 18 2023, 9:49 AM · Arma 3
BIS_fnc_KK added a comment to T170808: Forcing lower mipmaps for UI pictures.

don’t hold your breath for it, I have tried to force the game to display lower res on textures and it proves to be more difficult than expected. Everything is geared towards showing you the best possible quality so telling the game you want to try higher quality might work but lower quality usually ignored. It also interconnected with video options texture quality. On top UI always uses max res because why not. What exactly is the use case, why can’t one use a thumbnail? maybe there is another simpler solution because right now it looks like too much work too little gain

Mar 18 2023, 9:42 AM · Arma 3

Mar 17 2023

PivSov added a comment to T170653: Collateral Damage Objective in Salient Force.

Here's a recording of the problem, at the moment of saving, the Collateral objective is still active (It's supposed to go the more civilian damage you cause, it goes from Active>Canceled>Failed).
After going through the mission I reload the save when the objective is supposed to be active, but it's cancelled instead. (Sometimes it straight out fails the objective after reloading a save)

Mar 17 2023, 11:56 PM · Arma 3
MaxP created T171041: setDynamicSimulationDistance command doesn't work properly (?).
Mar 17 2023, 10:21 PM · Arma 3
Fraali added a comment to T170871: Crash with Triggers.

Ah okay. I'll see if I can run some more testing to see if I am able to reproduce it more frequently.

Mar 17 2023, 8:40 PM · Arma 3
BIS_fnc_KK claimed T171021: setPlateNumber dosnt work on Planes/Helicopters.
Mar 17 2023, 5:21 PM · Arma 3
dedmen set Ref Ticket to AIII-55611 on T171037: Missing timestamps in linux server logs.
Mar 17 2023, 5:11 PM · Arma 3
WolfSkin0 created T171037: Missing timestamps in linux server logs.
Mar 17 2023, 5:03 PM · Arma 3