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Feb 21 2022

UnlawfulParrot created T163450: [Feature Request] Add script command to detonate/change fuse time of grenades and flares.
Feb 21 2022, 10:22 PM · Arma 3
Leopard20 updated the task description for T163437: [Feature Request] Add some shading to diag_drawMode.
Feb 21 2022, 2:19 PM · Arma 3
denkenang added a comment to T163437: [Feature Request] Add some shading to diag_drawMode.
Feb 21 2022, 1:23 PM · Arma 3
kju-PvPscene added a comment to T163437: [Feature Request] Add some shading to diag_drawMode.

would be a great help indeed. VBS has done something similar I think

Feb 21 2022, 1:12 PM · Arma 3
Leopard20 updated the task description for T163437: [Feature Request] Add some shading to diag_drawMode.
Feb 21 2022, 1:09 PM · Arma 3
Leopard20 updated the task description for T163437: [Feature Request] Add some shading to diag_drawMode.
Feb 21 2022, 1:08 PM · Arma 3
Leopard20 updated the task description for T163437: [Feature Request] Add some shading to diag_drawMode.
Feb 21 2022, 1:07 PM · Arma 3
Leopard20 created T163437: [Feature Request] Add some shading to diag_drawMode.
Feb 21 2022, 1:04 PM · Arma 3
Leopard20 created T163436: Random crash when selecting 3den.
Feb 21 2022, 11:25 AM · Arma 3
hobert123 added a comment to T163426: Crash on profiling branch.
Feb 21 2022, 8:24 AM · Arma 3

Feb 20 2022

R3vo created T163426: Crash on profiling branch.
Feb 20 2022, 8:19 PM · Arma 3
Leopard20 updated the task description for T163413: drawLaser command not showing the beam along vertical directions.
Feb 20 2022, 10:10 AM · Arma 3

Feb 19 2022

systemswat created T163414: The bodies of the dead disappeared, but the server did not restart.
Feb 19 2022, 6:38 PM · Arma 3
Leopard20 updated the task description for T163413: drawLaser command not showing the beam along vertical directions.
Feb 19 2022, 6:01 PM · Arma 3
Leopard20 created T163413: drawLaser command not showing the beam along vertical directions.
Feb 19 2022, 5:53 PM · Arma 3
BIS_fnc_KK added a comment to T136501: Smoke not appearing on other player screen.

Not helpful. sorry, I need vanilla repro to be able to track it if there is a problem.

Feb 19 2022, 3:22 PM · Arma 3
mickeymen created T163407: Projectile hit sound from SPG-9 (Offroad AT) is ridiculous, please fix!.
Feb 19 2022, 2:29 PM · Arma 3
TRAGER added a comment to T136501: Smoke not appearing on other player screen.

Perhaps this is related and will help

Feb 19 2022, 2:22 PM · Arma 3
Leopard20 added a comment to T163399: [Feature Request] New scripting command: setCursorType.

Duplicate of T154293

Feb 19 2022, 10:54 AM · Arma 3
Leopard20 added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

There has to be some script side filtering anyways, as the event reports changes in knowledge about friendly and enemy units/vehicles. Its not only about enemy targets. Even civilian groups are receiving events about "targets".

So? Friendly units are targets too. I never said "enemies". Plus a simple side check is nothing compared to a config check to detect what the object actually is.

Feb 19 2022, 10:51 AM · Arma 3
h- created T163399: [Feature Request] New scripting command: setCursorType.
Feb 19 2022, 10:36 AM · Arma 3
Ron4Swat added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

You still have to filter them out yourself in SQF, which is relatively slow. You're only thinking of those non vehicle objects, but your filter will still be in effect for actual targets too.
If the EH trigger is pre-filtered you don't have to do anything. The EH will only trigger for actual targets.

Feb 19 2022, 9:08 AM · Arma 3
Leopard20 created T163398: [Feature Request] near(est)Mines command.
Feb 19 2022, 9:02 AM · Arma 3
Leopard20 added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

As all the non vehicle objects are already detected fully on first sight, they will be only reported once, so even in the current state the performance problem is not as much of an issue as it first seemed.

You still have to filter them out yourself in SQF, which is relatively slow. You're only thinking of those non vehicle objects, but your filter will still be in effect for actual targets too.
If the EH trigger is pre-filtered you don't have to do anything. The EH will only trigger for actual targets.

Feb 19 2022, 7:30 AM · Arma 3
Ron4Swat added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

I'll add a filter that only units/vehicles get detected... though vehicles is hard 😓 as houses are also vehicles.

Feb 19 2022, 2:30 AM · Arma 3
dedmen added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

If so, and if you add this EH to multiple groups, and each EH fires multiple times for irrelevant objects, a lot of performance will be wasted for these objects.

Feb 19 2022, 12:50 AM · Arma 3

Feb 18 2022

Grave created T163395: 30MM RCWS from Gorgon and Kamysh has specular mapping set higher than the body's, causing massive shine on the gun.
Feb 18 2022, 11:23 PM · Arma 3
Ron4Swat added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

[_group,"knowsAboutChanged",{hint "enemy Detected"}] call BIS_fnc_addScriptedEventHandler;

Scripted? These are not scripted handlers. addEventHandler is what you want.

Feb 18 2022, 8:45 PM · Arma 3
Leopard20 added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

Yeah but my point was more from a performance POV than mere inconvenience.

Feb 18 2022, 7:47 PM · Arma 3
dedmen added a comment to T79203: KeyDown UI event handler does not provide correct code for key combination (only single key press).

I have a plan for actionKeysEx which just returns the flags as an array, for which modifiers are pressed and stuff.
That way you don't need to handle big numbers at all

Feb 18 2022, 7:14 PM · Arma 3
dedmen added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

:poutcat:
could filter for only units

Feb 18 2022, 7:12 PM · Arma 3
johnb43 added a comment to T79203: KeyDown UI event handler does not provide correct code for key combination (only single key press).

I like the new syntax of actionKeys. It makes some things previous impossible possible. However I have a request:

Feb 18 2022, 7:02 PM · Arma 3
LouMontana added a comment to T152896: lightpoint fixes - flare by daylight and flare visibility.

seen with T163387: Lightpoint flares not visible during daytime: apparently not fixed or not merged?

Feb 18 2022, 6:55 PM · Arma 3
Leopard20 added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

They don't check. 4.0 is max value, thats special, they are not checking.

Feb 18 2022, 6:52 PM · Arma 3
LouMontana closed T163387: Lightpoint flares not visible during daytime as Resolved.
Feb 18 2022, 6:49 PM · Arma 3
LouMontana updated the task description for T163387: Lightpoint flares not visible during daytime.
Feb 18 2022, 6:49 PM · Arma 3
UnlawfulParrot created T163387: Lightpoint flares not visible during daytime.
Feb 18 2022, 6:42 PM · Arma 3
kju-PvPscene added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

<no shape> also has an "interesting" value

Feb 18 2022, 6:00 PM · Arma 3
kju-PvPscene added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

What about these?

Feb 18 2022, 5:57 PM · Arma 3
dedmen added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

They don't check. 4.0 is max value, thats special, they are not checking.

Feb 18 2022, 5:48 PM · Arma 3
zuluwakanda updated the task description for T163378: MODS BUG REPPORT.
Feb 18 2022, 4:08 PM · Arma 3
zuluwakanda created T163378: MODS BUG REPPORT.
Feb 18 2022, 3:17 PM · Arma 3
denmasjanoko added a comment to T163245: Missile warning SFX linked to Radio audio setting.
Feb 18 2022, 2:13 PM · Arma 3
linajulie added a comment to T160517: Gunner dismount from howitzer on wrong ground position.
Feb 18 2022, 2:03 PM · Arma 3 Creator DLC - Global Mobilization
kju-PvPscene added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

also logic groups can see or been seen

Feb 18 2022, 1:14 PM · Arma 3
kju-PvPscene added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

Couple more strange ones:

Feb 18 2022, 1:13 PM · Arma 3
Leopard20 added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

@dedmen
I think the real question here is:

Group B Alpha 1-2 sees 11e1a0100# 482246: fridge_01_f.p3d delta 4.000000 now at 4.000000
Group B Alpha 1-2 sees 11e140b80# 482251: bandage_f.p3d delta 4.000000 now at 4.000000
Group B Alpha 1-2 sees 11e140100# 482252: radio.p3d delta 4.000000 now at 4.000000
Group R Charlie 4-6 sees 14bf36b00# 476558: dummyitem.p3d delta 0.018084 now at 0.091254

Feb 18 2022, 1:03 PM · Arma 3
dedmen added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

The sees messages were debug messages that I forgot to remove
But each f these triggers the "KnowsAboutChanged" handler.

Feb 18 2022, 10:22 AM · Arma 3
outrider5 created T163373: 0xcfffffff-status_application_hang.
Feb 18 2022, 9:22 AM · Arma 3

Feb 17 2022

BIS_fnc_KK changed the status of T163245: Missile warning SFX linked to Radio audio setting from Acknowledged to Feedback.
Feb 17 2022, 11:23 PM · Arma 3
BIS_fnc_KK added a comment to T163245: Missile warning SFX linked to Radio audio setting.

Should be fixed in 148846

Feb 17 2022, 11:23 PM · Arma 3
BIS_fnc_KK changed the status of T163245: Missile warning SFX linked to Radio audio setting from Need More Info to Acknowledged.
Feb 17 2022, 11:15 PM · Arma 3
Ron4Swat added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

As yesterdays development branch changelog says "Added: Group Event Handlers" i assume its suppossed to work already with this version.

Feb 17 2022, 10:09 PM · Arma 3
Dom_Hinic created T163369: 0xC0000005 - STATUS_ACCESS_VIOLATION.
Feb 17 2022, 6:17 PM · Arma 3
BIS_fnc_KK changed the status of T163253: Plane moves forward when inserting mark on map from New to Feedback.
Feb 17 2022, 4:08 PM · Arma 3
BIS_fnc_KK added a comment to T163253: Plane moves forward when inserting mark on map.

Should be fixed in rev 148845

Feb 17 2022, 4:08 PM · Arma 3
BIS_fnc_KK added a comment to T163253: Plane moves forward when inserting mark on map.

what a bug!

Feb 17 2022, 3:50 PM · Arma 3
Fourty7 added a comment to T85816: Object Builder fails to open.

Sorry to bring up a very old thread, but if anybody has a solution/fix to this problem it would be greatly appreciated. I've also always had this issue over multiple OS's, hardware, etc.

Feb 17 2022, 3:06 PM · Arma 3
Mxu created T163358: Proposals Dayz.
Feb 17 2022, 11:36 AM · DayZ
Mxu created T163357: Menu.
Feb 17 2022, 11:32 AM · DayZ
selenaoh123 added a comment to T163269: Date bug.
Feb 17 2022, 9:30 AM · Arma 3
Cristo666 renamed T163346: Esto es un sinvivir en dayz Play4. from Esto es un sinvivir. to Esto es un sinvivir en dayz Play4..
Feb 17 2022, 4:03 AM · DayZ
Cristo666 created T163346: Esto es un sinvivir en dayz Play4..
Feb 17 2022, 4:00 AM · DayZ

Feb 16 2022

BIS_fnc_KK added a comment to T80941: On a leap year "date" goes up to 30th of December.

Cannot be fixed, too risky, fixing leap year might move dates and missions could be dependent on it and full moon dates could change, so we have to live with the fact that you cannot have December 31 on a leap Year

Feb 16 2022, 11:46 PM · Arma 3
BIS_fnc_KK closed T80941: On a leap year "date" goes up to 30th of December as Resolved.
Feb 16 2022, 11:44 PM · Arma 3
BIS_fnc_KK changed the status of T163269: Date bug from New to Feedback.
Feb 16 2022, 11:40 PM · Arma 3
BIS_fnc_KK added a comment to T163269: Date bug.

Should be fixed in 148841

Feb 16 2022, 11:39 PM · Arma 3
BIS_fnc_KK changed the status of T68952: skipTime command can cause incorrect results, and cause persistent extremely low FPS when skipping large amounts of time from New to Feedback.
Feb 16 2022, 11:03 PM · Arma 3
BIS_fnc_KK added a comment to T68952: skipTime command can cause incorrect results, and cause persistent extremely low FPS when skipping large amounts of time.

Rev 148840, skipTime is limited to +/- 1000 hours per skip

Feb 16 2022, 11:03 PM · Arma 3
BIS_fnc_KK claimed T68952: skipTime command can cause incorrect results, and cause persistent extremely low FPS when skipping large amounts of time.
Feb 16 2022, 10:54 PM · Arma 3
Velvex created T163341: failed to boot.
Feb 16 2022, 10:52 PM · Arma 3
MaxP edited Steps To Reproduce on T163340: HC group icon color.
Feb 16 2022, 10:51 PM · Arma 3
MaxP edited Steps To Reproduce on T163340: HC group icon color.
Feb 16 2022, 10:50 PM · Arma 3
MaxP created T163340: HC group icon color.
Feb 16 2022, 10:34 PM · Arma 3
falagor closed T159724: Identical objects are named non-standard as Resolved.

Will be fixed in the next update. Thank you!

Feb 16 2022, 4:11 PM · Arma 3
falagor closed T159720: "HMG" & "Mk" in Russian translate as Resolved.

Will be fixed in the next update. Thank you!

Feb 16 2022, 4:02 PM · Arma 3
falagor closed T161699: Misunderstanding in polish translation of "H_cap_press" item as Resolved.

Will be fixed in the next update. Thank you!

Feb 16 2022, 3:43 PM · Arma 3
falagor closed T160149: UAV - RUS translation error as Resolved.

Will be fixed in the next update. Thank you!

Feb 16 2022, 3:41 PM · Arma 3
falagor closed T160294: AL-6 Case - russian localization error as Resolved.

Will be fixed in the next update. Thank you!

Feb 16 2022, 3:36 PM · Arma 3
falagor closed T159722: firefighters in Arma 3 as Resolved.

Will be fixed in the next update. Thank you!

Feb 16 2022, 3:30 PM · Arma 3
MaxP created T163332: Changing HC group icon parameters.
Feb 16 2022, 3:24 PM · Arma 3
Wyvern_1 created T163315: M16 Bolt Bug.
Feb 16 2022, 2:38 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Feb 15 2022

dedmen set Ref Ticket to AIII-54951 on T155096: entityCreated mission event handler.
Feb 15 2022, 5:34 PM · Arma 3
dedmen set Ref Ticket to AIII-54951 on T124460: "EntityCreated" and "EntityDeleted" mission events.
Feb 15 2022, 5:34 PM · Arma 3
dedmen changed the status of T161515: [Feature request] Eventhandler to fire if knowsAbout value changes from New to Feedback.

2.10 adds group eventhandlers with KnowsAboutChanged /*group:group, object:targetUnit, number:newKnowsAbout, number:oldKnowsAbout*/ \
dev branch this or next week

Feb 15 2022, 5:18 PM · Arma 3
GalComT changed the status of T160517: Gunner dismount from howitzer on wrong ground position from New to Acknowledged.
Feb 15 2022, 4:18 PM · Arma 3 Creator DLC - Global Mobilization
GalComT changed the status of T160986: LH 105M Helicopter Rear Doors Do Not Close from New to Acknowledged.
Feb 15 2022, 4:17 PM · Arma 3 Creator DLC - Global Mobilization
GalComT added a comment to T161839: SORY -hier no BUG --i have new idea !!!----NEW MAP TO BULGARIA AND MISSION LIBERATION IN SHI .

This is for bug reporting only

Feb 15 2022, 4:17 PM · Arma 3 Creator DLC - Global Mobilization
GalComT closed T161839: SORY -hier no BUG --i have new idea !!!----NEW MAP TO BULGARIA AND MISSION LIBERATION IN SHI as Resolved.
Feb 15 2022, 4:17 PM · Arma 3 Creator DLC - Global Mobilization
nevalyashka created T163288: Add new parameter with special logic for missiles.
Feb 15 2022, 4:12 PM · Arma 3
brendob47 updated the task description for T163287: D44 Divisional Gun sight picture blocked by barrel.
Feb 15 2022, 4:00 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
brendob47 updated the task description for T163287: D44 Divisional Gun sight picture blocked by barrel.
Feb 15 2022, 4:00 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
brendob47 created T163287: D44 Divisional Gun sight picture blocked by barrel.
Feb 15 2022, 3:58 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
nevalyashka created T163286: AA missile lock distance dependency.
Feb 15 2022, 3:42 PM · Arma 3
dedmen added a comment to T161305: [Feature Request] Extend SoundPlayed EH with sound object as 3rd parameter.

This doesn't make sense. SoundPlayed EH doesn't fire "if you want to make a scripted customized system." by which I assume you mean playing sounds yourself.
It only plays the hardcoded engine sounds played by units. And the source object is always the unit itself that is passed in first parameter already, doesn't makse sense to pass the unit twice.

Feb 15 2022, 10:41 AM · Arma 3

Feb 14 2022

grimsy-lalo added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

From my point of view it would be enough, especially as the followup code usually has to be executed where unit and its group is local anyway.

Feb 14 2022, 6:35 PM · Arma 3
SubtlyAgressive added a comment to T161687: ENDGAME - Final Phase Instant Defeat If Blown Up in Zamak Truck with Schematics.

If you're carrying the schematics in any other vehicle and you get blown up, the schematics drop out of the vehicle. If you get blown up in a Zamak Truck, the schematics are destroyed and the game ends in either a defeat or a draw. The issue is that it ends.

Feb 14 2022, 5:31 PM · Arma 3
dedmen changed the status of T163147: Feature request - "noPauseAudio" parameter from Acknowledged to Feedback.

2.06 profiling v9
2.08 profiling in general
2.10

Feb 14 2022, 5:16 PM · Arma 3
Tenshi added a comment to T161687: ENDGAME - Final Phase Instant Defeat If Blown Up in Zamak Truck with Schematics.

So you would like the schematics to drop out of the vehicle?
I don't see how the match could end differently if the Schematics are destroyed, which would be a realistic consequence to it getting blown up in a truck.
or is it more the issue that it doesnt end consistently in either draw or defeat?

Feb 14 2022, 4:05 PM · Arma 3
reyhard added a comment to T163136: [BUG] HEMTT Config for numberPhysicalWheels is incorrect..

Just a note - this parameter is only relevant for helicopters and will be removed from all other vehicles - including HEMTT

Feb 14 2022, 3:14 PM · Arma 3